add matchmaking progress screen

This commit is contained in:
2026-10-25 23:59:41 +03:00
parent 656fc44fd8
commit 9987407187
7 changed files with 520 additions and 1 deletions
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import { useEffect, useRef, useState } from 'react'
import { createGameConnection } from '../game'
export default function GameScreen({ session, onLeave }) {
const [status, setStatus] = useState('connecting') // 'connecting' | 'ready' | 'error'
const [error, setError] = useState(null)
const attemptRef = useRef(0)
useEffect(() => {
const attempt = ++attemptRef.current
let cancelled = false
const connection = createGameConnection(session)
connection.promise
.then(() => {
if (!cancelled && attempt === attemptRef.current) setStatus('ready')
})
.catch((err) => {
if (cancelled || attempt !== attemptRef.current) return
setError(err.message || 'Не удалось подключиться к игре')
setStatus('error')
})
return () => {
cancelled = true
connection.cancel()
}
}, [session])
return (
<div className="page">
<main className="search-screen">
{status === 'connecting' && (
<>
<div className="search-label">Подключение к игре...</div>
<div className="bouncing-dots" aria-hidden="true">
<span />
<span />
<span />
</div>
</>
)}
{status === 'ready' && <div className="search-label">Расстановка кораблей</div>}
{status === 'error' && (
<>
<div className="search-error">{error}</div>
<button className="btn btn-big btn-secondary" onClick={onLeave}>
Назад в меню
</button>
</>
)}
</main>
</div>
)
}
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import { useEffect, useRef, useState } from 'react'
import { createMatchmaking, MatchmakingError } from '../matchmaking'
const STAGE_LABELS = {
connecting: 'Подключение...',
searching: 'Подбор соперника...',
}
const ERROR_LABELS = {
timeout: 'Соперник не найден. Попробуйте ещё раз.',
connection: 'Сетевая ошибка. Проверьте подключение и попробуйте снова.',
rejected: 'Не удалось начать поиск. Попробуйте позже.',
}
export default function SearchScreen({ token, onMatched, onCancel }) {
const [stage, setStage] = useState('connecting') // 'connecting' | 'searching'
const [error, setError] = useState(null)
const [retryToken, setRetryToken] = useState(0)
const attemptRef = useRef(0)
useEffect(() => {
const attempt = ++attemptRef.current
let cancelled = false
let matchmaking = null
setStage('connecting')
setError(null)
matchmaking = createMatchmaking(token, (status) => {
if (!cancelled && attempt === attemptRef.current) setStage(status)
})
matchmaking.promise.then(onMatched).catch((err) => {
if (cancelled || attempt !== attemptRef.current) return
if (err instanceof MatchmakingError) {
setError(ERROR_LABELS[err.code] || ERROR_LABELS.connection)
} else {
setError(ERROR_LABELS.connection)
}
})
return () => {
cancelled = true
matchmaking.cancel()
}
}, [token, onMatched, retryToken])
const handleCancel = () => {
onCancel()
}
return (
<div className="page">
<main className="search-screen">
{error ? (
<>
<div className="search-error">{error}</div>
<div className="search-actions">
<button className="btn btn-big" onClick={() => setRetryToken((n) => n + 1)}>
Ещё раз
</button>
<button className="btn btn-big btn-secondary" onClick={handleCancel}>
Назад
</button>
</div>
</>
) : (
<>
<div className="search-label">{STAGE_LABELS[stage]}</div>
<div className="bouncing-dots" aria-hidden="true">
<span />
<span />
<span />
</div>
<button className="btn btn-big btn-secondary" onClick={handleCancel}>
Отмена
</button>
</>
)}
</main>
</div>
)
}