193 lines
5.2 KiB
Go
193 lines
5.2 KiB
Go
package ws_test
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import (
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"context"
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"encoding/json"
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"log/slog"
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"net/http/httptest"
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"strings"
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"testing"
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"time"
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"github.com/coder/websocket"
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"github.com/golang-jwt/jwt/v5"
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"github.com/ruby-sea-battle/game-server/internal/auth"
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"github.com/ruby-sea-battle/game-server/internal/game"
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"github.com/ruby-sea-battle/game-server/internal/ws"
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)
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var secret = []byte("integration-secret")
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const publicAddr = "ws://game.example.com/ws"
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func gameToken(t *testing.T, matchID string, p1, p2 int64, gameServer string, exp time.Time) string {
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t.Helper()
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token, err := jwt.NewWithClaims(jwt.SigningMethodHS256, &auth.GameClaims{
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MatchID: matchID,
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Player1ID: p1,
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Player2ID: p2,
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GameServer: gameServer,
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RegisteredClaims: jwt.RegisteredClaims{
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ExpiresAt: jwt.NewNumericDate(exp),
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},
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}).SignedString(secret)
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if err != nil {
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t.Fatalf("sign game token: %v", err)
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}
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return token
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}
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func userToken(t *testing.T, userID int64) string {
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t.Helper()
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token, err := jwt.NewWithClaims(jwt.SigningMethodHS256, &auth.UserClaims{
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UserID: userID,
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RegisteredClaims: jwt.RegisteredClaims{
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ExpiresAt: jwt.NewNumericDate(time.Now().Add(time.Hour)),
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},
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}).SignedString(secret)
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if err != nil {
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t.Fatalf("sign user token: %v", err)
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}
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return token
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}
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func startServer(t *testing.T, joinTimeout time.Duration) (url string) {
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t.Helper()
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manager := game.NewManager(joinTimeout)
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log := slog.New(slog.NewTextHandler(testWriter{t}, nil))
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handler := ws.NewHandler(manager, secret, publicAddr, []string{"*"}, log)
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srv := httptest.NewServer(handler)
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t.Cleanup(srv.Close)
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return "ws" + strings.TrimPrefix(srv.URL, "http")
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}
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type testWriter struct{ t *testing.T }
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func (w testWriter) Write(p []byte) (int, error) {
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w.t.Log(strings.TrimSpace(string(p)))
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return len(p), nil
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}
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func dial(t *testing.T, url string) *websocket.Conn {
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t.Helper()
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c, _, err := websocket.Dial(context.Background(), url, nil)
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if err != nil {
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t.Fatalf("dial: %v", err)
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}
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t.Cleanup(func() { c.Close(websocket.StatusNormalClosure, "") })
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return c
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}
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func join(t *testing.T, c *websocket.Conn, gt, ut string) {
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t.Helper()
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msg, _ := json.Marshal([]any{1, gt, ut})
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if err := c.Write(context.Background(), websocket.MessageText, msg); err != nil {
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t.Fatalf("write JOIN: %v", err)
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}
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}
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func readMsg(t *testing.T, c *websocket.Conn) []any {
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t.Helper()
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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_, data, err := c.Read(ctx)
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if err != nil {
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t.Fatalf("read: %v", err)
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}
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var v []any
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if err := json.Unmarshal(data, &v); err != nil {
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t.Fatalf("unmarshal %s: %v", data, err)
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}
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return v
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}
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func TestTwoPlayersStartMatch(t *testing.T) {
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url := startServer(t, time.Minute)
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exp := time.Now().Add(time.Hour)
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gt := gameToken(t, "m-1", 1, 2, publicAddr, exp)
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c1, c2 := dial(t, url), dial(t, url)
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join(t, c1, gt, userToken(t, 1))
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join(t, c2, gt, userToken(t, 2))
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for i, c := range []*websocket.Conn{c1, c2} {
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v := readMsg(t, c)
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if v[0] != float64(3) || v[1] != float64(1) || v[2] != float64(1) {
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t.Fatalf("player %d: unexpected message %v", i, v)
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}
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// ACK the state.
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msg, _ := json.Marshal([]any{4, 1})
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if err := c.Write(context.Background(), websocket.MessageText, msg); err != nil {
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t.Fatalf("write ACK: %v", err)
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}
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}
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}
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func TestWrongServerAddressRejected(t *testing.T) {
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url := startServer(t, time.Minute)
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gt := gameToken(t, "m-2", 1, 2, "ws://other.example.com/ws", time.Now().Add(time.Hour))
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c := dial(t, url)
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join(t, c, gt, userToken(t, 1))
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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_, _, err := c.Read(ctx)
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if err == nil {
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t.Fatal("expected connection to be closed")
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}
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if code := websocket.CloseStatus(err); code != 4003 {
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t.Fatalf("close code = %d, want 4003", code)
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}
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}
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func TestJoinTimeoutEndsMatchAndReplay(t *testing.T) {
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url := startServer(t, 200*time.Millisecond)
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exp := time.Now().Add(time.Hour)
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gt := gameToken(t, "m-3", 1, 2, publicAddr, exp)
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c1 := dial(t, url)
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join(t, c1, gt, userToken(t, 1))
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v := readMsg(t, c1) // END
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if v[0] != float64(2) || v[1] != float64(1) || v[2] != float64(-1) || v[3] != "join timeout exceeded" {
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t.Fatalf("unexpected END: %v", v)
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}
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// Late join with the same token replays END and closes.
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c2 := dial(t, url)
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join(t, c2, gt, userToken(t, 2))
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v = readMsg(t, c2)
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if v[0] != float64(2) || v[2] != float64(-1) {
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t.Fatalf("unexpected replayed END: %v", v)
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}
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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if _, _, err := c2.Read(ctx); err == nil {
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t.Fatal("expected connection to be closed after END replay")
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}
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}
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func TestReconnectDuringGame(t *testing.T) {
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url := startServer(t, time.Minute)
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exp := time.Now().Add(time.Hour)
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gt := gameToken(t, "m-4", 1, 2, publicAddr, exp)
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c1, c2 := dial(t, url), dial(t, url)
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join(t, c1, gt, userToken(t, 1))
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join(t, c2, gt, userToken(t, 2))
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readMsg(t, c1) // STATE, not acknowledged
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// Simulate a dropped connection.
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c1.Close(websocket.StatusAbnormalClosure, "network gone")
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// Reconnect with the same tokens: unacknowledged STATE is replayed.
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c1b := dial(t, url)
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join(t, c1b, gt, userToken(t, 1))
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v := readMsg(t, c1b)
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if v[0] != float64(3) || v[1] != float64(1) || v[2] != float64(1) {
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t.Fatalf("unexpected replayed message: %v", v)
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}
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}
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