GL3CP clipping fix (is this a driver bug?).

--HG--
branch : dev
This commit is contained in:
Martín Lucas Golini
2019-11-08 20:19:37 -03:00
parent 5ba55c5432
commit 45f4337308

View File

@@ -275,10 +275,10 @@ void RendererGL3CP::enable( unsigned int cap ) {
mPlanesStates[ plane ] = 1;
planeStateCheck( true );
mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 1 );
}
mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 1 );
return;
}
case GL_POINT_SPRITE:
@@ -316,10 +316,10 @@ void RendererGL3CP::disable ( unsigned int cap ) {
mPlanesStates[ plane ] = 0;
planeStateCheck( false );
mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 0 );
}
mCurShader->setUniform( EEGL3CP_PLANES_ENABLED_NAME[ plane ], 0 );
return;
}
case GL_POINT_SPRITE: