mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-07-17 08:12:59 +03:00
Added support for multitexture binding.
Added some functions for tex env managing. Modified some enum names from renders. Added a pixel separator for characters in the ttf creation ( optional ). Moved some OpenGL and GLEW things to cGL, this is for a future implementation with OpenGL ES and without GLEW. Tryed to fix a bad rendering bug when clipping controls with borders ( borders disappear ), i think that the hack is working. Modified some name conventions.
This commit is contained in:
@@ -25,7 +25,7 @@ cFrameBuffer::cFrameBuffer() :
|
||||
|
||||
cFrameBuffer::~cFrameBuffer() {
|
||||
if ( NULL != mTexture )
|
||||
cTextureFactory::instance()->Remove( mTexture->TexId() );
|
||||
cTextureFactory::instance()->Remove( mTexture->Id() );
|
||||
}
|
||||
|
||||
cTexture * cFrameBuffer::GetTexture() const {
|
||||
|
||||
Reference in New Issue
Block a user