Added support for multitexture binding.

Added some functions for tex env managing.
Modified some enum names from renders.
Added a pixel separator for characters in the ttf creation ( optional ).
Moved some OpenGL and GLEW things to cGL, this is for a future implementation with OpenGL ES and without GLEW.
Tryed to fix a bad rendering bug when clipping controls with borders ( borders disappear ), i think that the hack is working.
Modified some name conventions.
This commit is contained in:
spartanj
2010-09-04 05:28:41 -03:00
parent f8703cd568
commit 6432fa9a9b
56 changed files with 992 additions and 510 deletions

View File

@@ -25,7 +25,7 @@ cFrameBuffer::cFrameBuffer() :
cFrameBuffer::~cFrameBuffer() {
if ( NULL != mTexture )
cTextureFactory::instance()->Remove( mTexture->TexId() );
cTextureFactory::instance()->Remove( mTexture->Id() );
}
cTexture * cFrameBuffer::GetTexture() const {