ClampMode now applied correctly in textures.

This commit is contained in:
spartanj@gmail.com
2012-06-05 03:23:35 -03:00
parent 5231089a10
commit 12e5a8fce6

View File

@@ -318,8 +318,8 @@ bool cTexture::LocalCopy() {
void cTexture::ClampMode( const EE_CLAMP_MODE& clampmode ) {
if ( mClampMode != clampmode ) {
ApplyClampMode();
mClampMode = clampmode;
ApplyClampMode();
}
}