mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-04 20:46:29 +03:00
Fixed Android build.
Updated SDL2 to SDL 2.0.8 (current dev). --HG-- branch : dev-2.1
This commit is contained in:
@@ -19,9 +19,9 @@ class EE_API Delay : public UIAction {
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bool isDone() override;
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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protected:
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Clock mClock;
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@@ -10,15 +10,15 @@ class EE_API Fade : public ActionInterpolation1d {
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public:
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static Fade * New( const Float& start, const Float& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear, const bool& alphaChilds = true );
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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protected:
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Fade( const Float & start, const Float & end, const Time & duration, const Ease::Interpolation & type, const bool& alphaChilds );
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void onStart();
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void onStart() override;
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void onUpdate( const Time& time );
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void onUpdate( const Time& time ) override;
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bool mAffectChilds;
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private:
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@@ -21,9 +21,9 @@ class EE_API MarginMove : public UIAction {
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bool isDone() override;
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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Interpolation1d getInterpolationLeft() const;
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@@ -44,9 +44,9 @@ class EE_API MarginMove : public UIAction {
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protected:
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MarginMove( const Rect & start, const Rect & end, const Time & duration, const Ease::Interpolation & type );
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void onStart();
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void onStart() override;
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void onUpdate( const Time& time );
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void onUpdate( const Time& time ) override;
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private:
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MarginMove();
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@@ -10,15 +10,15 @@ class EE_API Move : public ActionInterpolation2d {
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public:
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static Move * New( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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protected:
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Move( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type );
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void onStart();
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void onStart() override;
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void onUpdate( const Time& time );
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void onUpdate( const Time& time ) override;
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private:
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Move();
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};
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@@ -10,15 +10,15 @@ class EE_API Rotate : public ActionInterpolation1d {
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public:
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static Rotate * New( const Float& start, const Float& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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protected:
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Rotate( const Float & start, const Float & end, const Time & duration, const Ease::Interpolation & type );
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void onStart();
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void onStart() override;
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void onUpdate( const Time& time );
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void onUpdate( const Time& time ) override;
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private:
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Rotate();
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};
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@@ -10,15 +10,15 @@ class EE_API Scale : public ActionInterpolation2d {
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public:
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static Scale * New( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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protected:
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Scale( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type );
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void onStart();
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void onStart() override;
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void onUpdate( const Time& time );
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void onUpdate( const Time& time ) override;
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private:
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Scale();
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};
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@@ -25,9 +25,9 @@ class EE_API Sequence : public UIAction {
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bool isDone() override;
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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virtual ~Sequence();
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@@ -25,9 +25,9 @@ class EE_API Spawn : public UIAction {
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bool isDone() override;
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UIAction * clone() const;
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UIAction * clone() const override;
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UIAction * reverse() const;
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UIAction * reverse() const override;
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virtual ~Spawn();
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protected:
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