mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-08-13 04:42:12 +03:00
@@ -746,7 +746,8 @@ end
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function set_xcode_config()
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if is_xcode() or _OPTIONS["use-frameworks"] then
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linkoptions { "-F/Library/Frameworks" }
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linkoptions { "-F /Library/Frameworks" }
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buildoptions { "-F /Library/Frameworks" }
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includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
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defines { "EE_SDL2_FROM_ROOTPATH" }
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end
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@@ -486,6 +486,7 @@ end
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function set_xcode_config()
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if is_xcode() or _OPTIONS["use-frameworks"] then
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linkoptions { "-F /Library/Frameworks" }
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buildoptions { "-F /Library/Frameworks" }
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incdirs { "/Library/Frameworks/SDL2.framework/Headers" }
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defines { "EE_SDL2_FROM_ROOTPATH" }
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end
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@@ -704,10 +705,12 @@ workspace "eepp"
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filter "platforms:x86"
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architecture "x86"
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filter "platforms:arm64 or configurations:debug-arm64 or configurations:release-arm64"
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architecture "arm64"
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filter "platforms:arm64"
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architecture "ARM64"
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buildoptions { "-arch arm64" }
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linkoptions { "-arch arm64" }
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filter "platforms:x86_64 or configurations:debug-x64 or configurations:release-x64"
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filter "platforms:x86_64"
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architecture "x86_64"
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filter "system:macosx"
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@@ -1,5 +1,13 @@
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#!/bin/sh
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../make_no_fw.sh config=release ecode
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SDL2_CONFIG=$(which sdl2-config)
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if [ -z $SDL2_CONFIG ]; then
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echo "Building using frameworks"
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../make.sh config=release ecode || exit
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else
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echo "Building using sdl2-config"
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../make_no_fw.sh config=release ecode || exit
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fi
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rm -rf ./ecode.app
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mkdir -p ecode.app/Contents/MacOS/
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mkdir -p ecode.app/Contents/Resources/
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@@ -16,8 +24,18 @@ chmod +x run.sh
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cp run.sh ecode.app/Contents/MacOS
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cp ../../../libs/macosx/libeepp.dylib ecode.app/Contents/MacOS
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cp ../../../bin/ecode ecode.app/Contents/MacOS
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cp /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib ecode.app/Contents/MacOS
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install_name_tool -change /usr/local/opt/sdl2/lib/libSDL2-2.0.0.dylib @executable_path/libSDL2-2.0.0.dylib ecode.app/Contents/MacOS/libeepp.dylib
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if [ -z $SDL2_CONFIG ]; then
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SDL2_LIB_PATH="/Library/SDL2.framework/Versions/A/"
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cp "$SDL2_LIB_PATH/SDL2" ecode.app/Contents/MacOS/SDL2
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install_name_tool -change @rpath/SDL2.framework/Versions/A/SDL2 @executable_path/SDL2 ecode.app/Contents/MacOS/libeepp.dylib
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codesign --force -s - ecode.app/Contents/MacOS/SDL2
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else
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SDL2_LIB_PATH=$(sdl2-config --libs | awk '{ print $1 }' | cut -b 3-)
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cp $SDL2_LIB_PATH/libSDL2-2.0.0.dylib ecode.app/Contents/MacOS
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install_name_tool -change $SDL2_LIB_PATH/libSDL2-2.0.0.dylib @executable_path/libSDL2-2.0.0.dylib ecode.app/Contents/MacOS/libeepp.dylib
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fi
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install_name_tool -change libeepp.dylib @executable_path/libeepp.dylib ecode.app/Contents/MacOS/ecode
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#cp -r ../../../bin/assets ecode.app/Contents/MacOS/assets
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mkdir -p ecode.app/Contents/MacOS/assets/colorschemes
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45
projects/macos/ecode/cross.build.app.sh
Executable file
45
projects/macos/ecode/cross.build.app.sh
Executable file
@@ -0,0 +1,45 @@
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#!/bin/sh
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premake5 --file=../../../premake5.lua --with-mojoal --use-frameworks gmake2 || exit
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make -C ../../../make/macosx/ -j$(nproc) -e verbose=true -e config=release_arm64 ecode || exit
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rm -rf ./ecode.app
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mkdir -p ecode.app/Contents/MacOS/
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mkdir -p ecode.app/Contents/Resources/
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cp ../../../bin/assets/icon/ecode.icns ecode.app/Contents/Resources/ecode.icns
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VERSIONPATH=../../../src/tools/ecode/version.hpp
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ECODE_MAJOR_VERSION=$(grep "define ECODE_MAJOR_VERSION" $VERSIONPATH | awk '{print $3}')
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ECODE_MINOR_VERSION=$(grep "define ECODE_MINOR_VERSION" $VERSIONPATH | awk '{print $3}')
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ECODE_PATCH_LEVEL=$(grep "define ECODE_PATCH_LEVEL" $VERSIONPATH | awk '{print $3}')
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ECODE_VERSION_STRING="$ECODE_MAJOR_VERSION"."$ECODE_MINOR_VERSION"."$ECODE_PATCH_LEVEL"
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cat Info.plist.tpl | sed "s/ECODE_VERSION_STRING/${ECODE_VERSION_STRING}/g" | sed "s/ECODE_MAJOR_VERSION/${ECODE_MAJOR_VERSION}/g" | sed "s/ECODE_MINOR_VERSION/${ECODE_MINOR_VERSION}/g" > Info.plist
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cp Info.plist ecode.app/Contents/
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rm Info.plist
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chmod +x run.sh
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cp run.sh ecode.app/Contents/MacOS
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cp ../../../libs/macosx/libeepp.dylib ecode.app/Contents/MacOS
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cp ../../../bin/ecode ecode.app/Contents/MacOS
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SDL2_LIB_PATH="/Library/SDL2.framework/Versions/A/"
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cp "$SDL2_LIB_PATH/SDL2" ecode.app/Contents/MacOS/SDL2
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install_name_tool -change @rpath/SDL2.framework/Versions/A/SDL2 @executable_path/SDL2 ecode.app/Contents/MacOS/libeepp.dylib
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codesign --force -s - ecode.app/Contents/MacOS/SDL2
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install_name_tool -change libeepp.dylib @executable_path/libeepp.dylib ecode.app/Contents/MacOS/ecode
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#cp -r ../../../bin/assets ecode.app/Contents/MacOS/assets
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mkdir -p ecode.app/Contents/MacOS/assets/colorschemes
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cp -r ../../../bin/assets/colorschemes/ ecode.app/Contents/MacOS/assets/colorschemes/
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#cp -r ../../../bin/assets/fonts ecode.app/Contents/MacOS/assets/
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mkdir -p ecode.app/Contents/MacOS/assets/fonts
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cp -r ../../../bin/assets/fonts/DejaVuSansMono.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/DejaVuSansMonoNerdFontComplete.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/nonicons.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/codicon.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/NotoSans-Regular.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/remixicon.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/NotoEmoji-Regular.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/NotoColorEmoji.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/fonts/DroidSansFallbackFull.ttf ecode.app/Contents/MacOS/assets/fonts/
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cp -r ../../../bin/assets/plugins ecode.app/Contents/MacOS/assets/
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# cp -r ../../../bin/assets/icon ecode.app/Contents/MacOS/assets/
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mkdir -p ecode.app/Contents/MacOS/assets/icon
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cp ../../../bin/assets/icon/ecode.png ecode.app/Contents/MacOS/assets/icon
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cp ../../../bin/assets/ca-bundle.pem ecode.app/Contents/MacOS/assets/ca-bundle.pem
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mkdir ecode.app/Contents/MacOS/assets/ui
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cp ../../../bin/assets/ui/breeze.css ecode.app/Contents/MacOS/assets/ui/
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@@ -2900,7 +2900,12 @@ void App::init( const LogLevel& logLevel, std::string file, const Float& pidelDe
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winSettings.Icon = mResPath + winSettings.Icon;
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}
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#if EE_PLATFORM == EE_PLATFORM_MACOSX
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mConfig.context = engine->createContextSettings( &mConfig.ini, "window", true );
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#else
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mConfig.context = engine->createContextSettings( &mConfig.ini, "window", false );
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#endif
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mConfig.context.SharedGLContext = true;
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mWindow = engine->createWindow( winSettings, mConfig.context );
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