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Minor fix.
--HG-- branch : dev-2.1
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@@ -151,7 +151,7 @@ void Window::setup2D( const bool& KeepView ) {
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BlendMode::setMode( BlendAlpha, true );
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if ( GLv_3 != GLi->version() && GLv_ES2 != GLi->version() ) {
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if ( GLv_3CP != GLi->version() && GLv_3 != GLi->version() && GLv_ES2 != GLi->version() ) {
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#if !defined( EE_GLES2 ) || defined( EE_GLES_BOTH )
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glTexEnvi( GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE );
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#endif
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