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Tweaks.
--HG-- branch : dev
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23
README.md
23
README.md
@@ -246,6 +246,7 @@ That's it. That will build the whole project.
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**_Windows_**
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You have two options: build with *Visual Studio* or with *mingw*.
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To build with any of both options first you will need to build the project files with [premake4](https://premake.github.io/download.html). Then add the premake4.exe file to any of the executable paths defined in `PATH` ( or add one ).
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@@ -276,12 +277,15 @@ And open the XCode project generated in `make/osx/`
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**_Android_**
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There's a gradle project in `projects/android-project/`. It will build the library with all the dependencies included. Use the example project as a base for your project. Notice that there's a `eepp.mk` project file that builds the library. That can be used in you projects.
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**_iOS_**
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I've compiled the project for *iOS* many times in the past but there's not a recent build of it, so it might fail. But you can get the scripts to build it in `projects/ios/`. You'll need some inspiration to make this work, but i promise that i'll work on make this easier in the near future.
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**_emscripten_**
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There's a script for building the *emscripten* project in `projects/emscripten/make.sh`. That should be enough in *GNU/Linux* or *macOS* ( only tested this on *Linux* ).
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**Author comment:**
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@@ -294,6 +298,7 @@ If all this sounds interesting to you for some crazy reason, contact me and let
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The current state of the library/engine is decent. In terms of features should be in a similar position than the most used 2d game engines out there. But lacks of course of the support+community that you can get from *Godot* or *cocos2d-x* to mention a couple. The idea of this library is to focus on a better general approach to develop heavily UI based apps/games than the other options, with cleaner code and implementation.
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**_Plans/ideas for the future:_**
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Improve documentation ( Scene, UI, Physics and Maps modules are undocumented ).
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Add more examples and also some tools.
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@@ -306,24 +311,42 @@ Rebuild the map editor with undo/redo support ( or deprecate it in favor of TMX,
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-----------------------------
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**_Special thanks to:_**
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* Sean Barrett for stb_image and all the [stb](https://github.com/nothings/stb) libraries.
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* Sam Latinga for [Simple DirectMedia Layer](https://www.libsdl.org/).
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* Jonathan Dummer for the [Simple OpenGL Image Library](https://www.lonesock.net/soil.html).
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* Laurent Gomila for [SFML](https://www.sfml-dev.org/)
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* Lewis Van Winkle for [PlusCallback](https://github.com/codeplea/pluscallback)
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* Dieter Baron and Thomas Klausner for [libbzip](https://libzip.org/)
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* Jean-loup Gailly and Mark Adler for [zlib](https://zlib.net/)
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* Milan Ikits and Marcelo Magallon for [GLEW](http://glew.sourceforge.net/)
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* Mikko Mononen for [nanosvg](https://github.com/memononen/nanosvg)
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* Scott Lembcke for [Chipmunk2D](https://github.com/slembcke/Chipmunk2D)
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* Christophe Riccio for [glm](https://github.com/g-truc/glm)
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* Rich Geldreich for [imageresampler](https://github.com/richgel999/imageresampler) and [jpeg-compressor](https://github.com/richgel999/jpeg-compressor)
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* Arseny Kapoulkine for [pugixml](https://github.com/zeux/pugixml)
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* Jason Perkins for [premake](https://premake.github.io/)
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* Martín Lucas Golini ( me ) and all the several contributors for [SOIL2](https://bitbucket.org/SpartanJ/soil2) and [efsw](https://bitbucket.org/SpartanJ/efsw)
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* The Xiph open source community for [libogg](https://xiph.org/ogg/) and [libvorbis](https://xiph.org/vorbis/)
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* The [ARMmbed](https://github.com/ARMmbed) community for [mbed TLS](https://tls.mbed.org/)
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* [kcat](https://github.com/kcat) for [openal-soft](http://kcat.strangesoft.net/openal.html)
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* The [FreeType Project](https://www.freetype.org/freetype2/docsindex.html)
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* And a **lot** more people!
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