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In the socket system, only WebSocket sockets are allowed to tunnel through HTTP/1 proxies. "Raw" sockets in the normal socket pool don't have it, and their CONNECT headers are not sent, instead the raw payload is sent as-is to the HTTP/1 proxy, breaking the proxying. The socket system works like this: - HTTP sockets via HTTP/1 proxies: normal pool, no tunneling. - HTTPS sockets via HTTP/1 proxies: normal pool, no tunneling, but does its own proxy encapsulation. - WS sockets via HTTP/1 proxies: WS pool, tunneling. In Naive, we need the normal pool because the WS pool has some extra restrictions but we also need tunneling to produce a client socket with proxy tunneling built in. Therefore force tunneling for all sockets and have them always send CONNECT headers. This will otherwise break regular HTTP client sockets via HTTP/1 proxies, but as we don't use this combination, it is ok.
122 lines
4.2 KiB
C++
122 lines
4.2 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/client_socket_pool_manager_impl.h"
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#include <algorithm>
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#include <utility>
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#include "base/check_op.h"
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#include "base/values.h"
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#include "net/base/proxy_chain.h"
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#include "net/base/proxy_server.h"
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#include "net/base/proxy_string_util.h"
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#include "net/http/http_network_session.h"
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#include "net/socket/socks_connect_job.h"
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#include "net/socket/ssl_connect_job.h"
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#include "net/socket/transport_client_socket_pool.h"
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#include "net/socket/transport_connect_job.h"
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#include "net/socket/websocket_transport_client_socket_pool.h"
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namespace net {
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class SocketPerformanceWatcherFactory;
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ClientSocketPoolManagerImpl::ClientSocketPoolManagerImpl(
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const CommonConnectJobParams& common_connect_job_params,
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const CommonConnectJobParams& websocket_common_connect_job_params,
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HttpNetworkSession::SocketPoolType pool_type,
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bool cleanup_on_ip_address_change)
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: common_connect_job_params_(common_connect_job_params),
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websocket_common_connect_job_params_(websocket_common_connect_job_params),
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pool_type_(pool_type),
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cleanup_on_ip_address_change_(cleanup_on_ip_address_change) {
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// |websocket_endpoint_lock_manager| must only be set for websocket
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// connections.
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DCHECK(!common_connect_job_params_.websocket_endpoint_lock_manager);
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DCHECK(websocket_common_connect_job_params.websocket_endpoint_lock_manager);
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}
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ClientSocketPoolManagerImpl::~ClientSocketPoolManagerImpl() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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}
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void ClientSocketPoolManagerImpl::FlushSocketPoolsWithError(
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int net_error,
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const char* net_log_reason_utf8) {
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for (const auto& it : socket_pools_) {
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it.second->FlushWithError(net_error, net_log_reason_utf8);
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}
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}
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void ClientSocketPoolManagerImpl::CloseIdleSockets(
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const char* net_log_reason_utf8) {
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for (const auto& it : socket_pools_) {
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it.second->CloseIdleSockets(net_log_reason_utf8);
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}
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}
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ClientSocketPool* ClientSocketPoolManagerImpl::GetSocketPool(
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const ProxyChain& proxy_chain) {
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SocketPoolMap::const_iterator it = socket_pools_.find(proxy_chain);
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if (it != socket_pools_.end())
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return it->second.get();
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int sockets_per_proxy_chain;
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int sockets_per_group;
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if (proxy_chain.is_direct()) {
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sockets_per_proxy_chain = max_sockets_per_pool(pool_type_);
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sockets_per_group = max_sockets_per_group(pool_type_);
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} else {
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sockets_per_proxy_chain = max_sockets_per_proxy_chain(pool_type_);
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sockets_per_group =
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std::min(sockets_per_proxy_chain, max_sockets_per_group(pool_type_));
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}
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std::unique_ptr<ClientSocketPool> new_pool;
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// Use specialized WebSockets pool for WebSockets when no proxies are in use.
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if (pool_type_ == HttpNetworkSession::WEBSOCKET_SOCKET_POOL &&
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proxy_chain.is_direct()) {
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new_pool = std::make_unique<WebSocketTransportClientSocketPool>(
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sockets_per_proxy_chain, sockets_per_group, proxy_chain,
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&websocket_common_connect_job_params_);
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} else {
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new_pool = std::make_unique<TransportClientSocketPool>(
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sockets_per_proxy_chain, sockets_per_group,
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unused_idle_socket_timeout(pool_type_), proxy_chain,
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/*force_tunnel=*/true, &common_connect_job_params_,
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cleanup_on_ip_address_change_);
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}
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std::pair<SocketPoolMap::iterator, bool> ret =
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socket_pools_.emplace(proxy_chain, std::move(new_pool));
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return ret.first->second.get();
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}
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base::Value ClientSocketPoolManagerImpl::SocketPoolInfoToValue() const {
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base::Value::List list;
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for (const auto& socket_pool : socket_pools_) {
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// TODO(menke): Is this really needed?
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const char* type;
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// Note that it's actually the last proxy that determines the type of socket
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// pool, although for SOCKS proxy chains, multi-proxy chains aren't
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// supported.
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const ProxyChain& proxy_chain = socket_pool.first;
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if (proxy_chain.is_direct()) {
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type = "transport_socket_pool";
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} else if (proxy_chain.Last().is_socks()) {
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type = "socks_socket_pool";
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} else {
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type = "http_proxy_socket_pool";
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}
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list.Append(
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socket_pool.second->GetInfoAsValue(proxy_chain.ToDebugString(), type));
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}
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return base::Value(std::move(list));
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}
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} // namespace net
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