mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-05-28 17:16:29 +03:00
Some minor changes for emscripten support.
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@@ -312,7 +312,7 @@ function build_link_configuration( package_name, use_ee_icon )
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add_cross_config_links()
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configuration "emscripten"
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if _OPTIONS["with-gles1"] then
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if _OPTIONS["with-gles1"] and not _OPTIONS["with-gles2"] then
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linkoptions{ "-s LEGACY_GL_EMULATION=1" }
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end
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@@ -1,6 +1,6 @@
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#!/bin/sh
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cd $(dirname "$0")
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premake4 --file=../../premake4.lua --with-gles2 --with-static-eepp --with-static-freetype --platform=emscripten --with-backend=SDL gmake
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premake4 --file=../../premake4.lua --with-gles1 --with-gles2 --with-static-eepp --with-static-freetype --platform=emscripten --with-backend=SDL gmake
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cd ../../make/emscripten/
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sed -i 's/-rcs/rcs/g' *.make
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emmake make $@
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@@ -131,7 +131,7 @@ void cBatchRenderer::Flush() {
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if ( NULL != mTexture ) {
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mTF->Bind( mTexture );
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GLi->TexCoordPointer( 2, GL_FP , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) + sizeof(eeVector2f) , alloc );
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GLi->TexCoordPointer( 2, GL_FP , sizeof(eeVertex), reinterpret_cast<char*> ( &mVertex[0] ) + sizeof(eeVector2f) , alloc );
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} else {
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GLi->Disable( GL_TEXTURE_2D );
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GLi->DisableClientState( GL_TEXTURE_COORD_ARRAY );
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@@ -43,7 +43,7 @@ cGL * cGL::CreateSingleton( EEGL_version ver ) {
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}
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case GLv_3CP:
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{
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#if defined( EE_GL3_ENABLED )
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#if defined( EE_GL3_ENABLED ) || defined( EE_GLES2 )
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ms_singleton = eeNew( cRendererGL3CP, () );
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break;
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#endif
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@@ -234,7 +234,7 @@ bool cGL::PointSpriteSupported() {
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bool cGL::ShadersSupported() {
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#ifdef EE_GLES
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return ( GLv_ES2 == Version() || GLv_3 == Version() );
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return ( GLv_ES2 == Version() || GLv_3 == Version() || GLv_3CP == Version() );
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#else
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return IsExtension( EEGL_ARB_shading_language_100 ) && IsExtension( EEGL_ARB_shader_objects ) && IsExtension( EEGL_ARB_vertex_shader ) && IsExtension( EEGL_ARB_fragment_shader );
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#endif
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@@ -451,6 +451,7 @@ void cGL::LineSmooth() {
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}
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void cGL::LineSmooth( const bool& Enable ) {
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#if EE_PLATFORM != EE_PLATFORM_EMSCRIPTEN
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if ( Enable ) {
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GLi->Enable( GL_LINE_SMOOTH );
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} else {
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@@ -458,11 +459,15 @@ void cGL::LineSmooth( const bool& Enable ) {
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}
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BitOp::WriteBitKey( &mStateFlags, GLSF_LINE_SMOOTH, Enable ? 1 : 0 );
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#endif
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}
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void cGL::LineWidth(GLfloat width) {
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if ( width != mLineWidth ) {
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if ( GLv_3CP != Version() ) {
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#if EE_PLATFORM != EE_PLATFORM_EMSCRIPTEN
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if ( GLv_3CP != Version() )
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#endif
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{
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glLineWidth( width );
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}
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mLineWidth = width;
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@@ -587,7 +592,7 @@ const int& cGL::QuadVertexs() const {
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}
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void cGL::BindVertexArray ( GLuint array ) {
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#if !defined( EE_GLES ) || EE_PLATFORM == EE_PLATFORM_EMSCRIPTEN
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#if !defined( EE_GLES )
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if ( mCurVAO != array ) {
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glBindVertexArray( array );
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@@ -597,13 +602,13 @@ void cGL::BindVertexArray ( GLuint array ) {
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}
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void cGL::DeleteVertexArrays ( GLsizei n, const GLuint *arrays ) {
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#if !defined( EE_GLES ) || EE_PLATFORM == EE_PLATFORM_EMSCRIPTEN
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#if !defined( EE_GLES )
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glDeleteVertexArrays( n, arrays );
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#endif
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}
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void cGL::GenVertexArrays ( GLsizei n, GLuint *arrays ) {
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#if !defined( EE_GLES ) || EE_PLATFORM == EE_PLATFORM_EMSCRIPTEN
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#if !defined( EE_GLES )
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glGenVertexArrays( n, arrays );
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#endif
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}
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@@ -37,12 +37,24 @@ const char * EEGL3CP_PLANES_NAME[] = {
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"dgl_ClipPlane[5]"
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};
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#if EE_PLATFORM != EE_PLATFORM_EMSCRIPTEN
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const GLchar * EEGL3CP_SHADER_BASE_VS =
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#include "shaders/basegl3cp.vert"
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const GLchar * EEGL3CP_SHADER_BASE_FS =
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#include "shaders/basegl3cp.frag"
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#else
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const GLchar * EEGL3CP_SHADER_BASE_VS =
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#include "shaders/basegl3.vert"
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const GLchar * EEGL3CP_SHADER_BASE_FS =
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#include "shaders/basegl3.frag"
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#endif
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cRendererGL3CP::cRendererGL3CP() :
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mProjectionMatrix_id(0),
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mModelViewMatrix_id(0),
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