mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-10-27 16:38:20 +03:00
Clean up format errors.
This commit is contained in:
+2
-1
@@ -65,4 +65,5 @@ ecode.dmg
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/.ecode/.prjallowed
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/.cache/
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/compile_commands.json
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/bin/unit_tests/eepp-*
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/bin/unit_tests/eepp*
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/bin/unit_tests/lib*
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@@ -68,9 +68,6 @@ UTEST( TextFormat, autodetectProject ) {
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{ "InfoPlist.strings", TextFormat::Encoding::UTF16BE },
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{ "version.rc", TextFormat::Encoding::Latin1 },
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{ "SDL_RLEaccel.c", TextFormat::Encoding::Latin1 },
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{ "func_common.hpp", TextFormat::Encoding::Latin1 },
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{ "func_common.inl", TextFormat::Encoding::Latin1 },
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{ "type_half.inl", TextFormat::Encoding::Latin1 },
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};
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auto found = KNOWN_ENCS.find( filename );
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if ( found != KNOWN_ENCS.end() )
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+116
-116
@@ -8,10 +8,10 @@
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
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||||
///
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||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -24,12 +24,12 @@
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/// @file glm/core/func_common.hpp
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/// @date 2008-03-08 / 2010-01-26
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/// @author Christophe Riccio
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///
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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///
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/// @defgroup core_func_common Common functions
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/// @ingroup core
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///
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///
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/// These all operate component-wise. The description is per component.
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///////////////////////////////////////////////////////////////////////////////////
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@@ -44,181 +44,181 @@ namespace glm
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/// @{
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/// Returns x if x >= 0; otherwise, it returns -x.
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///
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||||
///
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||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
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||||
///
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||||
///
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||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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template <typename genType>
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genType abs(genType const & x);
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/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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///
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||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
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||||
///
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||||
/// @tparam genType Floating-point or signed integer; scalar or vector types.
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||||
///
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||||
///
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||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
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||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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||||
template <typename genType>
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template <typename genType>
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||||
genType sign(genType const & x);
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||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
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||||
///
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
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||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
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||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
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||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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||||
template <typename genType>
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||||
template <typename genType>
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||||
genType floor(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
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||||
///
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||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
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||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType trunc(genType const & x);
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||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType round(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType roundEven(genType const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType ceil(genType const & x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType fract(genType const & x);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType mod(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType mod(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType modf(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType & i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType min(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType min(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType max(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType const & y);
|
||||
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType max(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
typename genType::value_type const & y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType clamp(
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal);
|
||||
genType const & x,
|
||||
genType const & minVal,
|
||||
genType const & maxVal);
|
||||
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType clamp(
|
||||
genType const & x,
|
||||
typename genType::value_type const & minVal,
|
||||
typename genType::value_type const & maxVal);
|
||||
genType const & x,
|
||||
typename genType::value_type const & minVal,
|
||||
typename genType::value_type const & maxVal);
|
||||
|
||||
//! @return If genTypeU is a floating scalar or vector:
|
||||
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
//! x and y using the floating-point value a.
|
||||
//! @return If genTypeU is a floating scalar or vector:
|
||||
//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
//! x and y using the floating-point value a.
|
||||
//! The value for a is not restricted to the range [0, 1].
|
||||
//!
|
||||
//! @return If genTypeU is a boolean scalar or vector:
|
||||
//!
|
||||
//! @return If genTypeU is a boolean scalar or vector:
|
||||
//! Selects which vector each returned component comes
|
||||
//! from. For a component of a that is false, the
|
||||
//! corresponding component of x is returned. For a
|
||||
@@ -229,17 +229,17 @@ namespace glm
|
||||
//! provides different functionality than
|
||||
//! genType mix(genType x, genType y, genType(a))
|
||||
//! where a is a Boolean vector.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
@@ -250,26 +250,26 @@ namespace glm
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
|
||||
|
||||
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
//!
|
||||
//!
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType step(
|
||||
genType const & edge,
|
||||
genType const & edge,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType step(
|
||||
typename genType::value_type const & edge,
|
||||
typename genType::value_type const & edge,
|
||||
genType const & x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
@@ -278,24 +278,24 @@ namespace glm
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
|
||||
/// return t * t * (3 – 2 * t);
|
||||
/// t = clamp ((x edge0) / (edge1 edge0), 0, 1);
|
||||
/// return t * t * (3 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType smoothstep(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x);
|
||||
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
genType smoothstep(
|
||||
typename genType::value_type const & edge0,
|
||||
typename genType::value_type const & edge1,
|
||||
typename genType::value_type const & edge0,
|
||||
typename genType::value_type const & edge1,
|
||||
genType const & x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
@@ -303,14 +303,14 @@ namespace glm
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
typename genType::bool_type isnan(genType const & x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
@@ -318,12 +318,12 @@ namespace glm
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
typename genType::bool_type isinf(genType const & x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
@@ -332,7 +332,7 @@ namespace glm
|
||||
///
|
||||
/// @tparam genType Single-precision floating-point scalar or vector types.
|
||||
/// @tparam genIType Signed integer scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
@@ -344,7 +344,7 @@ namespace glm
|
||||
///
|
||||
/// @tparam genType Single-precision floating-point scalar or vector types.
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genUType>
|
||||
@@ -355,13 +355,13 @@ namespace glm
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Single-precision floating-point scalar or vector types.
|
||||
/// @tparam genIType Signed integer scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
///
|
||||
/// @todo Clarify this declaration, we don't need to actually specify the return type
|
||||
template <typename genType, typename genIType>
|
||||
genType intBitsToFloat(genIType const & value);
|
||||
@@ -371,21 +371,21 @@ namespace glm
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Single-precision floating-point scalar or vector types.
|
||||
/// @tparam genUType Unsigned integer scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
///
|
||||
/// @todo Clarify this declaration, we don't need to actually specify the return type
|
||||
template <typename genType, typename genUType>
|
||||
genType uintBitsToFloat(genUType const & value);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
@@ -394,15 +394,15 @@ namespace glm
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
@@ -411,13 +411,13 @@ namespace glm
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
+103
-103
@@ -8,10 +8,10 @@
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
@@ -39,7 +39,7 @@ namespace detail
|
||||
static genFIType get(genFIType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<genFIType>::is_float ||
|
||||
detail::type<genFIType>::is_float ||
|
||||
detail::type<genFIType>::is_int, "'abs' only accept floating-point and integer inputs");
|
||||
return x >= genFIType(0) ? x : -x;
|
||||
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
|
||||
@@ -72,14 +72,14 @@ namespace detail
|
||||
|
||||
// sign
|
||||
//Try something like based on x >> 31 to get the sign bit
|
||||
template <typename genFIType>
|
||||
template <typename genFIType>
|
||||
GLM_FUNC_QUALIFIER genFIType sign
|
||||
(
|
||||
genFIType const & x
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<genFIType>::is_float ||
|
||||
detail::type<genFIType>::is_float ||
|
||||
detail::type<genFIType>::is_int, "'sign' only accept signed inputs");
|
||||
|
||||
genFIType result;
|
||||
@@ -91,7 +91,7 @@ namespace detail
|
||||
result = genFIType(0);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
VECTORIZE_VEC(sign)
|
||||
|
||||
// floor
|
||||
@@ -144,13 +144,13 @@ namespace detail
|
||||
return genType(int(x + genType(int(x) % 2)));
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
// roundEven
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType roundEven(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
|
||||
|
||||
|
||||
int Integer = int(x);
|
||||
genType IntegerPart = genType(Integer);
|
||||
genType FractionalPart = fract(x);
|
||||
@@ -163,7 +163,7 @@ namespace detail
|
||||
{
|
||||
return IntegerPart;
|
||||
}
|
||||
else if(x <= genType(0)) // Work around...
|
||||
else if(x <= genType(0)) // Work around...
|
||||
{
|
||||
return IntegerPart - 1;
|
||||
}
|
||||
@@ -176,7 +176,7 @@ namespace detail
|
||||
// return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
VECTORIZE_VEC(roundEven)
|
||||
|
||||
// ceil
|
||||
@@ -208,7 +208,7 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType mod
|
||||
(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
@@ -224,7 +224,7 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType modf
|
||||
(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType & i
|
||||
)
|
||||
{
|
||||
@@ -236,7 +236,7 @@ namespace detail
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valType> modf
|
||||
(
|
||||
detail::tvec2<valType> const & x,
|
||||
detail::tvec2<valType> const & x,
|
||||
detail::tvec2<valType> & i
|
||||
)
|
||||
{
|
||||
@@ -248,7 +248,7 @@ namespace detail
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valType> modf
|
||||
(
|
||||
detail::tvec3<valType> const & x,
|
||||
detail::tvec3<valType> const & x,
|
||||
detail::tvec3<valType> & i
|
||||
)
|
||||
{
|
||||
@@ -261,7 +261,7 @@ namespace detail
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valType> modf
|
||||
(
|
||||
detail::tvec4<valType> const & x,
|
||||
detail::tvec4<valType> const & x,
|
||||
detail::tvec4<valType> & i
|
||||
)
|
||||
{
|
||||
@@ -275,7 +275,7 @@ namespace detail
|
||||
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
|
||||
//// min(x,y)
|
||||
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
|
||||
//CHAR_BIT – 1)));
|
||||
//CHAR_BIT 1)));
|
||||
//// max(x,y)
|
||||
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
|
||||
//CHAR_BIT - 1)));
|
||||
@@ -284,12 +284,12 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType min
|
||||
(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<genType>::is_float ||
|
||||
detail::type<genType>::is_float ||
|
||||
detail::type<genType>::is_int ||
|
||||
detail::type<genType>::is_uint, "'min' only accept numbers");
|
||||
|
||||
@@ -303,12 +303,12 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType max
|
||||
(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
genType const & y
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<genType>::is_float ||
|
||||
detail::type<genType>::is_float ||
|
||||
detail::type<genType>::is_int ||
|
||||
detail::type<genType>::is_uint, "'max' only accept numbers");
|
||||
|
||||
@@ -322,18 +322,18 @@ namespace detail
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER valType clamp
|
||||
(
|
||||
valType const & x,
|
||||
valType const & minVal,
|
||||
valType const & x,
|
||||
valType const & minVal,
|
||||
valType const & maxVal
|
||||
)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
detail::type<valType>::is_float ||
|
||||
detail::type<valType>::is_float ||
|
||||
detail::type<valType>::is_int ||
|
||||
detail::type<valType>::is_uint, "'clamp' only accept numbers");
|
||||
|
||||
|
||||
// Old implementation, less predictable branching
|
||||
//if(x >= maxVal) return maxVal;
|
||||
//if(x >= maxVal) return maxVal;
|
||||
//if(x <= minVal) return minVal;
|
||||
//return x;
|
||||
return max(min(x, maxVal), minVal);
|
||||
@@ -342,8 +342,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
typename detail::tvec2<T>::value_type const & minVal,
|
||||
detail::tvec2<T> const & x,
|
||||
typename detail::tvec2<T>::value_type const & minVal,
|
||||
typename detail::tvec2<T>::value_type const & maxVal
|
||||
)
|
||||
{
|
||||
@@ -355,8 +355,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
typename detail::tvec3<T>::value_type const & minVal,
|
||||
detail::tvec3<T> const & x,
|
||||
typename detail::tvec3<T>::value_type const & minVal,
|
||||
typename detail::tvec3<T>::value_type const & maxVal
|
||||
)
|
||||
{
|
||||
@@ -369,8 +369,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
typename detail::tvec4<T>::value_type const & minVal,
|
||||
detail::tvec4<T> const & x,
|
||||
typename detail::tvec4<T>::value_type const & minVal,
|
||||
typename detail::tvec4<T>::value_type const & maxVal
|
||||
)
|
||||
{
|
||||
@@ -384,8 +384,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> clamp
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & minVal,
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & minVal,
|
||||
detail::tvec2<T> const & maxVal
|
||||
)
|
||||
{
|
||||
@@ -397,8 +397,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> clamp
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & minVal,
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & minVal,
|
||||
detail::tvec3<T> const & maxVal
|
||||
)
|
||||
{
|
||||
@@ -411,8 +411,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> clamp
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & minVal,
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & minVal,
|
||||
detail::tvec4<T> const & maxVal
|
||||
)
|
||||
{
|
||||
@@ -427,14 +427,14 @@ namespace detail
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_QUALIFIER genTypeT mix
|
||||
(
|
||||
genTypeT const & x,
|
||||
genTypeT const & y,
|
||||
genTypeT const & x,
|
||||
genTypeT const & y,
|
||||
genTypeU const & a
|
||||
)
|
||||
{
|
||||
// It could be a vector too
|
||||
//GLM_STATIC_ASSERT(
|
||||
// detail::type<genTypeT>::is_float &&
|
||||
// detail::type<genTypeT>::is_float &&
|
||||
// detail::type<genTypeU>::is_float);
|
||||
|
||||
//return x + a * (y - x);
|
||||
@@ -444,8 +444,8 @@ namespace detail
|
||||
template <typename valTypeA, typename valTypeB>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
|
||||
(
|
||||
detail::tvec2<valTypeA> const & x,
|
||||
detail::tvec2<valTypeA> const & y,
|
||||
detail::tvec2<valTypeA> const & x,
|
||||
detail::tvec2<valTypeA> const & y,
|
||||
valTypeB const & a
|
||||
)
|
||||
{
|
||||
@@ -456,8 +456,8 @@ namespace detail
|
||||
template <typename valTypeA, typename valTypeB>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
|
||||
(
|
||||
detail::tvec3<valTypeA> const & x,
|
||||
detail::tvec3<valTypeA> const & y,
|
||||
detail::tvec3<valTypeA> const & x,
|
||||
detail::tvec3<valTypeA> const & y,
|
||||
valTypeB const & a
|
||||
)
|
||||
{
|
||||
@@ -468,8 +468,8 @@ namespace detail
|
||||
template <typename valTypeA, typename valTypeB>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
|
||||
(
|
||||
detail::tvec4<valTypeA> const & x,
|
||||
detail::tvec4<valTypeA> const & y,
|
||||
detail::tvec4<valTypeA> const & x,
|
||||
detail::tvec4<valTypeA> const & y,
|
||||
valTypeB const & a
|
||||
)
|
||||
{
|
||||
@@ -480,8 +480,8 @@ namespace detail
|
||||
template <typename valTypeA, typename valTypeB>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
|
||||
(
|
||||
detail::tvec2<valTypeA> const & x,
|
||||
detail::tvec2<valTypeA> const & y,
|
||||
detail::tvec2<valTypeA> const & x,
|
||||
detail::tvec2<valTypeA> const & y,
|
||||
detail::tvec2<valTypeB> const & a
|
||||
)
|
||||
{
|
||||
@@ -492,8 +492,8 @@ namespace detail
|
||||
template <typename valTypeA, typename valTypeB>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
|
||||
(
|
||||
detail::tvec3<valTypeA> const & x,
|
||||
detail::tvec3<valTypeA> const & y,
|
||||
detail::tvec3<valTypeA> const & x,
|
||||
detail::tvec3<valTypeA> const & y,
|
||||
detail::tvec3<valTypeB> const & a
|
||||
)
|
||||
{
|
||||
@@ -504,8 +504,8 @@ namespace detail
|
||||
template <typename valTypeA, typename valTypeB>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
|
||||
(
|
||||
detail::tvec4<valTypeA> const & x,
|
||||
detail::tvec4<valTypeA> const & y,
|
||||
detail::tvec4<valTypeA> const & x,
|
||||
detail::tvec4<valTypeA> const & y,
|
||||
detail::tvec4<valTypeB> const & a
|
||||
)
|
||||
{
|
||||
@@ -516,14 +516,14 @@ namespace detail
|
||||
//template <typename genTypeT>
|
||||
//GLM_FUNC_QUALIFIER genTypeT mix
|
||||
//(
|
||||
// genTypeT const & x,
|
||||
// genTypeT const & y,
|
||||
// genTypeT const & x,
|
||||
// genTypeT const & y,
|
||||
// float const & a
|
||||
//)
|
||||
//{
|
||||
// // It could be a vector too
|
||||
// //GLM_STATIC_ASSERT(
|
||||
// // detail::type<genTypeT>::is_float &&
|
||||
// // detail::type<genTypeT>::is_float &&
|
||||
// // detail::type<genTypeU>::is_float);
|
||||
|
||||
// return x + a * (y - x);
|
||||
@@ -532,8 +532,8 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType mix
|
||||
(
|
||||
genType const & x,
|
||||
genType const & y,
|
||||
genType const & x,
|
||||
genType const & y,
|
||||
bool const & a
|
||||
)
|
||||
{
|
||||
@@ -545,8 +545,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> mix
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y,
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & y,
|
||||
typename detail::tvec2<T>::bool_type a
|
||||
)
|
||||
{
|
||||
@@ -555,8 +555,8 @@ namespace detail
|
||||
detail::tvec2<T> result;
|
||||
for
|
||||
(
|
||||
typename detail::tvec2<T>::size_type i = 0;
|
||||
i < detail::tvec2<T>::value_size();
|
||||
typename detail::tvec2<T>::size_type i = 0;
|
||||
i < detail::tvec2<T>::value_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
@@ -568,8 +568,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> mix
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & y,
|
||||
typename detail::tvec3<T>::bool_type a
|
||||
)
|
||||
{
|
||||
@@ -578,8 +578,8 @@ namespace detail
|
||||
detail::tvec3<T> result;
|
||||
for
|
||||
(
|
||||
typename detail::tvec3<T>::size_type i = 0;
|
||||
i < detail::tvec3<T>::value_size();
|
||||
typename detail::tvec3<T>::size_type i = 0;
|
||||
i < detail::tvec3<T>::value_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
@@ -591,8 +591,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> mix
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y,
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & y,
|
||||
typename detail::tvec4<T>::bool_type a
|
||||
)
|
||||
{
|
||||
@@ -601,8 +601,8 @@ namespace detail
|
||||
detail::tvec4<T> result;
|
||||
for
|
||||
(
|
||||
typename detail::tvec4<T>::size_type i = 0;
|
||||
i < detail::tvec4<T>::value_size();
|
||||
typename detail::tvec4<T>::size_type i = 0;
|
||||
i < detail::tvec4<T>::value_size();
|
||||
++i
|
||||
)
|
||||
{
|
||||
@@ -615,7 +615,7 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType step
|
||||
(
|
||||
genType const & edge,
|
||||
genType const & edge,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
@@ -627,7 +627,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> step
|
||||
(
|
||||
typename detail::tvec2<T>::value_type const & edge,
|
||||
typename detail::tvec2<T>::value_type const & edge,
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -639,7 +639,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> step
|
||||
(
|
||||
typename detail::tvec3<T>::value_type const & edge,
|
||||
typename detail::tvec3<T>::value_type const & edge,
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -652,7 +652,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> step
|
||||
(
|
||||
typename detail::tvec4<T>::value_type const & edge,
|
||||
typename detail::tvec4<T>::value_type const & edge,
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -666,7 +666,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> step
|
||||
(
|
||||
detail::tvec2<T> const & edge,
|
||||
detail::tvec2<T> const & edge,
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -678,7 +678,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> step
|
||||
(
|
||||
detail::tvec3<T> const & edge,
|
||||
detail::tvec3<T> const & edge,
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -691,7 +691,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> step
|
||||
(
|
||||
detail::tvec4<T> const & edge,
|
||||
detail::tvec4<T> const & edge,
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -706,8 +706,8 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType smoothstep
|
||||
(
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & edge0,
|
||||
genType const & edge1,
|
||||
genType const & x
|
||||
)
|
||||
{
|
||||
@@ -720,8 +720,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> smoothstep
|
||||
(
|
||||
typename detail::tvec2<T>::value_type const & edge0,
|
||||
typename detail::tvec2<T>::value_type const & edge1,
|
||||
typename detail::tvec2<T>::value_type const & edge0,
|
||||
typename detail::tvec2<T>::value_type const & edge1,
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -733,8 +733,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> smoothstep
|
||||
(
|
||||
typename detail::tvec3<T>::value_type const & edge0,
|
||||
typename detail::tvec3<T>::value_type const & edge1,
|
||||
typename detail::tvec3<T>::value_type const & edge0,
|
||||
typename detail::tvec3<T>::value_type const & edge1,
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -747,8 +747,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> smoothstep
|
||||
(
|
||||
typename detail::tvec4<T>::value_type const & edge0,
|
||||
typename detail::tvec4<T>::value_type const & edge1,
|
||||
typename detail::tvec4<T>::value_type const & edge0,
|
||||
typename detail::tvec4<T>::value_type const & edge1,
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -762,8 +762,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> smoothstep
|
||||
(
|
||||
detail::tvec2<T> const & edge0,
|
||||
detail::tvec2<T> const & edge1,
|
||||
detail::tvec2<T> const & edge0,
|
||||
detail::tvec2<T> const & edge1,
|
||||
detail::tvec2<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -775,8 +775,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> smoothstep
|
||||
(
|
||||
detail::tvec3<T> const & edge0,
|
||||
detail::tvec3<T> const & edge1,
|
||||
detail::tvec3<T> const & edge0,
|
||||
detail::tvec3<T> const & edge1,
|
||||
detail::tvec3<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -789,8 +789,8 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> smoothstep
|
||||
(
|
||||
detail::tvec4<T> const & edge0,
|
||||
detail::tvec4<T> const & edge1,
|
||||
detail::tvec4<T> const & edge0,
|
||||
detail::tvec4<T> const & edge1,
|
||||
detail::tvec4<T> const & x
|
||||
)
|
||||
{
|
||||
@@ -802,7 +802,7 @@ namespace detail
|
||||
}
|
||||
|
||||
// TODO: Not working on MinGW...
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isnan(genType const & x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isnan' only accept floating-point inputs");
|
||||
@@ -864,7 +864,7 @@ namespace detail
|
||||
isnan(x.w));
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER bool isinf(
|
||||
genType const & x)
|
||||
{
|
||||
@@ -899,7 +899,7 @@ namespace detail
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
|
||||
return isinf(x) != 0;
|
||||
return isinf(x) != 0;
|
||||
# else
|
||||
return std::isinf(x);
|
||||
# endif
|
||||
@@ -1126,8 +1126,8 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType fma
|
||||
(
|
||||
genType const & a,
|
||||
genType const & b,
|
||||
genType const & a,
|
||||
genType const & b,
|
||||
genType const & c
|
||||
)
|
||||
{
|
||||
@@ -1137,7 +1137,7 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType frexp
|
||||
(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
int & exp
|
||||
)
|
||||
{
|
||||
@@ -1147,7 +1147,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> frexp
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<int> & exp
|
||||
)
|
||||
{
|
||||
@@ -1157,7 +1157,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> frexp
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<int> & exp
|
||||
)
|
||||
{
|
||||
@@ -1167,7 +1167,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> frexp
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<int> & exp
|
||||
)
|
||||
{
|
||||
@@ -1177,7 +1177,7 @@ namespace detail
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType ldexp
|
||||
(
|
||||
genType const & x,
|
||||
genType const & x,
|
||||
int const & exp
|
||||
)
|
||||
{
|
||||
@@ -1187,7 +1187,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> ldexp
|
||||
(
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<T> const & x,
|
||||
detail::tvec2<int> const & exp
|
||||
)
|
||||
{
|
||||
@@ -1197,7 +1197,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> ldexp
|
||||
(
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<T> const & x,
|
||||
detail::tvec3<int> const & exp
|
||||
)
|
||||
{
|
||||
@@ -1207,7 +1207,7 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> ldexp
|
||||
(
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<T> const & x,
|
||||
detail::tvec4<int> const & exp
|
||||
)
|
||||
{
|
||||
|
||||
+16
-16
@@ -3,7 +3,7 @@
|
||||
///
|
||||
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
|
||||
///
|
||||
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
|
||||
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
|
||||
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
|
||||
///
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
@@ -12,10 +12,10 @@
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
@@ -39,9 +39,9 @@ namespace detail
|
||||
{
|
||||
volatile float f = 1e10;
|
||||
|
||||
for(int i = 0; i < 10; ++i)
|
||||
for(int i = 0; i < 10; ++i)
|
||||
f *= f; // this will overflow before
|
||||
// the forloop terminates
|
||||
// the forloop terminates
|
||||
return f;
|
||||
}
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace detail
|
||||
// whose magnitude is less than __half_NRM_MIN.
|
||||
//
|
||||
// We convert f to a denormalized half.
|
||||
//
|
||||
//
|
||||
|
||||
m = (m | 0x00800000) >> (1 - e);
|
||||
|
||||
@@ -174,9 +174,9 @@ namespace detail
|
||||
// our number normalized. Because of the way a half's bits
|
||||
// are laid out, we don't have to treat this case separately;
|
||||
// the code below will handle it correctly.
|
||||
//
|
||||
//
|
||||
|
||||
if(m & 0x00001000)
|
||||
if(m & 0x00001000)
|
||||
m += 0x00002000;
|
||||
|
||||
//
|
||||
@@ -202,7 +202,7 @@ namespace detail
|
||||
// F is a NAN; we produce a half NAN that preserves
|
||||
// the sign bit and the 10 leftmost bits of the
|
||||
// significand of f, with one exception: If the 10
|
||||
// leftmost bits are all zero, the NAN would turn
|
||||
// leftmost bits are all zero, the NAN would turn
|
||||
// into an infinity, so we have to set at least one
|
||||
// bit in the significand.
|
||||
//
|
||||
@@ -294,7 +294,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER half& half::operator*=(half const & s)
|
||||
{
|
||||
data = toFloat16(toFloat32(data) * toFloat32(s.data));
|
||||
data = toFloat16(toFloat32(data) * toFloat32(s.data));
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -359,7 +359,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER bool operator==
|
||||
(
|
||||
detail::half const & x,
|
||||
detail::half const & x,
|
||||
detail::half const & y
|
||||
)
|
||||
{
|
||||
@@ -368,7 +368,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER bool operator!=
|
||||
(
|
||||
detail::half const & x,
|
||||
detail::half const & x,
|
||||
detail::half const & y
|
||||
)
|
||||
{
|
||||
@@ -377,7 +377,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER bool operator<
|
||||
(
|
||||
detail::half const & x,
|
||||
detail::half const & x,
|
||||
detail::half const & y
|
||||
)
|
||||
{
|
||||
@@ -386,7 +386,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER bool operator<=
|
||||
(
|
||||
detail::half const & x,
|
||||
detail::half const & x,
|
||||
detail::half const & y
|
||||
)
|
||||
{
|
||||
@@ -395,7 +395,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER bool operator>
|
||||
(
|
||||
detail::half const & x,
|
||||
detail::half const & x,
|
||||
detail::half const & y
|
||||
)
|
||||
{
|
||||
@@ -404,7 +404,7 @@ namespace detail
|
||||
|
||||
GLM_FUNC_QUALIFIER bool operator>=
|
||||
(
|
||||
detail::half const & x,
|
||||
detail::half const & x,
|
||||
detail::half const & y
|
||||
)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user