various fixes in TextDisplay
- do not move the cursor when it is already in the correct position - maintain currentFgColor and currentBgColor fields - use translations for the game title
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@@ -82,8 +82,8 @@ namespace Game.UI {
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}
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void DrawTitle(int y, int bgColor) {
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string text1 = "КТО ХОЧЕТ СТАТЬ";
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string text2 = "СЕКУНДОМЕРОМ";
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string text1 = GetMessage(Message.TITLE_LINE1)!;
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string text2 = GetMessage(Message.TITLE_LINE2)!;
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SetColors(0xffffff, 0);
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int text1Start = (windowWidth - text1.Length) / 2 + 1;
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@@ -200,10 +200,12 @@ namespace Game.UI {
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if (fg != -1) {
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(int r, int g, int b) = ((fg >> 16) & 255, (fg >> 8) & 255, fg & 255);
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command.Append(RGB_FG_SEQ_START + r + ';' + g + ';' + b + GRAPHICS_SEQ_END);
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currentFgColor = fg;
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}
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if (bg != -1) {
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(int r, int g, int b) = ((bg >> 16) & 255, (bg >> 8) & 255, bg & 255);
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command.Append(RGB_BG_SEQ_START + r + ';' + g + ';' + b + GRAPHICS_SEQ_END);
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currentBgColor = bg;
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}
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Console.Write(command.ToString());
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}
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@@ -215,7 +217,10 @@ namespace Game.UI {
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}
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public void SetCursor(int row, int column) {
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if (cursorRow == row && cursorCol == column) return;
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Console.Write(ESC_SEQ_START + row + ';' + column + SETCURSOR_END);
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cursorRow = row;
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cursorCol = column;
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}
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public void HideCursor() {
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