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Added a README markdown file in preparation of the repo migration to bitbucket.
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Entropia Engine++
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=================
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**Entropia Engine++** is a C++ 2D game engine designed for an easy cross-platform game development.
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**eepp provides:**
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------------------
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**Cross platform functionality:**
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---------------------------------
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* Official support for Linux, Windows, Mac OS X, iOS and Android.
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* Exports to HTML5 using emscripten with some limitations.
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* It should work on FreeBSD, Solaris and Haiku.
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**Graphic Module:**
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-------------------
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* OpenGL 2 ( fixed-pipeline ), OpenGL 3 ( programmable-pipeline ), OpenGL ES 2, OpenGL ES 1, and OpenGL Core Profile support.
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* Batch Renderer ( all the rendering is automatically batched by the engine ).
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* TTF and Texture fonts support.
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* Frame Buffer support.
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* Shaders support ( with automatic fixed pipeline shaders to programmable conversor ).
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* Vertex Buffer Object support.
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* Particle System.
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* Extendable Console.
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* Animated Sprites.
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* Texture Atlas support ( automatic creation and update of the texture atlas ).
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**Window Module:**
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------------------
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* Backend based module, this means that you can easily create a backend for the window/input handling.
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* Currently supports SDL 1.2, SDL 2 and SFML as backends.
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* Clipboard support ( SDL 2 backend and partial support with SDL 1.2 ).
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* Color hardware cursors ( SDL 2 fully supported, partial support with SDL 1.2 and SFML ).
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* Multiple windows
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* Joystick support.
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**Audio Module:**
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-----------------
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* OpenAL audio engine with extendable file format support. OGG support, and all the formats supported by libsndfile.
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**Physics Module:**
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-------------------
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* Full OOP chipmunk physics wrapper.
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**System Module:**
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------------------
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* Provides all the basics stuffs for the full multi-threading support of the engine, file formats support for packing, clocks, resource manager, and much more.
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*Base Module:*
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--------------
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* Customizable Memory Manager. Used by default in debug mode to track memory leaks.
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* UTF8, UTF-16, UTF-32, Ansi, Wide Char support.
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* String class using UTF-32 chars internally.
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* Debug macros
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**Math Module:**
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----------------
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* General purpose functions and templates ( vector, quad, polygon, etc ).
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* Interpolation classes with easing.
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* Some minor math utilities, include Mersenne Twister random number generator implementation, perlin noise and more.
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**Network Module**
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------------------
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* Web Requests with HTTP client, with **SSL support**.
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* File Transfers with FTP client.
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* TCP and UDP sockets.
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**UI Module:**
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--------------
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* Base controls to manage the game objects as nodes, with all basic input interaction events ( clicks, keypress, mouser over, focus, etc ).
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* Fully featured UI system, with skinning support, animation support, scaling, rotating, clipping, events, messages, etc.
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* All the basic controls are implemented ( button, textbox, combobox, inputbox, menu, listbox, scrollbars, etc ).
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* Features as text selection and key bindings.
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**Gaming Module:**
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------------------
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* Tiled Maps with software dynamic lights.
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* Full featured map editor.
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**General Features:**
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---------------------
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Support for multi-threaded resource loading ( textures, sounds, fonts, etc ).
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**Code License**
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--------------
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[MIT License](http://www.opensource.org/licenses/mit-license.php)
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