Files

93 lines
2.9 KiB
Go

// Package auth implements parsing and validation of the JWT tokens used by
// the game server. Both the game token and the user token are HS256-signed
// with the same shared secret (the main server's secret_key_base).
package auth
import (
"fmt"
"github.com/golang-jwt/jwt/v5"
)
// GameClaims is the payload of the game token issued by the main server
// when a match is created.
type GameClaims struct {
MatchID string `json:"match_id"`
Player1ID int64 `json:"player1_id"`
Player2ID int64 `json:"player2_id"`
GameServer string `json:"game_server"`
RawToken string `json:"-"`
jwt.RegisteredClaims
}
// UserClaims is the payload of the personal token of a player.
type UserClaims struct {
UserID int64 `json:"user_id"`
jwt.RegisteredClaims
}
func keyFunc(secret []byte) jwt.Keyfunc {
return func(t *jwt.Token) (any, error) {
if t.Method.Alg() != jwt.SigningMethodHS256.Alg() {
return nil, fmt.Errorf("unexpected signing method: %s", t.Method.Alg())
}
return secret, nil
}
}
// ParseGameToken verifies the signature and the expiration time of a game
// token and returns its claims.
func ParseGameToken(secret []byte, tokenString string) (*GameClaims, error) {
claims := &GameClaims{}
_, err := jwt.ParseWithClaims(tokenString, claims, keyFunc(secret),
jwt.WithValidMethods([]string{jwt.SigningMethodHS256.Alg()}),
jwt.WithExpirationRequired(),
)
if err != nil {
return nil, fmt.Errorf("invalid game token: %w", err)
}
if claims.MatchID == "" {
return nil, fmt.Errorf("invalid game token: empty match_id")
}
if claims.Player1ID <= 0 || claims.Player2ID <= 0 {
return nil, fmt.Errorf("invalid game token: player IDs must be positive")
}
claims.RawToken = tokenString
return claims, nil
}
// ParseGameTokenUnverified extracts claims from a game token without verifying
// its signature or expiration.
func ParseGameTokenUnverified(tokenString string) (*GameClaims, error) {
claims := &GameClaims{}
_, _, err := jwt.NewParser().ParseUnverified(tokenString, claims)
if err != nil {
return nil, fmt.Errorf("invalid game token: %w", err)
}
if claims.MatchID == "" {
return nil, fmt.Errorf("invalid game token: empty match_id")
}
if claims.Player1ID <= 0 || claims.Player2ID <= 0 {
return nil, fmt.Errorf("invalid game token: player IDs must be positive")
}
claims.RawToken = tokenString
return claims, nil
}
// ParseUserToken verifies the signature and the expiration time of a user
// token and returns its claims.
func ParseUserToken(secret []byte, tokenString string) (*UserClaims, error) {
claims := &UserClaims{}
_, err := jwt.ParseWithClaims(tokenString, claims, keyFunc(secret),
jwt.WithValidMethods([]string{jwt.SigningMethodHS256.Alg()}),
jwt.WithExpirationRequired(),
)
if err != nil {
return nil, fmt.Errorf("invalid user token: %w", err)
}
if claims.UserID <= 0 {
return nil, fmt.Errorf("invalid user token: user_id must be positive")
}
return claims, nil
}