* Make set_config() look a bit nicer
* Add OnlyFetchMvbox option
* Add test for the config
* Add option to only watch mvbox
This is supposed to support having a server-side rule which moves
emails to the mvbox already. The new option makes sure the mvbox is
wathched and also makes sure no messages are feched from folders other
than the mvbox and the spam folder if enabled. It does not interact
with the other settings.
* Fixup ignore conditions
* Cleanup some bits
* Watch the mvbox when `WatchMvboxOnly` is set
* Rename back to only_fetch_mvbox (flub said it's OK for him)
* typo
* clippy, more typos
Co-authored-by: Hocuri <hocuri@gmx.de>
Synchronizing seen flags doubles the time required to scan all
folders. Delta Chat only marks messages as Seen on Inbox or DeltaChat,
so there is no need to check for Seen flag on other folders.
This operation takes roughly 0.3 s on a moderate size database.
Calling it once before scanning all folders and scanning
the watched folder instead of each time after downloading
a message from a folder speeds up IMAP loop.
This operation takes roughly 0.3 s on a moderate size database.
Calling it once before scanning all folders and scanning
the watched folder instead of each time after downloading
a message from a folder speeds up IMAP loop.
this uses `get_webxdc_info().name` for chatlist etc.
the previuosly used static strings comes from a time
where we just did not had the correct name.
i was also thinking about adding `get_webxdc_info().summary`,
however, as this information is dynamic,
that may open several issues, eg. quoted text may change
so that the answer is out of context.
As of #2980, the migrations were not run after importing a backup. This lead to errors like "Failed to send message: no such table: smtp" if you imported a backup from a previous DC version.
as we had the changelog-chat only in the last days,
- add missing pr
- update some wrong references
- unify some layout and wordings,
streamline headlines to "API Changes", "Changes" and "Fixes",
finer subdivisions only raise noise, duplicates and discussions
and, if not used consequently, do not add much benefit.
as discussed in dev chat,
100 kb is too low if one wants to use any game framework.
also, many game that doesn't have poor graphics
or uses magic CSS-tricks to do fancy draws,
will have more than 100 kb probably just in tiles and sprites.
even for regions with low resources,
100 kb is low for a game -
esp. if we compare that with stickers that are send around as well
are not deduplicated and also have several 100 kb in size -
for much less effect.
we should still encourage ppl to create tiny apps,
however, a too low limit also restricts possibilities wrt adaption.
already before,
we did _not_ sent updates to contact requests or other read-only-chats.
however, we _did_ modify the local database,
so that getAllUpdates() returns an update that was not sent out to other peers.
this is fixed by checking can_send() soon.
that way, all peers have the same state
also for contact requests or other read-only-chats
and webxdc in contact requests can be opened as usual.
further ui improvements may be needed for contact requests
(maybe allow the webxdc to know about that state or
maybe show a warning in the ui somewhere),
however, this is not part of this pr.
* let sending invalid webxdc fail
invalid webxdc can still be send as Viewtype::File, however
(maybe one want to discuss errors or so ;)
* clarify the supported zip compression methods
* add a test for unencrypted replies to encrypted webxdc instances
* make update messages work if a key is missing
even in opportunistic chats,
replies to encrypted messages are forced to be encrypted,
if that is not possbile, message sending fails.
while this is okay to not leak previously send text messages,
the quotes as used by webxdc are more artificial,
currently only the static text "Webxdc".
* changelog ...
This was written in a way which attempted to avoid easily creating an
infinite loop. But really that's a python idiom and doesn't work very
well in Rust. Worse, as shown by #2972 it is really easy to still get
this wrong. Instead do this the rust way, this way the compiler can
also reason properly about the branches and what is unreachable
removing some bogus dead code.