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https://github.com/SpartanJ/eepp.git
synced 2026-05-30 18:16:31 +03:00
Fix Windows build.
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@@ -66,7 +66,7 @@ void* MemoryManager::reallocPointer( void* data, const AllocatedPointer& aAlloca
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AllocatedPointerMapIt it = sMapPointers.find( data );
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if ( it->second.mTrack )
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if ( it != sMapPointers.end() && it->second.mTrack )
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eePRINTL( "Realloc pointer %p at '%s' %d", data, aAllocatedPointer.mFile.c_str(),
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aAllocatedPointer.mLine );
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@@ -14,7 +14,7 @@ namespace EE { namespace Maps { namespace Private {
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class MapEditor;
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class EE_API MapLayerProperties {
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class EE_MAPS_API MapLayerProperties {
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public:
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typedef std::function<void()> RefreshLayerListCb;
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@@ -14,7 +14,7 @@ namespace EE { namespace Maps { namespace Private {
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class MapEditor;
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class MapObjectProperties {
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class EE_MAPS_API MapObjectProperties {
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public:
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MapObjectProperties( GameObjectObject* Obj );
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@@ -12,7 +12,7 @@ using namespace EE::UI;
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namespace EE { namespace Maps { namespace Private {
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class EE_API TileMapProperties {
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class EE_MAPS_API TileMapProperties {
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public:
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TileMapProperties( TileMap* Map );
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@@ -9,7 +9,7 @@ using namespace EE::UI;
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namespace EE { namespace Maps { namespace Private {
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class EE_API UIGOTypeNew {
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class EE_MAPS_API UIGOTypeNew {
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public:
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UIGOTypeNew( std::function<void( std::string, Uint32 )> Cb );
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@@ -18,7 +18,7 @@ class GameObjectObject;
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namespace Private {
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class EE_API UIMap : public UIWindow {
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class EE_MAPS_API UIMap : public UIWindow {
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public:
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static UIMap* New( UITheme* Theme, TileMap* Map = NULL );
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@@ -10,7 +10,7 @@ using namespace EE::UI;
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namespace EE { namespace Maps { namespace Private {
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class EE_API UIMapLayerNew {
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class EE_MAPS_API UIMapLayerNew {
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public:
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typedef std::function<void( UIMapLayerNew* )> NewLayerCb;
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@@ -13,7 +13,7 @@ using namespace EE::UI;
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namespace EE { namespace Maps { namespace Private {
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class EE_API UIMapNew {
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class EE_MAPS_API UIMapNew {
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public:
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UIMapNew( UIMap* Map, std::function<void()> NewMapCb = cb::Callback0<void>(),
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bool ResizeMap = false );
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