mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-30 01:56:31 +03:00
Some minor changes.
This commit is contained in:
@@ -22,7 +22,8 @@ struct eeVertex {
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class EE_API cBatchRenderer {
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public:
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cBatchRenderer();
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~cBatchRenderer();
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virtual ~cBatchRenderer();
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/** Construct with a defined number of vertexs preallocated */
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cBatchRenderer( const eeUint& Prealloc );
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@@ -127,14 +127,17 @@ void cFont::Draw( cTextCache& TextCache, const eeFloat& X, const eeFloat& Y, con
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if ( Flags & FONT_DRAW_SHADOW ) {
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Uint32 f = Flags;
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f &= ~FONT_DRAW_SHADOW;
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eeColorA Col = mColor;
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/** FIXME: Cache shadows? */
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SetText( TextCache.Text() );
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Color( mShadowColor );
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Draw( TextCache, X + 1, Y + 1, f, Scale, Angle, Effect );
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Color( Col );
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}
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@@ -8,7 +8,7 @@ cParticle::cParticle() {
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cParticle::~cParticle() {}
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void cParticle::SetColor(eeColorAf Color, eeFloat AlphaDecay) {
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void cParticle::Color(eeColorAf Color, eeFloat AlphaDecay) {
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mColor = Color;
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mAlphaDecay = AlphaDecay;
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}
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@@ -10,8 +10,8 @@ class EE_API cParticle{
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cParticle();
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~cParticle();
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void SetColor(eeColorAf Color, eeFloat AlphaDecay);
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eeColorAf GetColor() const { return mColor; }
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void Color(eeColorAf Color, eeFloat AlphaDecay);
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eeColorAf Color() const { return mColor; }
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eeFloat R() { return mColor.R(); }
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eeFloat G() { return mColor.G(); }
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@@ -17,9 +17,6 @@ cParticleSystem::cParticleSystem() :
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mColor(),
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mProgression( 0 ),
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mDirection( 0 ),
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mLoop( false ),
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mUsed( false ),
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mPointsSup( false ),
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mX( 0.f ),
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mY( 0.f ),
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mXAcc( 0.f ),
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@@ -31,8 +28,10 @@ cParticleSystem::cParticleSystem() :
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mHSize( 0.f ),
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mTime( 0.01f ),
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mX2( 0.f ),
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mY2( 0.f )
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mY2( 0.f ),
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mLoop( false ),
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mUsed( false ),
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mPointsSup( false )
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{
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}
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@@ -110,46 +109,46 @@ void cParticleSystem::Reset(cParticle* P) {
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switch(mEffect) {
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case Nofx:
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P->Reset(mX, mY, mXSpeed, mYSpeed, mXAcc, mYAcc, mSize);
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P->SetColor( mColor , mAlphaDecay );
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P->Color( mColor , mAlphaDecay );
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break;
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case BlueBall:
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P->Reset(mX, mY, -10, (-1 * eeRandf()), 0.01f, eeRandf(), mSize);
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P->SetColor( eeColorAf(0.25f ,0.25f ,1 ,1) , 0.1f + (0.1f * eeRandf()));
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P->Color( eeColorAf(0.25f ,0.25f ,1 ,1) , 0.1f + (0.1f * eeRandf()));
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break;
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case Fire:
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x = (mX2 - mX + 1) * eeRandf() + mX;
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y = (mY2 - mY + 1) * eeRandf() + mY;
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P->Reset(mX, mY, eeRandf() - 0.5f, (eeRandf() - 1.1f) * 8.5f, 0.f, 0.05f, mSize);
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P->SetColor(eeColorAf(1.f, 0.5f, 0.1f, (eeRandf() * 0.5f) ), eeRandf() * 0.4f + 0.01f );
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P->Color(eeColorAf(1.f, 0.5f, 0.1f, (eeRandf() * 0.5f) ), eeRandf() * 0.4f + 0.01f );
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break;
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case Smoke:
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x = (mX2 - mX + 1) * eeRandf() + mX;
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y = (mY2 - mY + 1) * eeRandf() + mY;
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P->Reset(x, y, -(eeRandf() / 3.f + 0.1f), ((eeRandf() * 0.5f) - 0.7f) * 3, (eeRandf() / 200.f), (eeRandf() - 0.5f) / 200.f );
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P->SetColor( eeColorAf(0.8f,0.8f,0.8f,0.3f), (eeRandf() * 0.005f) + 0.005f );
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P->Color( eeColorAf(0.8f,0.8f,0.8f,0.3f), (eeRandf() * 0.005f) + 0.005f );
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break;
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case Snow:
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x = (mX2 - mX + 1) * eeRandf() + mX;
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y = (mY2 - mY + 1) * eeRandf() + mY;
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w = (eeRandf() + 0.3f) * 4;
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P->Reset(x, y, eeRandf() - 0.5f, w, 0.f, 0.f, w * 3);
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P->SetColor( eeColorAf(1.f, 1.f, 1.f, 0.5f), 0 );
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P->Color( eeColorAf(1.f, 1.f, 1.f, 0.5f), 0 );
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break;
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case MagicFire:
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P->Reset( mX + eeRandf() , mY, -0.4f + eeRandf() * 0.8f, -0.5f - eeRandf() * 0.4f, 0.f, -(eeRandf() * 0.3f) );
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P->SetColor( eeColorAf(1.f, 0.5f, 0.1f, 0.7f + 0.2f * eeRandf()), 0.01f + eeRandf() * 0.05f );
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P->Color( eeColorAf(1.f, 0.5f, 0.1f, 0.7f + 0.2f * eeRandf()), 0.01f + eeRandf() * 0.05f );
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break;
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case LevelUp:
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P->Reset(mX, mY, eeRandf() * 1.5f - 0.75f, eeRandf() * 1.5f - 0.75f, eeRandf() * 4 - 2, eeRandf() * -4 + 2 );
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P->SetColor( eeColorAf(1.f, 0.5f, 0.1f, 1.f), 0.07f + eeRandf() * 0.01f );
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P->Color( eeColorAf(1.f, 0.5f, 0.1f, 1.f), 0.07f + eeRandf() * 0.01f );
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break;
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case LevelUp2:
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P->Reset(mX + eeRandf() * 32 - 16, mY + eeRandf() * 64 - 32, eeRandf() - 0.5f, eeRandf() - 0.5f, eeRandf() - 0.5f, eeRandf() * -0.9f + 0.45f );
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P->SetColor( eeColorAf(0.1f + eeRandf() * 0.1f, 0.1f + eeRandf() * 0.1f, 0.8f + eeRandf() * 0.3f, 1), 0.07f + eeRandf() * 0.01f );
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P->Color( eeColorAf(0.1f + eeRandf() * 0.1f, 0.1f + eeRandf() * 0.1f, 0.8f + eeRandf() * 0.3f, 1), 0.07f + eeRandf() * 0.01f );
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break;
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case Heal:
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P->Reset(mX, mY, eeRandf() * 1.4f - 0.7f, eeRandf() * -0.4f - 1.5f, eeRandf() - 0.5f, eeRandf() * -0.2f + 0.1f );
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P->SetColor( eeColorAf(0.2f, 0.3f, 0.9f, 0.4f), 0.01f + eeRandf() * 0.01f );
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P->Color( eeColorAf(0.2f, 0.3f, 0.9f, 0.4f), 0.01f + eeRandf() * 0.01f );
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break;
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case WormHole:
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int lo, la;
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@@ -168,7 +167,7 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY + (radio * eesin( (eeFloat)P->Id() ));
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P->Reset(x, y, VarB[0], VarB[1], VarB[2], VarB[3]);
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P->SetColor( eeColorAf(1.f, 0.6f, 0.3f, 1.f), 0.02f + eeRandf() * 0.3f );
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P->Color( eeColorAf(1.f, 0.6f, 0.3f, 1.f), 0.02f + eeRandf() * 0.3f );
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break;
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case Twirl:
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z = 10.f + (eeFloat)mProgression;
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@@ -181,7 +180,7 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY - z * eecos((eeFloat)q * 2);
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P->Reset(x, y, 1, 1, 0, 0);
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P->SetColor( eeColorAf(1.f, 0.25f, 0.25f, 1), 0.6f + eeRandf() * 0.3f );
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P->Color( eeColorAf(1.f, 0.25f, 0.25f, 1), 0.6f + eeRandf() * 0.3f );
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break;
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case Flower:
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radio = eecos( 2 * ( (eeFloat)P->Id() * 0.1f ) ) * 50;
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@@ -189,21 +188,21 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY + radio * eesin( (eeFloat)P->Id() * 0.1f );
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P->Reset(x, y, 1, 1, 0 , 0);
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P->SetColor( eeColorAf(1.f, 0.25f, 0.1f, 0.1f), 0.3f + (0.2f * eeRandf()) + eeRandf() * 0.3f );
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P->Color( eeColorAf(1.f, 0.25f, 0.1f, 0.1f), 0.3f + (0.2f * eeRandf()) + eeRandf() * 0.3f );
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break;
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case Galaxy:
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radio = (eeRandf(1.f, 1.2f) + eesin( 20.f / (eeFloat)P->Id() )) * 60;
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x = mX + radio * eecos( (eeFloat)P->Id() );
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y = mY + radio * eesin( (eeFloat)P->Id() );
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P->Reset(x, y, 0, 0, 0, 0);
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P->SetColor( eeColorAf(0.2f, 0.2f, 0.6f + 0.4f * eeRandf(), 1.f), eeRandf(0.05f, 0.15f) );
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P->Color( eeColorAf(0.2f, 0.2f, 0.6f + 0.4f * eeRandf(), 1.f), eeRandf(0.05f, 0.15f) );
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break;
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case Heart:
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q = P->Id() * 0.01f;
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x = mX - 50 * eesin(q * 2) * eesqrt( eeabs( eecos(q) ) );
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y = mY - 50 * eecos(q * 2) * eesqrt( eeabs( eesin(q) ) );
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P->Reset(x, y, 0.f, 0.f, 0.f, -(eeRandf() * 0.2f));
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P->SetColor( eeColorAf(1.f, 0.5f, 0.2f, 0.6f + 0.2f * eeRandf()), 0.01f + eeRandf() * 0.08f );
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P->Color( eeColorAf(1.f, 0.5f, 0.2f, 0.6f + 0.2f * eeRandf()), 0.01f + eeRandf() * 0.08f );
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break;
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case BlueExplosion:
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if ( P->Id() == 0 ) mProgression+=10;
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@@ -212,7 +211,7 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY + (radio * eesin( (eeFloat)P->Id() / mProgression ) * 30);
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P->Reset(x, y, eecos( (eeFloat)P->Id() ), eesin( (eeFloat)P->Id() ), 0, 0 );
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P->SetColor( eeColorAf(0.3f, 0.6f, 1.f, 1.f), 0.03f );
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P->Color( eeColorAf(0.3f, 0.6f, 1.f, 1.f), 0.03f );
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break;
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case GP:
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radio = 50 + eeRandf() * 15 * eecos( (eeFloat)P->Id() * 3.5f );
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@@ -220,7 +219,7 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY + ( radio * eesin( (eeFloat)P->Id() * (eeFloat)0.01428571428 ) );
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P->Reset(x, y, 0, 0, 0, 0);
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P->SetColor( eeColorAf(0.2f, 0.8f, 0.4f, 0.5f) , eeRandf() * 0.3f );
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P->Color( eeColorAf(0.2f, 0.8f, 0.4f, 0.5f) , eeRandf() * 0.3f );
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break;
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case BTwirl:
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w = 10.f + (eeFloat)mProgression;
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@@ -232,7 +231,7 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY - w * eecos((eeFloat)q * 2);
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P->Reset(x, y, 1, 1, 0, 0);
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P->SetColor( eeColorAf(0.25f, 0.25f, 1.f, 1.f), 0.1f + eeRandf() * 0.3f + eeRandf() * 0.3f );
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P->Color( eeColorAf(0.25f, 0.25f, 1.f, 1.f), 0.1f + eeRandf() * 0.3f + eeRandf() * 0.3f );
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break;
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case BT:
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w = 10.f + (eeFloat)mProgression;
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@@ -244,14 +243,14 @@ void cParticleSystem::Reset(cParticle* P) {
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y = mY - w * eecos((eeFloat)q * 2);
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P->Reset(x, y, -10, -1 * eeRandf(), 0, eeRandf());
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P->SetColor( eeColorAf(0.25f, 0.25f, 1.f, 1.f), 0.1f + eeRandf() * 0.1f + eeRandf() * 0.3f );
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P->Color( eeColorAf(0.25f, 0.25f, 1.f, 1.f), 0.1f + eeRandf() * 0.1f + eeRandf() * 0.3f );
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break;
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case Atomic:
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radio = 10 + eesin( 2 * ( (eeFloat)P->Id() * 0.1f ) ) * 50;
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x = mX + radio * eecos( (eeFloat)P->Id() * (eeFloat)0.033333 );
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y = mY + radio * eesin( (eeFloat)P->Id() * (eeFloat)0.033333 );
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P->Reset(x, y, 1, 1, 0, 0);
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P->SetColor( eeColorAf(0.4f, 0.25f, 1.f, 1.f), 0.3f + eeRandf() * 0.2f + eeRandf() * 0.3f );
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P->Color( eeColorAf(0.4f, 0.25f, 1.f, 1.f), 0.3f + eeRandf() * 0.2f + eeRandf() * 0.3f );
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break;
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case Callback:
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if ( mPC.IsSet() )
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@@ -293,15 +292,10 @@ void cParticleSystem::Draw() {
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for ( Uint32 i = 0; i < mPCount; i++ ) {
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P = &mParticle[i];
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eeVector2f TL;
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if ( P->Used() ) {
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TL.x = P->X() - mHSize;
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TL.y = P->Y() - mHSize;
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/** FIXME: Optimize */
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BR->QuadsSetColor( eeColorA( static_cast<Uint8> ( P->R() * 255 ), static_cast<Uint8> ( P->G() * 255 ), static_cast<Uint8>( P->B() * 255 ), static_cast<Uint8>( P->A() * 255 ) ) );
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BR->BatchQuad( TL.x, TL.y, mSize, mSize );
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BR->BatchQuad( P->X() - mHSize, P->Y() - mHSize, mSize, mSize );
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}
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}
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@@ -131,9 +131,6 @@ class EE_API cParticleSystem {
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eeInt mProgression;
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eeInt mDirection;
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bool mLoop;
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bool mUsed;
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bool mPointsSup;
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eeFloat mX;
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eeFloat mY;
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@@ -148,7 +145,12 @@ class EE_API cParticleSystem {
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eeFloat mX2;
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eeFloat mY2;
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bool mLoop;
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bool mUsed;
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bool mPointsSup;
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void Begin();
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void Reset( cParticle* P );
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ParticleCallback mPC;
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@@ -97,10 +97,10 @@ void cTextureGroupLoader::Load( const std::string& TextureGroupPath ) {
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if ( !mSkipResourceLoad ) {
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mIsLoading = true;
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mRL.Load();
|
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if ( !mThreaded )
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CreateShapes();
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}
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if ( !mThreaded )
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CreateShapes();
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}
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}
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@@ -209,7 +209,10 @@ void cTextureGroupLoader::CreateShapes() {
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tSG->Add( tShape );
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}
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} else {
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/** @TODO: Error Report */
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cLog::instance()->Write( "cTextureGroupLoader::CreateShapes: Failed to find texture group texture, it seems that is not loaded for some reason. Couldn't find: " + path );
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eeASSERT( NULL != tTex );
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return;
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}
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}
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@@ -196,7 +196,7 @@ void cVertexBufferVBO::SetVertexStates() {
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glBindBuffer( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_TEXTURE0 + i ] );
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#ifdef EE_GL3_ENABLED
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if ( GLv_3 == GLi->Version() ) { /** FIXME: Support for multitexturing */
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if ( GLv_3 == GLi->Version() ) {
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index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
|
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if ( -1 != index && 0 == i )
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@@ -227,7 +227,7 @@ void cVertexBufferVBO::SetVertexStates() {
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if ( GLv_3 == GLi->Version() ) {
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index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY );
|
||||
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||||
if ( -1 != index ) /** FIXME: Support for multitexturing */
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if ( -1 != index )
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glVertexAttribPointer( index, eeVertexElements[ VERTEX_FLAG_TEXTURE0 ], GL_FLOAT, GL_FALSE, 0, 0 );
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}
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else
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@@ -631,6 +631,10 @@ void cRendererGL3::TexCoordPointer ( GLint size, GLenum type, GLsizei stride, co
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||||
GLint cRendererGL3::GetStateIndex( const Uint32& State ) {
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eeASSERT( State < EEGL_ARRAY_STATES_COUNT );
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if ( EEGL_TEXTURE_COORD_ARRAY == State )
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return mTextureUnits[ mCurActiveTex ];
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return mStates[ State ];
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}
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@@ -1429,6 +1429,8 @@ void cEETest::End() {
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eeSAFE_DELETE( mBoxSprite );
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eeSAFE_DELETE( mCircleSprite );
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mResLoad.Unload();
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|
||||
cLog::instance()->Save();
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cEngine::DestroySingleton();
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@@ -1440,7 +1442,7 @@ void cEETest::ParticlesCallback(cParticle* P, cParticleSystem* Me) {
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x = Me->X() + radio * cos( (eeFloat)P->Id() );
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y = Me->Y() + radio * sin( (eeFloat)P->Id() );
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P->Reset(x, y, eeRandf(-10.f, 10.f), eeRandf(-10.f, 10.f), eeRandf(-10.f, 10.f), eeRandf(-10.f, 10.f));
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P->SetColor( eeColorAf(1.f, 0.6f, 0.3f, 1.f), 0.02f + eeRandf() * 0.3f );
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P->Color( eeColorAf(1.f, 0.6f, 0.3f, 1.f), 0.02f + eeRandf() * 0.3f );
|
||||
}
|
||||
|
||||
void cEETest::Particles() {
|
||||
|
||||
@@ -18,8 +18,6 @@ static int clipboard_filter( const SDL_Event *event ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/** FIXME: Support multiple windows */
|
||||
//Display * curDisplay = cEngine::instance()->GetWindowHandler();
|
||||
Display * curDisplay = (Display *)CurrentHandler;
|
||||
|
||||
/* Handle window-manager specific clipboard events */
|
||||
@@ -84,7 +82,6 @@ void cClipboardSDL::Init() {
|
||||
SDL_EventState( SDL_SYSWMEVENT, SDL_ENABLE );
|
||||
SDL_SetEventFilter( clipboard_filter );
|
||||
|
||||
/** FIXME: Support multiple windows */
|
||||
CurrentHandler = (void*)mWindow->GetWindowHandler();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -52,29 +52,28 @@ void cCursorManagerSDL::Hide() {
|
||||
|
||||
void cCursorManagerSDL::Visible( bool visible ) {
|
||||
if ( visible ) {
|
||||
SDL_ShowCursor( SDL_ENABLE );
|
||||
|
||||
mWindow->GetPlatform()->ShowMouseCursor();
|
||||
SDL_ShowCursor( SDL_ENABLE );
|
||||
|
||||
mWindow->GetPlatform()->ShowMouseCursor();
|
||||
|
||||
mVisible = true;
|
||||
} else {
|
||||
SDL_ShowCursor( SDL_DISABLE );
|
||||
|
||||
mWindow->GetPlatform()->HideMouseCursor();
|
||||
SDL_ShowCursor( SDL_DISABLE );
|
||||
|
||||
mWindow->GetPlatform()->HideMouseCursor();
|
||||
|
||||
mVisible = false;
|
||||
}
|
||||
}
|
||||
|
||||
void cCursorManagerSDL::Remove( cCursor * cursor, bool Delete ) {
|
||||
//! FIXME: Implement Secure Deletion
|
||||
cCursorManager::Remove( cursor, Delete );
|
||||
}
|
||||
|
||||
void cCursorManagerSDL::Remove( cCursor * cursor, bool Delete ) {
|
||||
cCursorManager::Remove( cursor, Delete );
|
||||
}
|
||||
|
||||
void cCursorManagerSDL::Reload() {
|
||||
if ( mVisible ) {
|
||||
Show();
|
||||
|
||||
Show();
|
||||
|
||||
mWindow->GetPlatform()->RestoreCursor();
|
||||
} else {
|
||||
Hide();
|
||||
|
||||
@@ -49,10 +49,9 @@ void cCursorManagerAl::Visible( bool visible ) {
|
||||
mVisible = false;
|
||||
}
|
||||
}
|
||||
|
||||
void cCursorManagerAl::Remove( cCursor * cursor, bool Delete ) {
|
||||
//! FIXME: Implement Secure Deletion
|
||||
cCursorManager::Remove( cursor, Delete );
|
||||
|
||||
void cCursorManagerAl::Remove( cCursor * cursor, bool Delete ) {
|
||||
cCursorManager::Remove( cursor, Delete );
|
||||
}
|
||||
|
||||
void cCursorManagerAl::Show() {
|
||||
|
||||
@@ -99,10 +99,11 @@ void cX11Impl::MoveWindow( int left, int top ) {
|
||||
}
|
||||
|
||||
void cX11Impl::SetContext( eeWindowContex Context ) {
|
||||
/// FIXME: This is wrong
|
||||
/*mLock();
|
||||
mLock();
|
||||
|
||||
glXMakeCurrent( mDisplay, mX11Window, Context );
|
||||
mUnlock();*/
|
||||
|
||||
mUnlock();
|
||||
}
|
||||
|
||||
eeVector2i cX11Impl::Position() {
|
||||
|
||||
Reference in New Issue
Block a user