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feat: better avatar quality (#6822)
this PR scaled avatars using the Triangle-filter, resulting in often better image quality and smaller files (5%). it comes at high costs, therefore, we do not do that unconditionally for each image sent, see comment in the code and https://github.com/chatmail/core/pull/6815 --------- Co-authored-by: iequidoo <117991069+iequidoo@users.noreply.github.com>
This commit is contained in:
15
src/blob.rs
15
src/blob.rs
@@ -432,7 +432,20 @@ impl<'a> BlobObject<'a> {
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if mem::take(&mut add_white_bg) {
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self::add_white_bg(&mut img);
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}
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let new_img = img.thumbnail(img_wh, img_wh);
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// resize() results in often slightly better quality,
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// however, comes at high price of being 4+ times slower than thumbnail().
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// for a typical camera image that is sent, this may be a change from "instant" (500ms) to "long time waiting" (3s).
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// as we do not have recoding in background while chat has already a preview,
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// we vote for speed.
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// exception is the avatar image: this is far more often sent than recoded,
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// usually has less pixels by cropping, UI that needs to wait anyways,
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// and also benefits from slightly better (5%) encoding of Triangle-filtered images.
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let new_img = if is_avatar {
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img.resize(img_wh, img_wh, image::imageops::FilterType::Triangle)
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} else {
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img.thumbnail(img_wh, img_wh)
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};
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if encoded_img_exceeds_bytes(
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context,
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@@ -174,7 +174,7 @@ async fn test_selfavatar_outside_blobdir() {
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let avatar_blob = t.get_config(Config::Selfavatar).await.unwrap().unwrap();
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let avatar_path = Path::new(&avatar_blob);
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assert!(
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avatar_blob.ends_with("1e08d1c9398297c21dd3820f7db2324.jpg"),
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avatar_blob.ends_with("7dde69e06b5ae6c27520a436bbfd65b.jpg"),
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"The avatar filename should be its hash, put instead it's {avatar_blob}"
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);
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let scaled_avatar_size = file_size(avatar_path).await;
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@@ -226,7 +226,7 @@ async fn test_selfavatar_in_blobdir() {
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.unwrap();
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let avatar_cfg = t.get_config(Config::Selfavatar).await.unwrap().unwrap();
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assert!(
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avatar_cfg.ends_with("ec054c444a5755adf2b0aaea40209f2.png"),
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avatar_cfg.ends_with("d57cb5ce5f371531b6e1fb17b6dd1af.png"),
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"Avatar file name {avatar_cfg} should end with its hash"
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);
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