Fixed Android build.

Updated SDL2 to SDL 2.0.8 (current dev).

--HG--
branch : dev-2.1
This commit is contained in:
Martín Lucas Golini
2018-01-26 01:25:11 -03:00
parent b4982e5554
commit d4e5d84631
793 changed files with 112836 additions and 54763 deletions

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@@ -19,9 +19,9 @@ class EE_API Delay : public UIAction {
bool isDone() override;
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
protected:
Clock mClock;

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@@ -10,15 +10,15 @@ class EE_API Fade : public ActionInterpolation1d {
public:
static Fade * New( const Float& start, const Float& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear, const bool& alphaChilds = true );
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
protected:
Fade( const Float & start, const Float & end, const Time & duration, const Ease::Interpolation & type, const bool& alphaChilds );
void onStart();
void onStart() override;
void onUpdate( const Time& time );
void onUpdate( const Time& time ) override;
bool mAffectChilds;
private:

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@@ -21,9 +21,9 @@ class EE_API MarginMove : public UIAction {
bool isDone() override;
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
Interpolation1d getInterpolationLeft() const;
@@ -44,9 +44,9 @@ class EE_API MarginMove : public UIAction {
protected:
MarginMove( const Rect & start, const Rect & end, const Time & duration, const Ease::Interpolation & type );
void onStart();
void onStart() override;
void onUpdate( const Time& time );
void onUpdate( const Time& time ) override;
private:
MarginMove();

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@@ -10,15 +10,15 @@ class EE_API Move : public ActionInterpolation2d {
public:
static Move * New( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
protected:
Move( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type );
void onStart();
void onStart() override;
void onUpdate( const Time& time );
void onUpdate( const Time& time ) override;
private:
Move();
};

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@@ -10,15 +10,15 @@ class EE_API Rotate : public ActionInterpolation1d {
public:
static Rotate * New( const Float& start, const Float& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
protected:
Rotate( const Float & start, const Float & end, const Time & duration, const Ease::Interpolation & type );
void onStart();
void onStart() override;
void onUpdate( const Time& time );
void onUpdate( const Time& time ) override;
private:
Rotate();
};

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@@ -10,15 +10,15 @@ class EE_API Scale : public ActionInterpolation2d {
public:
static Scale * New( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type = Ease::Linear );
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
protected:
Scale( const Vector2f& start, const Vector2f& end, const Time& duration, const Ease::Interpolation& type );
void onStart();
void onStart() override;
void onUpdate( const Time& time );
void onUpdate( const Time& time ) override;
private:
Scale();
};

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@@ -25,9 +25,9 @@ class EE_API Sequence : public UIAction {
bool isDone() override;
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
virtual ~Sequence();

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@@ -25,9 +25,9 @@ class EE_API Spawn : public UIAction {
bool isDone() override;
UIAction * clone() const;
UIAction * clone() const override;
UIAction * reverse() const;
UIAction * reverse() const override;
virtual ~Spawn();
protected: