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Import chromium-64.0.3282.140
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138
third_party/WebKit/Source/modules/webgl/BUILD.gn
vendored
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138
third_party/WebKit/Source/modules/webgl/BUILD.gn
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# Copyright 2016 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//third_party/WebKit/Source/modules/modules.gni")
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blink_modules_sources("webgl") {
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sources = [
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"ANGLEInstancedArrays.cpp",
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"ANGLEInstancedArrays.h",
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"EXTBlendMinMax.cpp",
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"EXTBlendMinMax.h",
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"EXTColorBufferFloat.cpp",
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"EXTColorBufferFloat.h",
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"EXTColorBufferHalfFloat.cpp",
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"EXTColorBufferHalfFloat.h",
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"EXTDisjointTimerQuery.cpp",
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"EXTDisjointTimerQuery.h",
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"EXTDisjointTimerQueryWebGL2.cpp",
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"EXTDisjointTimerQueryWebGL2.h",
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"EXTFragDepth.cpp",
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"EXTFragDepth.h",
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"EXTShaderTextureLOD.cpp",
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"EXTShaderTextureLOD.h",
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"EXTTextureFilterAnisotropic.cpp",
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"EXTTextureFilterAnisotropic.h",
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"EXTsRGB.cpp",
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"EXTsRGB.h",
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"GLStringQuery.h",
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"OESElementIndexUint.cpp",
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"OESElementIndexUint.h",
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"OESStandardDerivatives.cpp",
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"OESStandardDerivatives.h",
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"OESTextureFloat.cpp",
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"OESTextureFloat.h",
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"OESTextureFloatLinear.cpp",
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"OESTextureFloatLinear.h",
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"OESTextureHalfFloat.cpp",
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"OESTextureHalfFloat.h",
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"OESTextureHalfFloatLinear.cpp",
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"OESTextureHalfFloatLinear.h",
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"OESVertexArrayObject.cpp",
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"OESVertexArrayObject.h",
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"WebGL2RenderingContext.cpp",
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"WebGL2RenderingContext.h",
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"WebGL2RenderingContextBase.cpp",
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"WebGL2RenderingContextBase.h",
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"WebGLActiveInfo.h",
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"WebGLBuffer.cpp",
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"WebGLBuffer.h",
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"WebGLColorBufferFloat.cpp",
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"WebGLColorBufferFloat.h",
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"WebGLCompressedTextureASTC.cpp",
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"WebGLCompressedTextureASTC.h",
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"WebGLCompressedTextureATC.cpp",
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"WebGLCompressedTextureATC.h",
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"WebGLCompressedTextureETC.cpp",
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"WebGLCompressedTextureETC.h",
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"WebGLCompressedTextureETC1.cpp",
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"WebGLCompressedTextureETC1.h",
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"WebGLCompressedTexturePVRTC.cpp",
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"WebGLCompressedTexturePVRTC.h",
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"WebGLCompressedTextureS3TC.cpp",
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"WebGLCompressedTextureS3TC.h",
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"WebGLCompressedTextureS3TCsRGB.cpp",
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"WebGLCompressedTextureS3TCsRGB.h",
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"WebGLContextAttributeHelpers.cpp",
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"WebGLContextAttributeHelpers.h",
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"WebGLContextEvent.cpp",
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"WebGLContextEvent.h",
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"WebGLContextGroup.cpp",
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"WebGLContextGroup.h",
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"WebGLContextObject.cpp",
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"WebGLContextObject.h",
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"WebGLDebugRendererInfo.cpp",
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"WebGLDebugRendererInfo.h",
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"WebGLDebugShaders.cpp",
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"WebGLDebugShaders.h",
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"WebGLDepthTexture.cpp",
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"WebGLDepthTexture.h",
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"WebGLDrawBuffers.cpp",
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"WebGLDrawBuffers.h",
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"WebGLExtension.cpp",
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"WebGLExtension.h",
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"WebGLExtensionName.h",
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"WebGLFenceSync.cpp",
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"WebGLFenceSync.h",
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"WebGLFramebuffer.cpp",
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"WebGLFramebuffer.h",
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"WebGLGetBufferSubDataAsync.cpp",
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"WebGLGetBufferSubDataAsync.h",
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"WebGLLoseContext.cpp",
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"WebGLLoseContext.h",
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"WebGLObject.cpp",
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"WebGLObject.h",
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"WebGLProgram.cpp",
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"WebGLProgram.h",
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"WebGLQuery.cpp",
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"WebGLQuery.h",
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"WebGLRenderbuffer.cpp",
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"WebGLRenderbuffer.h",
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"WebGLRenderingContext.cpp",
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"WebGLRenderingContext.h",
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"WebGLRenderingContextBase.cpp",
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"WebGLRenderingContextBase.h",
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"WebGLSampler.cpp",
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"WebGLSampler.h",
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"WebGLShader.cpp",
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"WebGLShader.h",
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"WebGLShaderPrecisionFormat.cpp",
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"WebGLShaderPrecisionFormat.h",
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"WebGLSharedObject.cpp",
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"WebGLSharedObject.h",
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"WebGLSharedPlatform3DObject.cpp",
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"WebGLSharedPlatform3DObject.h",
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"WebGLSync.cpp",
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"WebGLSync.h",
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"WebGLTexture.cpp",
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"WebGLTexture.h",
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"WebGLTimerQueryEXT.cpp",
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"WebGLTimerQueryEXT.h",
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"WebGLTransformFeedback.cpp",
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"WebGLTransformFeedback.h",
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"WebGLUniformLocation.cpp",
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"WebGLUniformLocation.h",
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"WebGLVertexArrayObject.cpp",
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"WebGLVertexArrayObject.h",
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"WebGLVertexArrayObjectBase.cpp",
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"WebGLVertexArrayObjectBase.h",
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"WebGLVertexArrayObjectOES.cpp",
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"WebGLVertexArrayObjectOES.h",
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]
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# The modules/webgl/ directly is a larger module, and
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# the implementation depends on a fair chunk of core/ --
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# include the core pch for faster Windows compilation times.
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configs += [ "//third_party/WebKit/Source/core:blink_core_pch" ]
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}
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