Fix for issue #17.

Added cross build script for macOS ecode.
This commit is contained in:
Martín Lucas Golini
2023-03-31 19:47:17 -03:00
parent fae5ec0c3a
commit 7c49f79756
5 changed files with 79 additions and 7 deletions

View File

@@ -2900,7 +2900,12 @@ void App::init( const LogLevel& logLevel, std::string file, const Float& pidelDe
winSettings.Icon = mResPath + winSettings.Icon;
}
#if EE_PLATFORM == EE_PLATFORM_MACOSX
mConfig.context = engine->createContextSettings( &mConfig.ini, "window", true );
#else
mConfig.context = engine->createContextSettings( &mConfig.ini, "window", false );
#endif
mConfig.context.SharedGLContext = true;
mWindow = engine->createWindow( winSettings, mConfig.context );