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comment in more detail about DC_DESIRED_TEXT_LEN and use old limit that had worked for some while okayish
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@@ -168,12 +168,30 @@ pub const DC_MSG_ID_LAST_SPECIAL: u32 = 9;
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/// string that indicates sth. is left out or truncated
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pub const DC_ELLIPSE: &str = "[...]";
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/// to keep bubbles and chat flow usable, we limit the text length to DC_DESIRED_TEXT_LEN.
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/// to keep bubbles and chat flow usable,
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/// and to avoid problems with controls using very long texts,
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/// we limit the text length to DC_DESIRED_TEXT_LEN.
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/// if the text is longer, the full text can be retrieved usind has_html()/get_html().
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pub const DC_DESIRED_TEXT_LEN: usize = 20000;
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///
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/// we are using a bit less than DC_MAX_GET_TEXT_LEN to avoid cutting twice
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/// (a bit less as truncation may not be exact and ellipses may be added).
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///
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/// note, that DC_DESIRED_TEXT_LEN and DC_MAX_GET_TEXT_LEN
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/// define max. number of bytes, _not_ unicode graphemes.
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/// in general, that seems to be okay for such an upper limit,
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/// esp. as calculating the number of graphemes is not simple
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/// (one graphemes may be a sequence of code points which is a sequence of bytes).
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/// also even if we have the exact number of graphemes,
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/// that would not always help on getting an idea about the screen space used
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/// (to keep bubbles and chat flow usable).
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///
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/// therefore, the number of bytes is only a very rough estimation,
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/// however, the ~30K seems to work okayish for a while,
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/// if it turns out, it is too few for some alphabet, we can still increase.
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pub const DC_DESIRED_TEXT_LEN: usize = 29_000;
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/// approx. max. length returned by dc_msg_get_text()
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pub const DC_MAX_GET_TEXT_LEN: usize = 30000;
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/// approx. max. length (number of bytes) returned by dc_msg_get_text()
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pub const DC_MAX_GET_TEXT_LEN: usize = 30_000;
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/// approx. max. length returned by dc_get_msg_info()
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pub const DC_MAX_GET_INFO_LEN: usize = 100_000;
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