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feat(scheduler): Allow overlapping IoPauseGuards (#4246)
This enables using multiple pause guards at the same time.
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91c10b3ac6
@@ -50,7 +50,7 @@ impl SchedulerState {
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pub(crate) async fn start(&self, context: Context) {
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let mut inner = self.inner.write().await;
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inner.started = true;
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if inner.scheduler.is_none() && !inner.paused {
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if inner.scheduler.is_none() && inner.paused == 0 {
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Self::do_start(inner, context).await;
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}
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}
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@@ -99,15 +99,15 @@ impl SchedulerState {
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pub(crate) async fn pause<'a>(&'_ self, context: Context) -> IoPausedGuard {
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{
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let mut inner = self.inner.write().await;
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inner.paused = true;
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inner.paused += 1;
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Self::do_stop(inner, &context).await;
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}
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let (tx, rx) = oneshot::channel();
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tokio::spawn(async move {
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rx.await.ok();
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let mut inner = context.scheduler.inner.write().await;
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inner.paused = false;
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if inner.started && inner.scheduler.is_none() {
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inner.paused -= 1;
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if inner.paused == 0 && inner.started && inner.scheduler.is_none() {
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SchedulerState::do_start(inner, context.clone()).await;
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}
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});
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@@ -199,8 +199,10 @@ impl SchedulerState {
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#[derive(Debug, Default)]
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struct InnerSchedulerState {
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scheduler: Option<Scheduler>,
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/// Whether IO should be started if there is no [`IoPausedGuard`] active.
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started: bool,
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paused: bool,
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/// The number of [`IoPausedGuard`]s that are outstanding.
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paused: u32,
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}
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/// Guard to make sure the IO Scheduler is resumed.
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