create a websocket game server
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"log/slog"
|
||||
"net/http"
|
||||
"os"
|
||||
"os/signal"
|
||||
"syscall"
|
||||
"time"
|
||||
|
||||
"github.com/ruby-sea-battle/game-server/internal/config"
|
||||
"github.com/ruby-sea-battle/game-server/internal/game"
|
||||
"github.com/ruby-sea-battle/game-server/internal/ws"
|
||||
)
|
||||
|
||||
func main() {
|
||||
log := slog.New(slog.NewTextHandler(os.Stdout, nil))
|
||||
|
||||
cfg, err := config.Load()
|
||||
if err != nil {
|
||||
log.Error("configuration error", "err", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
manager := game.NewManager(cfg.JoinTimeout)
|
||||
handler := ws.NewHandler(manager, cfg.JWTSecret, cfg.PublicAddr, cfg.AllowedOrigins, log)
|
||||
|
||||
mux := http.NewServeMux()
|
||||
mux.Handle("/ws", handler)
|
||||
mux.HandleFunc("/healthz", func(w http.ResponseWriter, _ *http.Request) {
|
||||
w.WriteHeader(http.StatusOK)
|
||||
_, _ = w.Write([]byte("ok"))
|
||||
})
|
||||
|
||||
srv := &http.Server{
|
||||
Addr: cfg.ListenAddr,
|
||||
Handler: mux,
|
||||
ReadHeaderTimeout: 10 * time.Second,
|
||||
}
|
||||
|
||||
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
|
||||
defer stop()
|
||||
|
||||
go func() {
|
||||
log.Info("game server listening",
|
||||
"listen_addr", cfg.ListenAddr,
|
||||
"public_addr", cfg.PublicAddr,
|
||||
"join_timeout", cfg.JoinTimeout,
|
||||
)
|
||||
if err := srv.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
|
||||
log.Error("server failed", "err", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
}()
|
||||
|
||||
<-ctx.Done()
|
||||
log.Info("shutting down")
|
||||
shutdownCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
|
||||
defer cancel()
|
||||
_ = srv.Shutdown(shutdownCtx)
|
||||
}
|
||||
Reference in New Issue
Block a user