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ClampMode now applied correctly in textures.
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@@ -318,8 +318,8 @@ bool cTexture::LocalCopy() {
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void cTexture::ClampMode( const EE_CLAMP_MODE& clampmode ) {
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if ( mClampMode != clampmode ) {
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ApplyClampMode();
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mClampMode = clampmode;
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ApplyClampMode();
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}
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}
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