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Added a shader program manager.
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@@ -1,7 +1,6 @@
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#include "../ee.h"
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/**
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@TODO Add a Shader Manager.
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@TODO Create a basic UI system.
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@TODO Add some Surface Grid class, to create special effects. ( waved texture, and stuff like that )
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@TODO Add a generic Pak class (done), and add a cZip class for handling zip files (pending).
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@@ -172,7 +171,7 @@ void cEETest::Init() {
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cIniFile Ini( MyPath + "data/ee.ini" );
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Ini.ReadFile();
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mWidth = Ini.GetValueI( "EEPP", "Width", 800 );
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mHeight = Ini.GetValueI( "EEPP", "Height", 600 );
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int BitColor = Ini.GetValueI( "EEPP", "BitColor", 32);
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