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https://github.com/SpartanJ/eepp.git
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GL3CP clipping fix (is this a driver bug?).
--HG-- branch : dev
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@@ -275,10 +275,10 @@ void RendererGL3CP::enable( unsigned int cap ) {
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mPlanesStates[ plane ] = 1;
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planeStateCheck( true );
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mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 1 );
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}
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mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 1 );
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return;
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}
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case GL_POINT_SPRITE:
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@@ -316,10 +316,10 @@ void RendererGL3CP::disable ( unsigned int cap ) {
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mPlanesStates[ plane ] = 0;
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planeStateCheck( false );
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mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 0 );
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}
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mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 0 );
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return;
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}
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case GL_POINT_SPRITE:
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