Files
ruby-sea-battle/game-server/cmd/server/main.go
T

64 lines
1.5 KiB
Go

package main
import (
"context"
"errors"
"log/slog"
"net/http"
"os"
"os/signal"
"syscall"
"time"
"github.com/ruby-sea-battle/game-server/internal/config"
"github.com/ruby-sea-battle/game-server/internal/game"
"github.com/ruby-sea-battle/game-server/internal/ws"
)
func main() {
log := slog.New(slog.NewTextHandler(os.Stdout, nil))
cfg, err := config.Load()
if err != nil {
log.Error("configuration error", "err", err)
os.Exit(1)
}
manager := game.NewManager(cfg.JoinTimeout)
handler := ws.NewHandler(manager, cfg.JWTSecret, cfg.PublicAddr, cfg.AllowedOrigins, log)
mux := http.NewServeMux()
mux.Handle("/ws", handler)
mux.HandleFunc("/healthz", func(w http.ResponseWriter, _ *http.Request) {
w.WriteHeader(http.StatusOK)
_, _ = w.Write([]byte("ok"))
})
srv := &http.Server{
Addr: cfg.ListenAddr,
Handler: mux,
ReadHeaderTimeout: 10 * time.Second,
}
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer stop()
go func() {
log.Info("game server listening",
"listen_addr", cfg.ListenAddr,
"public_addr", cfg.PublicAddr,
"join_timeout", cfg.JoinTimeout,
)
if err := srv.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
log.Error("server failed", "err", err)
os.Exit(1)
}
}()
<-ctx.Done()
log.Info("shutting down")
shutdownCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
_ = srv.Shutdown(shutdownCtx)
}