mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-31 18:46:29 +03:00
Fixed Android compilation.
--HG-- branch : dev
This commit is contained in:
@@ -103,6 +103,18 @@
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#define glBindVertexArray glBindVertexArrayOES
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#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES
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#ifndef GL_STENCIL_INDEX
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#define GL_STENCIL_INDEX GL_STENCIL_INDEX_OES
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#endif
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#ifndef GL_FRAMEBUFFER_EXT
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#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
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#endif
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#ifndef GL_RENDERBUFFER_EXT
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#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
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#endif
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#endif
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/// Exclusive only when its compiling only for GLES2
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@@ -81,7 +81,7 @@ class EE_API SubTexture : public Drawable {
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/** Set the SubTexture offset. */
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void setOffset( const Vector2i& offset );
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void draw( const Float& X, const Float& Y, const Color& Color = Color(), const Float& Angle = 0.f, const Vector2f& Scale = Vector2f::One, const EE_BLEND_MODE& Blend = ALPHA_NORMAL, const EE_RENDER_MODE& Effect = RN_NORMAL, OriginPoint Center = OriginPoint(OriginPoint::OriginCenter) );
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void draw( const Float& X, const Float& Y, const Color& color = Color(), const Float& Angle = 0.f, const Vector2f& Scale = Vector2f::One, const EE_BLEND_MODE& Blend = ALPHA_NORMAL, const EE_RENDER_MODE& Effect = RN_NORMAL, OriginPoint Center = OriginPoint(OriginPoint::OriginCenter) );
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void draw( const Float& X, const Float& Y, const Float& Angle, const Vector2f& Scale, const Color& Color0 = Color(), const Color& Color1 = Color(), const Color& Color2 = Color(), const Color& Color3 = Color(), const EE_BLEND_MODE& Blend = ALPHA_NORMAL, const EE_RENDER_MODE& Effect = RN_NORMAL, OriginPoint Center = OriginPoint(OriginPoint::OriginCenter) );
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@@ -158,7 +158,7 @@ class EE_API Texture : public Image, public Drawable, private NonCopyable {
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* @param width The width of the texture rendered
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* @param height The height of the texture rendered
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*/
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void drawFast( const Float& x, const Float& y, const Float& Angle = 0.0f, const Vector2f& scale = Vector2f::One, const Color& Color = Color(), const EE_BLEND_MODE &Blend = ALPHA_NORMAL, const Float &width = 0, const Float &height = 0 );
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void drawFast( const Float& x, const Float& y, const Float& Angle = 0.0f, const Vector2f& scale = Vector2f::One, const Color& color = Color(), const EE_BLEND_MODE &Blend = ALPHA_NORMAL, const Float &width = 0, const Float &height = 0 );
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/** Render the texture on screen
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* @param x The x position on screen
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@@ -171,7 +171,7 @@ class EE_API Texture : public Image, public Drawable, private NonCopyable {
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* @param Center The rotation and scaling center. The center point is relative to the top-left corner of the object.
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* @param texSector The texture sector to render. You can render only a part of the texture. ( default render all the texture )
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*/
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void draw( const Float &x, const Float &y, const Float &Angle = 0, const Vector2f &scale = Vector2f::One, const Color& Color = Color(255,255,255,255), const EE_BLEND_MODE &Blend = ALPHA_NORMAL, const EE_RENDER_MODE &Effect = RN_NORMAL, OriginPoint Center = OriginPoint(OriginPoint::OriginCenter), const Rect& texSector = Rect(0,0,0,0) );
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void draw( const Float &x, const Float &y, const Float &Angle = 0, const Vector2f &scale = Vector2f::One, const Color& color = Color(255,255,255,255), const EE_BLEND_MODE &Blend = ALPHA_NORMAL, const EE_RENDER_MODE &Effect = RN_NORMAL, OriginPoint Center = OriginPoint(OriginPoint::OriginCenter), const Rect& texSector = Rect(0,0,0,0) );
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/** Render the texture on screen. Extended because can set the vertex colors individually
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* @param x The x position on screen
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@@ -200,7 +200,7 @@ class EE_API Texture : public Image, public Drawable, private NonCopyable {
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* @param Blend Set the Blend Mode ( default ALPHA_NORMAL )
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* @param texSector The texture sector to render. You can render only a part of the texture. ( default render all the texture )
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*/
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void drawQuad( const Quad2f& Q, const Vector2f& Offset = Vector2f(), const Float &Angle = 0.0f, const Vector2f &scale = Vector2f::One, const Color& Color = Color(255,255,255,255), const EE_BLEND_MODE &Blend = ALPHA_NORMAL, const Rect& texSector = Rect(0,0,0,0) );
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void drawQuad( const Quad2f& Q, const Vector2f& Offset = Vector2f(), const Float &Angle = 0.0f, const Vector2f &scale = Vector2f::One, const Color& color = Color(255,255,255,255), const EE_BLEND_MODE &Blend = ALPHA_NORMAL, const Rect& texSector = Rect(0,0,0,0) );
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/** Render a quad on Screen
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* @param Q The Quad2f
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@@ -8,7 +8,7 @@ namespace EE { namespace Maps {
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class EE_API GameObjectSubTextureEx : public GameObjectSubTexture {
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public:
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GameObjectSubTextureEx( const Uint32& Flags, MapLayer * Layer, Graphics::SubTexture * SubTexture = NULL, const Vector2f& Pos = Vector2f(), EE_BLEND_MODE Blend = ALPHA_NORMAL, EE_RENDER_MODE Render = RN_NORMAL, Float Angle = 0.f, Vector2f Scale = Vector2f::One, Color Color = Color() );
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GameObjectSubTextureEx( const Uint32& Flags, MapLayer * Layer, Graphics::SubTexture * SubTexture = NULL, const Vector2f& Pos = Vector2f(), EE_BLEND_MODE Blend = ALPHA_NORMAL, EE_RENDER_MODE Render = RN_NORMAL, Float Angle = 0.f, Vector2f Scale = Vector2f::One, Color color = Color() );
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virtual ~GameObjectSubTextureEx();
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@@ -23,7 +23,7 @@ namespace WindowStyle {
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Fullscreen = ( 1 << 3 ),
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UseDesktopResolution = ( 1 << 4 ),
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#if EE_PLATFORM == EE_PLATFORM_IOS || EE_PLATFORM == EE_PLATFORM_ANDROID
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Default = NoBorder
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Default = Borderless
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#else
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Default = Titlebar | Resize
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#endif
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@@ -22,7 +22,7 @@
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<supports-screens android:anyDensity="true" />
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<!-- Android 2.3.3 -->
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
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<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" />
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<!-- OpenGL ES 2.0 -->
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<uses-feature android:glEsVersion="0x00020000" />
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@@ -5,7 +5,7 @@ EE_SDL_VERSION := EE_SDL_VERSION_2
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EE_GLES_VERSION := -DEE_GLES2 -DSOIL_GLES2 -DSDL_GLES2 -DEE_GLES1 -DSOIL_GLES1 -DSDL_GLES1
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EE_GLES_LINK := -lGLESv2 -lGLESv1_CM
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APP_STL := stlport_static
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APP_STL := c++_static
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APP_LDLIBS := -llog $(EE_GLES_LINK) -lm -lz -lOpenSLES -lEGL -landroid
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@@ -15,9 +15,10 @@ APP_LDLIBS := -llog $(EE_GLES_LINK) -lm -lz -lOpenSLES -lEGL -landroid
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#Release Build
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APP_CFLAGS := -fno-strict-aliasing -O3 -s -DNDEBUG -ffast-math
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APP_CPPFLAGS := -std=c++11 -frtti -fexceptions
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APP_PLATFORM := android-10
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APP_PLATFORM := android-14
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APP_MODULES := main
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APP_ABI := armeabi-v7a x86
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NDK_TOOLCHAIN_VERSION := 4.8
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NDK_TOOLCHAIN_VERSION := clang
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@@ -149,11 +149,14 @@ bool SoundBuffer::loadFromSamples( const Int16 * Samples, std::size_t SamplesCou
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bool SoundBuffer::saveToFile(const std::string& Filename) const {
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// Create the sound file in write mode
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std::unique_ptr<SoundFile> File( SoundFile::createWrite( Filename, getChannelCount(), getSampleRate() ) );
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SoundFile * File = SoundFile::createWrite( Filename, getChannelCount(), getSampleRate() );
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if ( File.get() ) {
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if ( NULL != File ) {
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// Write the samples to the opened file
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File->write( &mSamples[0], mSamples.size() );
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eeSAFE_DELETE( File );
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return true;
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} else {
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// Error...
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@@ -79,11 +79,11 @@ Renderer * Renderer::createSingleton( EEGL_version ver ) {
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Renderer * Renderer::createSingleton() {
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if ( sSingleton == 0 ) {
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#if defined( EE_GLES_BOTH )
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ms_singleton = eeNew( RendererGL, () );
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sSingleton = eeNew( RendererGL, () );
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#elif defined( EE_GLES2 )
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ms_singleton = eeNew( RendererGLES2, () );
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sSingleton = eeNew( RendererGLES2, () );
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#elif defined( EE_GLES1 )
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ms_singleton = eeNew( RendererGL, () );
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sSingleton = eeNew( RendererGL, () );
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#else
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sSingleton = eeNew( RendererGL, () );
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#endif
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@@ -192,45 +192,45 @@ void Renderer::init() {
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#ifdef EE_GLES
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WriteExtension( EEGL_ARB_point_parameters , 1 );
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WriteExtension( EEGL_ARB_point_sprite , 1 );
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WriteExtension( EEGL_ARB_multitexture , 1 );
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writeExtension( EEGL_ARB_point_parameters , 1 );
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writeExtension( EEGL_ARB_point_sprite , 1 );
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writeExtension( EEGL_ARB_multitexture , 1 );
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WriteExtension( EEGL_IMG_texture_compression_pvrtc , IsExtension( "GL_IMG_texture_compression_pvrtc" ) );
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writeExtension( EEGL_IMG_texture_compression_pvrtc , isExtension( "GL_IMG_texture_compression_pvrtc" ) );
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if ( !IsExtension( EEGL_EXT_texture_compression_s3tc ) ) {
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WriteExtension( EEGL_EXT_texture_compression_s3tc , IsExtension( "GL_OES_texture_compression_S3TC" ) );
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if ( !isExtension( EEGL_EXT_texture_compression_s3tc ) ) {
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writeExtension( EEGL_EXT_texture_compression_s3tc , isExtension( "GL_OES_texture_compression_S3TC" ) );
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}
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if ( !IsExtension( EEGL_EXT_framebuffer_object ) ) {
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WriteExtension( EEGL_EXT_framebuffer_object , IsExtension( "GL_OES_framebuffer_object" ) );
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if ( !isExtension( EEGL_EXT_framebuffer_object ) ) {
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writeExtension( EEGL_EXT_framebuffer_object , isExtension( "GL_OES_framebuffer_object" ) );
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}
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if ( !IsExtension( EEGL_ARB_texture_non_power_of_two ) ) {
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WriteExtension( EEGL_ARB_texture_non_power_of_two , IsExtension( "GL_IMG_texture_npot" ) ||
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IsExtension( "GL_OES_texture_npot" ) ||
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IsExtension( "GL_APPLE_texture_2D_limited_npot" ) );
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if ( !isExtension( EEGL_ARB_texture_non_power_of_two ) ) {
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writeExtension( EEGL_ARB_texture_non_power_of_two , isExtension( "GL_IMG_texture_npot" ) ||
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isExtension( "GL_OES_texture_npot" ) ||
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isExtension( "GL_APPLE_texture_2D_limited_npot" ) );
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}
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if ( !IsExtension( EEGL_ARB_vertex_array_object ) ) {
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WriteExtension( EEGL_ARB_vertex_array_object , IsExtension( "GL_OES_vertex_array_object" ) );
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if ( !isExtension( EEGL_ARB_vertex_array_object ) ) {
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writeExtension( EEGL_ARB_vertex_array_object , isExtension( "GL_OES_vertex_array_object" ) );
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}
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#endif
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#ifdef EE_GLES2
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WriteExtension( EEGL_EXT_framebuffer_object , 1 );
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WriteExtension( EEGL_ARB_vertex_buffer_object , 1 );
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WriteExtension( EEGL_ARB_shader_objects , 1 );
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WriteExtension( EEGL_ARB_vertex_shader , 1 );
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WriteExtension( EEGL_ARB_fragment_shader , 1 );
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writeExtension( EEGL_EXT_framebuffer_object , 1 );
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writeExtension( EEGL_ARB_vertex_buffer_object , 1 );
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writeExtension( EEGL_ARB_shader_objects , 1 );
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writeExtension( EEGL_ARB_vertex_shader , 1 );
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writeExtension( EEGL_ARB_fragment_shader , 1 );
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#endif
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#if EE_PLATFORM == EE_PLATFORM_EMSCRIPTEN
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if ( !IsExtension( EEGL_EXT_texture_compression_s3tc ) ) {
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WriteExtension( EEGL_EXT_texture_compression_s3tc , IsExtension( "WEBGL_compressed_texture_s3tc" ) ||
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IsExtension( "WEBKIT_WEBGL_compressed_texture_s3tc" ) ||
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IsExtension( "MOZ_WEBGL_compressed_texture_s3tc" ) );
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if ( !isExtension( EEGL_EXT_texture_compression_s3tc ) ) {
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writeExtension( EEGL_EXT_texture_compression_s3tc , isExtension( "WEBGL_compressed_texture_s3tc" ) ||
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isExtension( "WEBKIT_WEBGL_compressed_texture_s3tc" ) ||
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isExtension( "MOZ_WEBGL_compressed_texture_s3tc" ) );
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}
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#endif
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}
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@@ -257,7 +257,7 @@ bool Renderer::pointSpriteSupported() {
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bool Renderer::shadersSupported() {
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#ifdef EE_GLES
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return ( GLv_ES2 == Version() || GLv_3 == Version() || GLv_3CP == Version() );
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return ( GLv_ES2 == version() || GLv_3 == version() || GLv_3CP == version() );
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#else
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return GLv_3CP == version() || ( isExtension( EEGL_ARB_shader_objects ) && isExtension( EEGL_ARB_vertex_shader ) && isExtension( EEGL_ARB_fragment_shader ) );
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#endif
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@@ -2,6 +2,7 @@
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#include <eepp/core/string.hpp>
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#include <eepp/math/math.hpp>
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#include <cstdlib>
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#include <ctype.h>
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namespace EE { namespace System {
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@@ -656,9 +656,9 @@ std::string Sys::getTempPath() {
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}
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#elif EE_PLATFORM == EE_PLATFORM_ANDROID
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if ( NULL != Window::Engine::instance() ) {
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String::StrCopy( path, Window::Engine::instance()->getCurrentWindow()->getInternalStoragePath().c_str(), EE_MAX_CFG_PATH_LEN );
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String::strCopy( path, Window::Engine::instance()->getCurrentWindow()->getInternalStoragePath().c_str(), EE_MAX_CFG_PATH_LEN );
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} else {
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String::StrCopy( path, "/tmp", EE_MAX_CFG_PATH_LEN );
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String::strCopy( path, "/tmp", EE_MAX_CFG_PATH_LEN );
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}
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#else
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char * tmpdir = getenv("TMPDIR");
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@@ -21,7 +21,7 @@
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#include <eepp/system/zip.hpp>
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#include <jni.h>
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static std::string SDL_AndroidgetApkPath() {
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static std::string SDL_AndroidGetApkPath() {
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static std::string apkPath = "";
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if ( "" == apkPath ) {
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@@ -30,9 +30,9 @@ static std::string SDL_AndroidgetApkPath() {
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jobject fileObject;
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const char *path;
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JNIEnv *env = (JNIEnv*)SDL_AndroidgetJNIEnv();
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JNIEnv *env = (JNIEnv*)SDL_AndroidGetJNIEnv();
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jclass ActivityClass = env->GetObjectClass((jobject)SDL_AndroidgetActivity());
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jclass ActivityClass = env->GetObjectClass((jobject)SDL_AndroidGetActivity());
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// context = SDLActivity.getContext();
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mid = env->GetStaticMethodID(ActivityClass,"getContext","()Landroid/content/Context;");
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@@ -109,7 +109,7 @@ bool WindowSDL::create( WindowSettings Settings, ContextSettings Context ) {
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if ( SDL_Init( SDL_INIT_VIDEO ) != 0 ) {
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eePRINTL( "Unable to initialize SDL: %s", SDL_GetError() );
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logFailureInit( "WindowSDL", GetVersion() );
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logFailureInit( "WindowSDL", getVersion() );
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return false;
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}
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@@ -151,7 +151,7 @@ bool WindowSDL::create( WindowSettings Settings, ContextSettings Context ) {
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if ( NULL == mSDLWindow ) {
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eePRINTL( "Unable to create window: %s", SDL_GetError() );
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logFailureInit( "WindowSDL", GetVersion() );
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logFailureInit( "WindowSDL", getVersion() );
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return false;
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}
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@@ -220,7 +220,7 @@ bool WindowSDL::create( WindowSettings Settings, ContextSettings Context ) {
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{
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eePRINTL( "Unable to create context: %s", SDL_GetError() );
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logFailureInit( "WindowSDL", GetVersion() );
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logFailureInit( "WindowSDL", getVersion() );
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return false;
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}
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@@ -259,18 +259,18 @@ bool WindowSDL::create( WindowSettings Settings, ContextSettings Context ) {
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mCursorManager->set( SYS_CURSOR_ARROW );
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#if EE_PLATFORM == EE_PLATFORM_ANDROID
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std::string apkPath( SDL_AndroidgetApkPath() );
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std::string apkPath( SDL_AndroidGetApkPath() );
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eePRINTL( "Opening application APK in: %s", apkPath.c_str() );
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if ( mZip->Open( apkPath ) )
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if ( mZip->open( apkPath ) )
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eePRINTL( "APK opened succesfully!" );
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else
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eePRINTL( "Failed to open APK!" );
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LogSuccessfulInit( GetVersion(), apkPath );
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logSuccessfulInit( getVersion(), apkPath );
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#else
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logSuccessfulInit( GetVersion() );
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logSuccessfulInit( getVersion() );
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#endif
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return true;
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@@ -292,7 +292,7 @@ void WindowSDL::unsetGLContextThread() {
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SDL_GL_MakeCurrent( mSDLWindow, NULL );
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}
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std::string WindowSDL::GetVersion() {
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std::string WindowSDL::getVersion() {
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SDL_version ver;
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SDL_GetVersion( &ver );
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@@ -635,27 +635,27 @@ bool WindowSDL::isScreenKeyboardShown() {
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#if EE_PLATFORM == EE_PLATFORM_ANDROID
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void * WindowSDL::getJNIEnv() {
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return SDL_AndroidgetJNIEnv();
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return SDL_AndroidGetJNIEnv();
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}
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void * WindowSDL::getActivity() {
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return SDL_AndroidgetActivity();
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return SDL_AndroidGetActivity();
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}
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int WindowSDL::getExternalStorageState() {
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return SDL_AndroidgetExternalStorageState();
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return SDL_AndroidGetExternalStorageState();
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}
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std::string WindowSDL::getInternalStoragePath() {
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return std::string( SDL_AndroidgetInternalStoragePath() );
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return std::string( SDL_AndroidGetInternalStoragePath() );
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}
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std::string WindowSDL::getExternalStoragePath() {
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return std::string( SDL_AndroidgetExternalStoragePath() );
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return std::string( SDL_AndroidGetExternalStoragePath() );
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}
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std::string WindowSDL::getApkPath() {
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return SDL_AndroidgetApkPath();
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return SDL_AndroidGetApkPath();
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}
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#endif
|
||||
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@@ -115,7 +115,7 @@ class EE_API WindowSDL : public Window {
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||||
|
||||
void SetGLConfig();
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||||
|
||||
std::string GetVersion();
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||||
std::string getVersion();
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||||
void UpdateDesktopResolution();
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||||
};
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||||
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@@ -1106,8 +1106,8 @@ void EETest::loadTextures() {
|
||||
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||||
#ifdef EE_GLES
|
||||
Image tImg( MyPath + "sprites/objects/2.png", 4 );
|
||||
tImg.CreateMaskFromColor( ColorA(0,0,0,255), 0 );
|
||||
Tiles[7] = SG->Add( TF->loadFromPixels( tImg.getPixelsPtr(), tImg.getWidth(), tImg.getHeight(), tImg.getChannels() ), "8" );
|
||||
tImg.createMaskFromColor( ColorA(0,0,0,255), 0 );
|
||||
Tiles[7] = SG->add( TF->loadFromPixels( tImg.getPixelsPtr(), tImg.getWidth(), tImg.getHeight(), tImg.getChannels() ), "8" );
|
||||
#else
|
||||
Tiles[7] = SG->add( TF->loadFromFile( MyPath + "sprites/objects/2.png" ), "8" );
|
||||
Tiles[7]->getTexture()->createMaskFromColor( Color(0,0,0,255), 0 );
|
||||
|
||||
Reference in New Issue
Block a user