mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-10-27 08:37:58 +03:00
Minor clean up.
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@@ -108,6 +108,10 @@ class EE_API SceneNode : public Node {
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const Float& getDPI() const;
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bool getVerbose() const;
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void setVerbose( bool verbose );
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protected:
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friend class Node;
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typedef UnorderedSet<Node*> CloseList;
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@@ -117,6 +121,7 @@ class EE_API SceneNode : public Node {
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FrameBuffer* mFrameBuffer;
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EventDispatcher* mEventDispatcher;
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CloseList mCloseList;
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Clock mClock;
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bool mFrameBufferBound;
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bool mUseInvalidation;
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bool mUseGlobalCursors;
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@@ -127,6 +132,9 @@ class EE_API SceneNode : public Node {
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bool mHighlightOver;
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bool mHighlightFocus;
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bool mHighlightInvalidation;
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bool mFirstUpdate{ true };
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bool mFirstFrame{ true };
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bool mVerbose{ false };
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Color mHighlightFocusColor;
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Color mHighlightOverColor;
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Color mHighlightInvalidationColor;
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@@ -99,10 +99,6 @@ class EE_API UISceneNode : public SceneNode {
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UIWidget* getRoot() const;
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bool getVerbose() const;
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void setVerbose( bool verbose );
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void invalidateStyle( UIWidget* widget );
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void invalidateStyleState( UIWidget* widget, bool disableCSSAnimations = false );
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@@ -179,11 +175,8 @@ class EE_API UISceneNode : public SceneNode {
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Translator mTranslator;
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std::vector<UIWindow*> mWindowsList;
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CSS::StyleSheet mStyleSheet;
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bool mIsLoading;
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bool mVerbose;
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bool mUpdatingLayouts;
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bool mFirstUpdate{ true };
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Clock mClock;
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bool mIsLoading{ false };
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bool mUpdatingLayouts{ false };
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UIThemeManager* mUIThemeManager{ nullptr };
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UIIconThemeManager* mUIIconThemeManager{ nullptr };
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std::vector<Font*> mFontFaces;
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@@ -127,6 +127,12 @@ void SceneNode::draw() {
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mWindow->setView( prevView );
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GlobalBatchRenderer::instance()->draw();
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if ( mVerbose && mFirstFrame ) {
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mFirstFrame = false;
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Log::info( "First frame in SceneNode took %.2f ms",
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mClock.getElapsedTime().asMilliseconds() );
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}
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}
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void SceneNode::update( const Time& time ) {
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@@ -499,4 +505,12 @@ const Float& SceneNode::getDPI() const {
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return mDPI;
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}
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bool SceneNode::getVerbose() const {
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return mVerbose;
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}
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void SceneNode::setVerbose( bool verbose ) {
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mVerbose = verbose;
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}
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}} // namespace EE::Scene
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@@ -18,9 +18,7 @@ UIAbstractTableView::UIAbstractTableView( const std::string& tag ) :
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mSortIconSize( PixelDensity::dpToPxI( 20 ) ) {
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mHeader = UILinearLayout::NewWithTag( mTag + "::header", UIOrientation::Horizontal );
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mHeader->setLayoutSizePolicy( SizePolicy::Fixed, SizePolicy::Fixed );
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mHeader->setParent( this );
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mHeader->setVisible( true );
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mHeader->setEnabled( true );
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mHeader->setParent( this )->setVisible( true )->setEnabled( true );
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mVScroll->on( Event::OnAlphaChange, [this]( const Event* ) {
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if ( mVScroll->getAlpha() == 0.f || mVScroll->getAlpha() == 1.f )
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updateColumnsWidth();
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@@ -37,7 +37,6 @@ UISceneNode::UISceneNode( EE::Window::Window* window ) :
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SceneNode( window ),
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mRoot( NULL ),
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mIsLoading( false ),
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mVerbose( false ),
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mUpdatingLayouts( false ),
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mUIThemeManager( UIThemeManager::New() ),
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mUIIconThemeManager( UIIconThemeManager::New()->setFallbackThemeManager( mUIThemeManager ) ),
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@@ -665,14 +664,6 @@ UIWidget* UISceneNode::getRoot() const {
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return mRoot;
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}
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bool UISceneNode::getVerbose() const {
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return mVerbose;
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}
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void UISceneNode::setVerbose( bool verbose ) {
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mVerbose = verbose;
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}
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void UISceneNode::invalidateStyle( UIWidget* node ) {
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eeASSERT( NULL != node );
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@@ -4,6 +4,8 @@
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#include <eepp/ui/uiscrollbar.hpp>
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#include <eepp/ui/uitableview.hpp>
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#include <eepp/system/scopedop.hpp>
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namespace EE { namespace UI {
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UITableView* UITableView::New() {
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@@ -56,13 +58,12 @@ void UITableView::drawChilds() {
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}
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Node* UITableView::overFind( const Vector2f& point ) {
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mUISceneNode->setIsLoading( true );
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ScopedOp op( [this] { mUISceneNode->setIsLoading( true ); },
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[this] { mUISceneNode->setIsLoading( false ); } );
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Node* pOver = NULL;
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if ( mEnabled && mVisible ) {
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ConditionalLock l( getModel() != nullptr,
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getModel() ? &getModel()->resourceMutex() : nullptr );
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updateWorldPolygon();
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if ( mWorldBounds.contains( point ) && mPoly.pointInside( point ) ) {
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writeNodeFlag( NODE_FLAG_MOUSEOVER_ME_OR_CHILD, 1 );
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@@ -103,7 +104,6 @@ Node* UITableView::overFind( const Vector2f& point ) {
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}
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}
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mUISceneNode->setIsLoading( false );
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return pOver;
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}
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@@ -112,7 +112,8 @@ Float UITableView::getMaxColumnContentWidth( const size_t& colIndex, bool bestGu
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ConditionalLock l( getModel() != nullptr, getModel() ? &getModel()->resourceMutex() : nullptr );
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if ( getModel()->rowCount() == 0 )
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return lWidth;
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getUISceneNode()->setIsLoading( true );
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ScopedOp op( [this] { mUISceneNode->setIsLoading( true ); },
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[this] { mUISceneNode->setIsLoading( false ); } );
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Float yOffset = getHeaderHeight();
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auto worstCaseFunc = [&]( const ModelIndex& index ) {
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UIWidget* widget = updateCell( index.row(), index, 0, yOffset );
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@@ -148,7 +149,6 @@ Float UITableView::getMaxColumnContentWidth( const size_t& colIndex, bool bestGu
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for ( size_t i = 0; i < getItemCount(); i++ )
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worstCaseFunc( getModel()->index( i, colIndex ) );
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}
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getUISceneNode()->setIsLoading( false );
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return lWidth;
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}
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@@ -1,6 +1,7 @@
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#include <deque>
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#include <eepp/graphics/renderer/renderer.hpp>
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#include <eepp/system/lock.hpp>
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#include <eepp/system/scopedop.hpp>
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#include <eepp/ui/keyboardshortcut.hpp>
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#include <eepp/ui/uilinearlayout.hpp>
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#include <eepp/ui/uipushbutton.hpp>
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@@ -384,8 +385,8 @@ void UITreeView::drawChilds() {
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}
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Node* UITreeView::overFind( const Vector2f& point ) {
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mUISceneNode->setIsLoading( true );
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ScopedOp op( [this] { mUISceneNode->setIsLoading( true ); },
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[this] { mUISceneNode->setIsLoading( false ); } );
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Node* pOver = NULL;
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if ( mEnabled && mVisible ) {
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updateWorldPolygon();
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@@ -416,9 +417,6 @@ Node* UITreeView::overFind( const Vector2f& point ) {
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pOver = this;
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}
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}
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mUISceneNode->setIsLoading( false );
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return pOver;
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}
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@@ -509,7 +507,8 @@ void UITreeView::setExpandersAsIcons( bool expandersAsIcons ) {
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Float UITreeView::getMaxColumnContentWidth( const size_t& colIndex, bool ) {
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Float lWidth = 0;
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getUISceneNode()->setIsLoading( true );
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ScopedOp op( [this] { mUISceneNode->setIsLoading( true ); },
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[this] { mUISceneNode->setIsLoading( false ); } );
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traverseTree( [&, colIndex]( const int&, const ModelIndex& index, const size_t& indentLevel,
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const Float& yOffset ) {
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UIWidget* widget = updateCell(
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@@ -521,7 +520,6 @@ Float UITreeView::getMaxColumnContentWidth( const size_t& colIndex, bool ) {
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}
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return IterationDecision::Continue;
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} );
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getUISceneNode()->setIsLoading( false );
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return lWidth;
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}
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