bugfixes and refactoring in game-server
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@@ -16,6 +16,7 @@ type GameClaims struct {
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Player1ID int64 `json:"player1_id"`
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Player2ID int64 `json:"player2_id"`
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GameServer string `json:"game_server"`
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RawToken string `json:"-"`
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jwt.RegisteredClaims
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}
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@@ -48,6 +49,28 @@ func ParseGameToken(secret []byte, tokenString string) (*GameClaims, error) {
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if claims.MatchID == "" {
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return nil, fmt.Errorf("invalid game token: empty match_id")
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}
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if claims.Player1ID <= 0 || claims.Player2ID <= 0 {
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return nil, fmt.Errorf("invalid game token: player IDs must be positive")
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}
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claims.RawToken = tokenString
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return claims, nil
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}
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// ParseGameTokenUnverified extracts claims from a game token without verifying
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// its signature or expiration.
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func ParseGameTokenUnverified(tokenString string) (*GameClaims, error) {
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claims := &GameClaims{}
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_, _, err := jwt.NewParser().ParseUnverified(tokenString, claims)
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if err != nil {
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return nil, fmt.Errorf("invalid game token: %w", err)
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}
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if claims.MatchID == "" {
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return nil, fmt.Errorf("invalid game token: empty match_id")
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}
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if claims.Player1ID <= 0 || claims.Player2ID <= 0 {
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return nil, fmt.Errorf("invalid game token: player IDs must be positive")
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}
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claims.RawToken = tokenString
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return claims, nil
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}
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@@ -62,5 +85,8 @@ func ParseUserToken(secret []byte, tokenString string) (*UserClaims, error) {
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if err != nil {
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return nil, fmt.Errorf("invalid user token: %w", err)
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}
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if claims.UserID <= 0 {
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return nil, fmt.Errorf("invalid user token: user_id must be positive")
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}
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return claims, nil
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}
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