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chatmail-core/draft/webxdc-dev-reference.md
2022-01-28 21:10:34 +01:00

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# Webxdc Developer Reference
## Webxdc File Format
- a **Webxdc app** is a **ZIP-file** with the extension `.xdc`
- the ZIP-file must use the default compression methods as of RFC 1950,
this is "Deflate" or "Store"
- the ZIP-file must contain at least the file `index.html`
- if the Webxdc app is started, `index.html` is opened in a restricted webview
that allow accessing resources only from the ZIP-file
## Webxdc API
There are some additional APIs available once `webxdc.js` is included
(the file will be provided by the concrete implementations,
no need to add `webxdc.js` to your ZIP-file):
```html
<script src="webxdc.js"></script>
```
### sendUpdate()
```js
window.webxdc.sendUpdate(update, descr);
```
Webxdc apps are usually shared in a chat and run independently on each peer.
To get a shared state, the peers use `sendUpdate()` to send updates to each other.
- `update`: an object with the following fields:
- `update.payload`: any javascript primitive, array or object.
- `update.info`: optional, short, informational message that will be added to the chat,
eg. "Alice voted" or "Bob scored 123 in MyGame";
usually only one line of text is shown,
use this option sparingly to not spam the chat.
- `update.summary`: optional, short text, shown beside app icon;
it is recommended to use some aggregated value, eg. "8 votes", "Highscore: 123"
- `descr`: short, human-readable description what this update is about.
this is shown eg. as a fallback text in an email program.
All peers, including the sending one,
will receive the update by the callback given to `setUpdateListener()`.
There are situations where the user cannot send messages to a chat,
eg. contact requests or if the user has left a group.
In these cases, you can still call `sendUpdate()`,
however, the update won't be sent to other peers
and you won't get the update by `setUpdateListener()` nor by `getAllUpdates()`.
### setUpdateListener()
```js
window.webxdc.setUpdateListener((update) => {});
```
With `setUpdateListener()` you define a callback that receives the updates
sent by `sendUpdate()`.
- `update`: passed to the callback on updates with the following fields:
`update.payload`: equals the payload given to `sendUpdate()`
The callback is called for updates sent by you or other peers.
### getAllUpdates()
```js
updates = await window.webxdc.getAllUpdates();
```
In case your Webxdc was just started,
you may want to reconstruct the state from the last run -
and also incorporate updates that may have arrived while the app was not running.
- `updates`: All previous updates in an array,
eg. `[{payload: "foo"},{payload: "bar"}]`
if `webxdc.sendUpdate({payload: "foo"}); webxdc.sendUpdate({payload: "bar"};` was called on the last run.
The updates are wrapped into a Promise that you can `await` for.
If you are not in an async function and cannot use `await` therefore,
you can get the updates with `then()`:
```js
window.webxdc.getAllUpdates().then(updates => {});
```
### selfAddr
```js
window.webxdc.selfAddr
```
Property with the peer's own address.
This is esp. useful if you want to differ between different peers -
just send the address along with the payload,
and, if needed, compare the payload addresses against selfAddr() later on.
### selfName
```js
window.webxdc.selfName
```
Property with the peer's own name.
This is name chosen by the user in their settings,
if there is nothing set, that defaults to the peer's address.
## manifest.toml
If the ZIP-file contains a `manifest.toml` in its root directory,
some basic information are read and used from there.
the `manifest.toml` has the following format
```toml
name = "My App Name"
```
- **name** - The name of the app.
If no name is set or if there is no manifest, the filename is used as the app name.
## App Icon
If the ZIP-root contains an `icon.png` or `icon.jpg`,
these files are used as the icon for the app.
The icon should be a square at reasonable width/height;
round corners etc. will be added by the implementations as needed.
If no icon is set, a default icon will be used.
## Webxdc Examples
The following example shows an input field and every input is show on all peers.
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<script src="webxdc.js"></script>
</head>
<body>
<input id="input" type="text"/>
<a href="" onclick="sendMsg(); return false;">Send</a>
<p id="output"></p>
<script>
function sendMsg() {
msg = document.getElementById("input").value;
window.webxdc.sendUpdate({payload: msg}, 'Someone typed "'+msg+'".');
}
function receiveUpdate(update) {
document.getElementById('output').innerHTML += update.payload + "<br>";
}
window.webxdc.setUpdateListener(receiveUpdate);
window.webxdc.getAllUpdates().then(updates => updates.forEach(receiveUpdate));
</script>
</body>
</html>
```
[Webxdc Development Tool](https://github.com/deltachat/webxdc-dev)
offers an **Webxdc Simulator** that can be used in many browsers without any installation needed.
You can also use that repository as a template for your own app -
just clone and start adapting things to your need.
### Advanced Examples
- [2048](https://github.com/adbenitez/2048.xdc)
- [Draw](https://github.com/adbenitez/draw.xdc)
- [Poll](https://github.com/r10s/webxdc-poll/)
- [Tic Tac Toe](https://github.com/Simon-Laux/tictactoe.xdc)
## Closing Remarks
- older devices might not have the newest js features in their webview,
you may want to transpile your code down to an older js version eg. with https://babeljs.io
- there are tons of ideas for enhancements of the API and the file format,
eg. in the future, we will may define icon- and manifest-files,
allow to aggregate the state or add metadata.