Import chromium-64.0.3282.140

This commit is contained in:
klzgrad
2018-02-02 05:49:39 -05:00
commit 86b64329f6
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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/elapsed_timer.h"
namespace base {
ElapsedTimer::ElapsedTimer() {
begin_ = TimeTicks::Now();
}
ElapsedTimer::ElapsedTimer(ElapsedTimer&& other) {
begin_ = other.begin_;
}
void ElapsedTimer::operator=(ElapsedTimer&& other) {
begin_ = other.begin_;
}
TimeDelta ElapsedTimer::Elapsed() const {
return TimeTicks::Now() - begin_;
}
} // namespace base

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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TIMER_ELAPSED_TIMER_H_
#define BASE_TIMER_ELAPSED_TIMER_H_
#include "base/base_export.h"
#include "base/macros.h"
#include "base/time/time.h"
namespace base {
// A simple wrapper around TimeTicks::Now().
class BASE_EXPORT ElapsedTimer {
public:
ElapsedTimer();
ElapsedTimer(ElapsedTimer&& other);
void operator=(ElapsedTimer&& other);
// Returns the time elapsed since object construction.
TimeDelta Elapsed() const;
private:
TimeTicks begin_;
DISALLOW_COPY_AND_ASSIGN(ElapsedTimer);
};
} // namespace base
#endif // BASE_TIMER_ELAPSED_TIMER_H_

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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TIMER_HI_RES_TIMER_MANAGER_H_
#define BASE_TIMER_HI_RES_TIMER_MANAGER_H_
#include "base/base_export.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/power_monitor/power_observer.h"
#include "base/timer/timer.h"
#include "build/build_config.h"
namespace base {
// Ensures that the Windows high resolution timer is only used
// when not running on battery power.
class BASE_EXPORT HighResolutionTimerManager : public base::PowerObserver {
public:
HighResolutionTimerManager();
~HighResolutionTimerManager() override;
// base::PowerObserver methods.
void OnPowerStateChange(bool on_battery_power) override;
void OnSuspend() override;
void OnResume() override;
// Returns true if the hi resolution clock could be used right now.
bool hi_res_clock_available() const { return hi_res_clock_available_; }
private:
// Enable or disable the faster multimedia timer.
void UseHiResClock(bool use);
bool hi_res_clock_available_;
#if defined(OS_WIN)
// Timer for polling the high resolution timer usage.
base::RepeatingTimer timer_;
#endif
DISALLOW_COPY_AND_ASSIGN(HighResolutionTimerManager);
};
} // namespace base
#endif // BASE_TIMER_HI_RES_TIMER_MANAGER_H_

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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/hi_res_timer_manager.h"
// On POSIX we don't need to do anything special with the system timer.
namespace base {
HighResolutionTimerManager::HighResolutionTimerManager()
: hi_res_clock_available_(false) {
}
HighResolutionTimerManager::~HighResolutionTimerManager() = default;
void HighResolutionTimerManager::OnPowerStateChange(bool on_battery_power) {
}
void HighResolutionTimerManager::OnSuspend() {}
void HighResolutionTimerManager::OnResume() {}
void HighResolutionTimerManager::UseHiResClock(bool use) {
}
} // namespace base

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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/hi_res_timer_manager.h"
#include <algorithm>
#include "base/atomicops.h"
#include "base/metrics/histogram_macros.h"
#include "base/power_monitor/power_monitor.h"
#include "base/task_scheduler/post_task.h"
#include "base/time/time.h"
namespace base {
namespace {
constexpr TimeDelta kUsageSampleInterval = TimeDelta::FromMinutes(10);
void ReportHighResolutionTimerUsage() {
UMA_HISTOGRAM_PERCENTAGE("Windows.HighResolutionTimerUsage",
Time::GetHighResolutionTimerUsage());
// Reset usage for the next interval.
Time::ResetHighResolutionTimerUsage();
}
} // namespace
HighResolutionTimerManager::HighResolutionTimerManager()
: hi_res_clock_available_(false) {
PowerMonitor* power_monitor = PowerMonitor::Get();
DCHECK(power_monitor != NULL);
power_monitor->AddObserver(this);
UseHiResClock(!power_monitor->IsOnBatteryPower());
// Start polling the high resolution timer usage.
Time::ResetHighResolutionTimerUsage();
timer_.Start(FROM_HERE, kUsageSampleInterval,
Bind(&ReportHighResolutionTimerUsage));
}
HighResolutionTimerManager::~HighResolutionTimerManager() {
PowerMonitor::Get()->RemoveObserver(this);
UseHiResClock(false);
}
void HighResolutionTimerManager::OnPowerStateChange(bool on_battery_power) {
UseHiResClock(!on_battery_power);
}
void HighResolutionTimerManager::OnSuspend() {
// Stop polling the usage to avoid including the standby time.
timer_.Stop();
}
void HighResolutionTimerManager::OnResume() {
// Resume polling the usage.
Time::ResetHighResolutionTimerUsage();
timer_.Reset();
}
void HighResolutionTimerManager::UseHiResClock(bool use) {
if (use == hi_res_clock_available_)
return;
hi_res_clock_available_ = use;
Time::EnableHighResolutionTimer(use);
}
} // namespace base

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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/mock_timer.h"
namespace base {
MockTimer::MockTimer(bool retain_user_task, bool is_repeating)
: Timer(retain_user_task, is_repeating),
is_running_(false) {
}
MockTimer::MockTimer(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task,
bool is_repeating)
: Timer(true, is_repeating), delay_(delay), is_running_(false) {}
MockTimer::~MockTimer() = default;
bool MockTimer::IsRunning() const {
return is_running_;
}
base::TimeDelta MockTimer::GetCurrentDelay() const {
return delay_;
}
void MockTimer::Start(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task) {
delay_ = delay;
user_task_ = user_task;
Reset();
}
void MockTimer::Stop() {
is_running_ = false;
if (!retain_user_task())
user_task_.Reset();
}
void MockTimer::Reset() {
DCHECK(!user_task_.is_null());
is_running_ = true;
}
void MockTimer::Fire() {
DCHECK(is_running_);
base::Closure old_task = user_task_;
if (is_repeating())
Reset();
else
Stop();
old_task.Run();
}
} // namespace base

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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TIMER_MOCK_TIMER_H_
#define BASE_TIMER_MOCK_TIMER_H_
#include "base/timer/timer.h"
namespace base {
class BASE_EXPORT MockTimer : public Timer {
public:
MockTimer(bool retain_user_task, bool is_repeating);
MockTimer(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task,
bool is_repeating);
~MockTimer() override;
// base::Timer implementation.
bool IsRunning() const override;
base::TimeDelta GetCurrentDelay() const override;
void Start(const Location& posted_from,
base::TimeDelta delay,
const base::Closure& user_task) override;
void Stop() override;
void Reset() override;
// Testing methods.
void Fire();
private:
base::Closure user_task_;
TimeDelta delay_;
bool is_running_;
};
} // namespace base
#endif // BASE_TIMER_MOCK_TIMER_H_

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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/timer.h"
#include <stddef.h>
#include <utility>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/threading/platform_thread.h"
#include "base/threading/sequenced_task_runner_handle.h"
#include "base/time/tick_clock.h"
namespace base {
// BaseTimerTaskInternal is a simple delegate for scheduling a callback to Timer
// on the current sequence. It also handles the following edge cases:
// - deleted by the task runner.
// - abandoned (orphaned) by Timer.
class BaseTimerTaskInternal {
public:
explicit BaseTimerTaskInternal(Timer* timer)
: timer_(timer) {
}
~BaseTimerTaskInternal() {
// This task may be getting cleared because the task runner has been
// destructed. If so, don't leave Timer with a dangling pointer
// to this.
if (timer_)
timer_->AbandonAndStop();
}
void Run() {
// |timer_| is nullptr if we were abandoned.
if (!timer_)
return;
// |this| will be deleted by the task runner, so Timer needs to forget us:
timer_->scheduled_task_ = nullptr;
// Although Timer should not call back into |this|, let's clear |timer_|
// first to be pedantic.
Timer* timer = timer_;
timer_ = nullptr;
timer->RunScheduledTask();
}
// The task remains in the queue, but nothing will happen when it runs.
void Abandon() { timer_ = nullptr; }
private:
Timer* timer_;
DISALLOW_COPY_AND_ASSIGN(BaseTimerTaskInternal);
};
Timer::Timer(bool retain_user_task, bool is_repeating)
: Timer(retain_user_task, is_repeating, nullptr) {}
Timer::Timer(bool retain_user_task, bool is_repeating, TickClock* tick_clock)
: scheduled_task_(nullptr),
is_repeating_(is_repeating),
retain_user_task_(retain_user_task),
tick_clock_(tick_clock),
is_running_(false) {
// It is safe for the timer to be created on a different thread/sequence than
// the one from which the timer APIs are called. The first call to the
// checker's CalledOnValidSequence() method will re-bind the checker, and
// later calls will verify that the same task runner is used.
origin_sequence_checker_.DetachFromSequence();
}
Timer::Timer(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task,
bool is_repeating)
: Timer(posted_from, delay, user_task, is_repeating, nullptr) {}
Timer::Timer(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task,
bool is_repeating,
TickClock* tick_clock)
: scheduled_task_(nullptr),
posted_from_(posted_from),
delay_(delay),
user_task_(user_task),
is_repeating_(is_repeating),
retain_user_task_(true),
tick_clock_(tick_clock),
is_running_(false) {
// See comment in other constructor.
origin_sequence_checker_.DetachFromSequence();
}
Timer::~Timer() {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
AbandonAndStop();
}
bool Timer::IsRunning() const {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
return is_running_;
}
TimeDelta Timer::GetCurrentDelay() const {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
return delay_;
}
void Timer::SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner) {
// Do not allow changing the task runner when the Timer is running.
// Don't check for |origin_sequence_checker_.CalledOnValidSequence()| here to
// allow the use case of constructing the Timer and immediatetly invoking
// SetTaskRunner() before starting it (CalledOnValidSequence() would undo the
// DetachFromSequence() from the constructor). The |!is_running| check kind of
// verifies the same thing (and TSAN should catch callers that do it wrong but
// somehow evade all debug checks).
DCHECK(!is_running_);
task_runner_.swap(task_runner);
}
void Timer::Start(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task) {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
posted_from_ = posted_from;
delay_ = delay;
user_task_ = user_task;
Reset();
}
void Timer::Stop() {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
is_running_ = false;
// It's safe to destroy or restart Timer on another sequence after Stop().
origin_sequence_checker_.DetachFromSequence();
if (!retain_user_task_)
user_task_.Reset();
// No more member accesses here: |this| could be deleted after freeing
// |user_task_|.
}
void Timer::Reset() {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
DCHECK(!user_task_.is_null());
// If there's no pending task, start one up and return.
if (!scheduled_task_) {
PostNewScheduledTask(delay_);
return;
}
// Set the new |desired_run_time_|.
if (delay_ > TimeDelta::FromMicroseconds(0))
desired_run_time_ = Now() + delay_;
else
desired_run_time_ = TimeTicks();
// We can use the existing scheduled task if it arrives before the new
// |desired_run_time_|.
if (desired_run_time_ >= scheduled_run_time_) {
is_running_ = true;
return;
}
// We can't reuse the |scheduled_task_|, so abandon it and post a new one.
AbandonScheduledTask();
PostNewScheduledTask(delay_);
}
TimeTicks Timer::Now() const {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
return tick_clock_ ? tick_clock_->NowTicks() : TimeTicks::Now();
}
void Timer::PostNewScheduledTask(TimeDelta delay) {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
DCHECK(!scheduled_task_);
is_running_ = true;
scheduled_task_ = new BaseTimerTaskInternal(this);
if (delay > TimeDelta::FromMicroseconds(0)) {
// TODO(gab): Posting BaseTimerTaskInternal::Run to another sequence makes
// this code racy. https://crbug.com/587199
GetTaskRunner()->PostDelayedTask(
posted_from_,
base::BindOnce(&BaseTimerTaskInternal::Run,
base::Owned(scheduled_task_)),
delay);
scheduled_run_time_ = desired_run_time_ = Now() + delay;
} else {
GetTaskRunner()->PostTask(posted_from_,
base::BindOnce(&BaseTimerTaskInternal::Run,
base::Owned(scheduled_task_)));
scheduled_run_time_ = desired_run_time_ = TimeTicks();
}
}
scoped_refptr<SequencedTaskRunner> Timer::GetTaskRunner() {
return task_runner_.get() ? task_runner_ : SequencedTaskRunnerHandle::Get();
}
void Timer::AbandonScheduledTask() {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask() -> Stop(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
if (scheduled_task_) {
scheduled_task_->Abandon();
scheduled_task_ = nullptr;
}
}
void Timer::RunScheduledTask() {
// TODO(gab): Enable this when it's no longer called racily:
// https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
// Task may have been disabled.
if (!is_running_)
return;
// First check if we need to delay the task because of a new target time.
if (desired_run_time_ > scheduled_run_time_) {
// Now() can be expensive, so only call it if we know the user has changed
// the |desired_run_time_|.
TimeTicks now = Now();
// Task runner may have called us late anyway, so only post a continuation
// task if the |desired_run_time_| is in the future.
if (desired_run_time_ > now) {
// Post a new task to span the remaining time.
PostNewScheduledTask(desired_run_time_ - now);
return;
}
}
// Make a local copy of the task to run. The Stop method will reset the
// |user_task_| member if |retain_user_task_| is false.
base::Closure task = user_task_;
if (is_repeating_)
PostNewScheduledTask(delay_);
else
Stop();
task.Run();
// No more member accesses here: |this| could be deleted at this point.
}
} // namespace base

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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// OneShotTimer and RepeatingTimer provide a simple timer API. As the names
// suggest, OneShotTimer calls you back once after a time delay expires.
// RepeatingTimer on the other hand calls you back periodically with the
// prescribed time interval.
//
// OneShotTimer and RepeatingTimer both cancel the timer when they go out of
// scope, which makes it easy to ensure that you do not get called when your
// object has gone out of scope. Just instantiate a OneShotTimer or
// RepeatingTimer as a member variable of the class for which you wish to
// receive timer events.
//
// Sample RepeatingTimer usage:
//
// class MyClass {
// public:
// void StartDoingStuff() {
// timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
// this, &MyClass::DoStuff);
// }
// void StopDoingStuff() {
// timer_.Stop();
// }
// private:
// void DoStuff() {
// // This method is called every second to do stuff.
// ...
// }
// base::RepeatingTimer timer_;
// };
//
// Both OneShotTimer and RepeatingTimer also support a Reset method, which
// allows you to easily defer the timer event until the timer delay passes once
// again. So, in the above example, if 0.5 seconds have already passed,
// calling Reset on |timer_| would postpone DoStuff by another 1 second. In
// other words, Reset is shorthand for calling Stop and then Start again with
// the same arguments.
//
// These APIs are not thread safe. All methods must be called from the same
// sequence (not necessarily the construction sequence), except for the
// destructor and SetTaskRunner().
// - The destructor may be called from any sequence when the timer is not
// running and there is no scheduled task active, i.e. when Start() has never
// been called or after AbandonAndStop() has been called.
// - SetTaskRunner() may be called from any sequence when the timer is not
// running, i.e. when Start() has never been called or Stop() has been called
// since the last Start().
//
// By default, the scheduled tasks will be run on the same sequence that the
// Timer was *started on*, but this can be changed *prior* to Start() via
// SetTaskRunner().
#ifndef BASE_TIMER_TIMER_H_
#define BASE_TIMER_TIMER_H_
// IMPORTANT: If you change timer code, make sure that all tests (including
// disabled ones) from timer_unittests.cc pass locally. Some are disabled
// because they're flaky on the buildbot, but when you run them locally you
// should be able to tell the difference.
#include <memory>
#include "base/base_export.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/callback.h"
#include "base/location.h"
#include "base/macros.h"
#include "base/sequence_checker_impl.h"
#include "base/sequenced_task_runner.h"
#include "base/time/time.h"
namespace base {
class BaseTimerTaskInternal;
class TickClock;
// TODO(gab): Removing this fwd-decl causes IWYU failures in other headers,
// remove it in a follow- up CL.
class SingleThreadTaskRunner;
//-----------------------------------------------------------------------------
// This class wraps TaskRunner::PostDelayedTask to manage delayed and repeating
// tasks. See meta comment above for thread-safety requirements.
//
class BASE_EXPORT Timer {
public:
// Construct a timer in repeating or one-shot mode. Start must be called later
// to set task info. |retain_user_task| determines whether the user_task is
// retained or reset when it runs or stops. If |tick_clock| is provided, it is
// used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
Timer(bool retain_user_task, bool is_repeating);
Timer(bool retain_user_task, bool is_repeating, TickClock* tick_clock);
// Construct a timer with retained task info. If |tick_clock| is provided, it
// is used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
Timer(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task,
bool is_repeating);
Timer(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task,
bool is_repeating,
TickClock* tick_clock);
virtual ~Timer();
// Returns true if the timer is running (i.e., not stopped).
virtual bool IsRunning() const;
// Returns the current delay for this timer.
virtual TimeDelta GetCurrentDelay() const;
// Set the task runner on which the task should be scheduled. This method can
// only be called before any tasks have been scheduled. If |task_runner| runs
// tasks on a different sequence than the sequence owning this Timer,
// |user_task_| will be posted to it when the Timer fires (note that this
// means |user_task_| can run after ~Timer() and should support that).
void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner);
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call the given |user_task|.
virtual void Start(const Location& posted_from,
TimeDelta delay,
const base::Closure& user_task);
// Call this method to stop and cancel the timer. It is a no-op if the timer
// is not running.
virtual void Stop();
// Stop running task (if any) and abandon scheduled task (if any).
void AbandonAndStop() {
AbandonScheduledTask();
Stop();
// No more member accesses here: |this| could be deleted at this point.
}
// Call this method to reset the timer delay. The |user_task_| must be set. If
// the timer is not running, this will start it by posting a task.
virtual void Reset();
const base::Closure& user_task() const { return user_task_; }
const TimeTicks& desired_run_time() const { return desired_run_time_; }
protected:
// Returns the current tick count.
TimeTicks Now() const;
void set_user_task(const Closure& task) { user_task_ = task; }
void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
void set_is_running(bool running) { is_running_ = running; }
const Location& posted_from() const { return posted_from_; }
bool retain_user_task() const { return retain_user_task_; }
bool is_repeating() const { return is_repeating_; }
bool is_running() const { return is_running_; }
private:
friend class BaseTimerTaskInternal;
// Allocates a new |scheduled_task_| and posts it on the current sequence with
// the given |delay|. |scheduled_task_| must be null. |scheduled_run_time_|
// and |desired_run_time_| are reset to Now() + delay.
void PostNewScheduledTask(TimeDelta delay);
// Returns the task runner on which the task should be scheduled. If the
// corresponding |task_runner_| field is null, the task runner for the current
// sequence is returned.
scoped_refptr<SequencedTaskRunner> GetTaskRunner();
// Disable |scheduled_task_| and abandon it so that it no longer refers back
// to this object.
void AbandonScheduledTask();
// Called by BaseTimerTaskInternal when the delayed task fires.
void RunScheduledTask();
// When non-null, the |scheduled_task_| was posted to call RunScheduledTask()
// at |scheduled_run_time_|.
BaseTimerTaskInternal* scheduled_task_;
// The task runner on which the task should be scheduled. If it is null, the
// task runner for the current sequence will be used.
scoped_refptr<SequencedTaskRunner> task_runner_;
// Location in user code.
Location posted_from_;
// Delay requested by user.
TimeDelta delay_;
// |user_task_| is what the user wants to be run at |desired_run_time_|.
base::Closure user_task_;
// The time at which |scheduled_task_| is expected to fire. This time can be a
// "zero" TimeTicks if the task must be run immediately.
TimeTicks scheduled_run_time_;
// The desired run time of |user_task_|. The user may update this at any time,
// even if their previous request has not run yet. If |desired_run_time_| is
// greater than |scheduled_run_time_|, a continuation task will be posted to
// wait for the remaining time. This allows us to reuse the pending task so as
// not to flood the delayed queues with orphaned tasks when the user code
// excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
// if the task must be run immediately.
TimeTicks desired_run_time_;
// Timer isn't thread-safe and must only be used on its origin sequence
// (sequence on which it was started). Once fully Stop()'ed it may be
// destroyed or restarted on another sequence.
SequenceChecker origin_sequence_checker_;
// Repeating timers automatically post the task again before calling the task
// callback.
const bool is_repeating_;
// If true, hold on to the |user_task_| closure object for reuse.
const bool retain_user_task_;
// The tick clock used to calculate the run time for scheduled tasks.
TickClock* const tick_clock_;
// If true, |user_task_| is scheduled to run sometime in the future.
bool is_running_;
DISALLOW_COPY_AND_ASSIGN(Timer);
};
//-----------------------------------------------------------------------------
// This class is an implementation detail of OneShotTimer and RepeatingTimer.
// Please do not use this class directly.
class BaseTimerMethodPointer : public Timer {
public:
// This is here to work around the fact that Timer::Start is "hidden" by the
// Start definition below, rather than being overloaded.
// TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
// and convert callers to use the base::Closure version in Timer::Start,
// see bug 148832.
using Timer::Start;
enum RepeatMode { ONE_SHOT, REPEATING };
BaseTimerMethodPointer(RepeatMode mode, TickClock* tick_clock)
: Timer(mode == REPEATING, mode == REPEATING, tick_clock) {}
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call a task formed from
// |reviewer->*method|.
template <class Receiver>
void Start(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)()) {
Timer::Start(posted_from, delay,
base::Bind(method, base::Unretained(receiver)));
}
};
//-----------------------------------------------------------------------------
// A simple, one-shot timer. See usage notes at the top of the file.
class OneShotTimer : public BaseTimerMethodPointer {
public:
OneShotTimer() : OneShotTimer(nullptr) {}
explicit OneShotTimer(TickClock* tick_clock)
: BaseTimerMethodPointer(ONE_SHOT, tick_clock) {}
};
//-----------------------------------------------------------------------------
// A simple, repeating timer. See usage notes at the top of the file.
class RepeatingTimer : public BaseTimerMethodPointer {
public:
RepeatingTimer() : RepeatingTimer(nullptr) {}
explicit RepeatingTimer(TickClock* tick_clock)
: BaseTimerMethodPointer(REPEATING, tick_clock) {}
};
//-----------------------------------------------------------------------------
// A Delay timer is like The Button from Lost. Once started, you have to keep
// calling Reset otherwise it will call the given method on the sequence it was
// initially Reset() from.
//
// Once created, it is inactive until Reset is called. Once |delay| seconds have
// passed since the last call to Reset, the callback is made. Once the callback
// has been made, it's inactive until Reset is called again.
//
// If destroyed, the timeout is canceled and will not occur even if already
// inflight.
class DelayTimer : protected Timer {
public:
template <class Receiver>
DelayTimer(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)())
: DelayTimer(posted_from, delay, receiver, method, nullptr) {}
template <class Receiver>
DelayTimer(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)(),
TickClock* tick_clock)
: Timer(posted_from,
delay,
base::Bind(method, base::Unretained(receiver)),
false,
tick_clock) {}
using Timer::Reset;
};
} // namespace base
#endif // BASE_TIMER_TIMER_H_