bugfixes and refactoring in game-server
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@@ -52,14 +52,19 @@ func userToken(t *testing.T, userID int64) string {
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return token
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}
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func startServer(t *testing.T, joinTimeout time.Duration) (url string) {
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func startServerWithManager(t *testing.T, joinTimeout time.Duration) (string, *game.Manager) {
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t.Helper()
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manager := game.NewManager(joinTimeout)
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log := slog.New(slog.NewTextHandler(testWriter{t}, nil))
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handler := ws.NewHandler(manager, secret, publicAddr, []string{"*"}, log)
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srv := httptest.NewServer(handler)
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t.Cleanup(srv.Close)
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return "ws" + strings.TrimPrefix(srv.URL, "http")
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return "ws" + strings.TrimPrefix(srv.URL, "http"), manager
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}
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func startServer(t *testing.T, joinTimeout time.Duration) (url string) {
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u, _ := startServerWithManager(t, joinTimeout)
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return u
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}
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type testWriter struct{ t *testing.T }
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@@ -190,3 +195,125 @@ func TestReconnectDuringGame(t *testing.T) {
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t.Fatalf("unexpected replayed message: %v", v)
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}
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}
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func TestReconnectWithExpiredTokenAllowedIfSameToken(t *testing.T) {
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url := startServer(t, time.Minute)
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// Short expiration: 1200ms
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exp := time.Now().Add(1200 * time.Millisecond)
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gt := gameToken(t, "m-reconnect-exp", 1, 2, publicAddr, exp)
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c1, c2 := dial(t, url), dial(t, url)
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join(t, c1, gt, userToken(t, 1))
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join(t, c2, gt, userToken(t, 2))
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readMsg(t, c1) // STATE
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readMsg(t, c2) // STATE
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// Wait for the game token to expire
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time.Sleep(1300 * time.Millisecond)
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// Simulate disconnect
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c1.Close(websocket.StatusAbnormalClosure, "network gone")
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// Reconnect with the SAME token (which is now expired)
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c1b := dial(t, url)
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join(t, c1b, gt, userToken(t, 1))
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v := readMsg(t, c1b)
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if v[0] != float64(3) || v[1] != float64(1) || v[2] != float64(1) {
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t.Fatalf("unexpected replayed message on reconnect: %v", v)
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}
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// But an expired token for a non-existent match is rejected with 4003
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gtExpired := gameToken(t, "m-other", 1, 2, publicAddr, time.Now().Add(-time.Hour))
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cOther := dial(t, url)
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join(t, cOther, gtExpired, userToken(t, 1))
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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_, _, err := cOther.Read(ctx)
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if err == nil {
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t.Fatal("expected connection to be rejected")
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}
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if code := websocket.CloseStatus(err); code != 4003 {
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t.Fatalf("close code = %d, want 4003", code)
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}
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}
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func TestDuplicateJoinIgnored(t *testing.T) {
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url := startServer(t, time.Minute)
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exp := time.Now().Add(time.Hour)
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gt := gameToken(t, "m-dup-join", 1, 2, publicAddr, exp)
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c1, c2 := dial(t, url), dial(t, url)
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join(t, c1, gt, userToken(t, 1))
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join(t, c2, gt, userToken(t, 2))
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readMsg(t, c1) // STATE
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// Send duplicate JOIN on c1
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join(t, c1, gt, userToken(t, 1))
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// Send ACK after duplicate JOIN; connection must still be open and functioning
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ackMsg, _ := json.Marshal([]any{4, 1})
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if err := c1.Write(context.Background(), websocket.MessageText, ackMsg); err != nil {
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t.Fatalf("write ACK: %v", err)
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}
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}
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func TestNonPositiveIDsRejected(t *testing.T) {
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url := startServer(t, time.Minute)
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exp := time.Now().Add(time.Hour)
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// Non-positive Player1ID
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gtBadP1 := gameToken(t, "m-bad-p1", 0, 2, publicAddr, exp)
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c := dial(t, url)
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join(t, c, gtBadP1, userToken(t, 2))
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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_, _, err := c.Read(ctx)
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if err == nil || websocket.CloseStatus(err) != 4003 {
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t.Fatalf("expected 4003 for player1_id = 0, got err = %v", err)
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}
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// Non-positive UserID
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gtValid := gameToken(t, "m-valid", 1, 2, publicAddr, exp)
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c2 := dial(t, url)
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join(t, c2, gtValid, userToken(t, -1))
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ctx2, cancel2 := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel2()
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_, _, err = c2.Read(ctx2)
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if err == nil || websocket.CloseStatus(err) != 4004 {
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t.Fatalf("expected 4004 for user_id = -1, got err = %v", err)
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}
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}
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func TestManagerShutdownClosesConnectionsGoingAway(t *testing.T) {
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url, mgr := startServerWithManager(t, time.Minute)
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exp := time.Now().Add(time.Hour)
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gt := gameToken(t, "m-shutdown", 1, 2, publicAddr, exp)
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c1, c2 := dial(t, url), dial(t, url)
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join(t, c1, gt, userToken(t, 1))
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join(t, c2, gt, userToken(t, 2))
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readMsg(t, c1)
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readMsg(t, c2)
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errCh := make(chan error, 2)
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for _, c := range []*websocket.Conn{c1, c2} {
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go func(conn *websocket.Conn) {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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_, _, err := conn.Read(ctx)
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errCh <- err
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}(c)
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}
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mgr.Shutdown()
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for i := 0; i < 2; i++ {
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err := <-errCh
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if err == nil {
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t.Fatalf("client %d: expected connection to be closed", i)
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}
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if code := websocket.CloseStatus(err); code != 1001 {
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t.Fatalf("client %d: close status = %d, want 1001", i, code)
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}
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}
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}
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