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Fixed GL3CP on GLES2.
--HG-- branch : dev
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@@ -38,7 +38,7 @@ const char * EEGL3CP_PLANES_NAME[] = {
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"dgl_ClipPlane[5]"
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};
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#if EE_PLATFORM != EE_PLATFORM_EMSCRIPTEN
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#if !defined( EE_GLES2 )
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const GLchar * EEGL3CP_SHADER_BASE_VS =
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#include "shaders/basegl3cp.vert"
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