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https://github.com/klzgrad/naiveproxy.git
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Import chromium-63.0.3239.132
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212
gpu/command_buffer/service/BUILD.gn
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212
gpu/command_buffer/service/BUILD.gn
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# Copyright 2014 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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import("//build/config/ui.gni")
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import("//third_party/protobuf/proto_library.gni")
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group("service") {
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if (is_component_build) {
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public_deps = [
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"//gpu",
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]
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} else {
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public_deps = [
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":service_sources",
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]
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}
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}
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if (is_component_build) {
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link_target_type = "source_set"
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} else {
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link_target_type = "static_library"
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}
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target(link_target_type, "service_sources") {
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# External code should depend on this via //gpu/command_buffer/service above
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# rather than depending on this directly or the component build will break.
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visibility = [ "//gpu/*" ]
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sources = [
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"async_api_interface.h",
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"buffer_manager.cc",
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"buffer_manager.h",
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"client_service_map.h",
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"command_buffer_direct.cc",
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"command_buffer_direct.h",
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"command_buffer_service.cc",
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"command_buffer_service.h",
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"common_decoder.cc",
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"common_decoder.h",
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"context_group.cc",
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"context_group.h",
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"context_state.cc",
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"context_state.h",
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"context_state_autogen.h",
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"context_state_impl_autogen.h",
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"create_gr_gl_interface.cc",
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"create_gr_gl_interface.h",
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"error_state.cc",
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"error_state.h",
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"feature_info.cc",
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"feature_info.h",
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"framebuffer_completeness_cache.cc",
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"framebuffer_completeness_cache.h",
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"framebuffer_manager.cc",
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"framebuffer_manager.h",
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"gl_context_virtual.cc",
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"gl_context_virtual.h",
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"gl_state_restorer_impl.cc",
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"gl_state_restorer_impl.h",
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"gl_utils.cc",
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"gl_utils.h",
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"gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc",
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"gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h",
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"gles2_cmd_clear_framebuffer.cc",
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"gles2_cmd_clear_framebuffer.h",
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"gles2_cmd_copy_tex_image.cc",
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"gles2_cmd_copy_tex_image.h",
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"gles2_cmd_copy_texture_chromium.cc",
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"gles2_cmd_copy_texture_chromium.h",
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"gles2_cmd_decoder.cc",
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"gles2_cmd_decoder.h",
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"gles2_cmd_decoder_autogen.h",
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"gles2_cmd_decoder_passthrough.cc",
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"gles2_cmd_decoder_passthrough.h",
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"gles2_cmd_decoder_passthrough_doer_prototypes.h",
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"gles2_cmd_decoder_passthrough_doers.cc",
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"gles2_cmd_decoder_passthrough_handlers.cc",
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"gles2_cmd_decoder_passthrough_handlers_autogen.cc",
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"gles2_cmd_srgb_converter.cc",
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"gles2_cmd_srgb_converter.h",
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"gles2_cmd_validation.cc",
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"gles2_cmd_validation.h",
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"gles2_cmd_validation_autogen.h",
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"gles2_cmd_validation_implementation_autogen.h",
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"gpu_preferences.cc",
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"gpu_preferences.h",
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"gpu_state_tracer.cc",
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"gpu_state_tracer.h",
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"gpu_switches.cc",
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"gpu_switches.h",
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"gpu_tracer.cc",
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"gpu_tracer.h",
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"id_manager.cc",
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"id_manager.h",
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"image_factory.cc",
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"image_factory.h",
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"image_manager.cc",
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"image_manager.h",
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"indexed_buffer_binding_host.cc",
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"indexed_buffer_binding_host.h",
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"logger.cc",
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"logger.h",
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"mailbox_manager.cc",
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"mailbox_manager.h",
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"mailbox_manager_impl.cc",
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"mailbox_manager_impl.h",
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"mailbox_manager_sync.cc",
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"mailbox_manager_sync.h",
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"memory_program_cache.cc",
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"memory_program_cache.h",
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"passthrough_program_cache.cc",
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"passthrough_program_cache.h",
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"path_manager.cc",
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"path_manager.h",
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"preemption_flag.h",
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"program_cache.cc",
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"program_cache.h",
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"program_manager.cc",
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"program_manager.h",
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"query_manager.cc",
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"query_manager.h",
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"renderbuffer_manager.cc",
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"renderbuffer_manager.h",
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"sampler_manager.cc",
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"sampler_manager.h",
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"scheduler.cc",
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"scheduler.h",
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"sequence_id.h",
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"service_discardable_manager.cc",
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"service_discardable_manager.h",
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"service_utils.cc",
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"service_utils.h",
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"shader_manager.cc",
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"shader_manager.h",
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"shader_translator.cc",
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"shader_translator.h",
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"shader_translator_cache.cc",
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"shader_translator_cache.h",
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"sync_point_manager.cc",
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"sync_point_manager.h",
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"texture_definition.cc",
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"texture_definition.h",
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"texture_manager.cc",
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"texture_manager.h",
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"transfer_buffer_manager.cc",
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"transfer_buffer_manager.h",
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"transform_feedback_manager.cc",
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"transform_feedback_manager.h",
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"vertex_array_manager.cc",
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"vertex_array_manager.h",
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"vertex_attrib_manager.cc",
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"vertex_attrib_manager.h",
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]
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configs += [
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"//build/config:precompiled_headers",
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"//gpu:gpu_implementation",
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"//third_party/khronos:khronos_headers",
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]
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# Prefer mesa GL headers to system headers, which cause problems on Win.
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include_dirs = [ "//third_party/mesa/src/include" ]
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public_deps = [
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"//gpu/command_buffer/common:common_sources",
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]
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deps = [
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":disk_cache_proto",
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"//base",
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"//base/third_party/dynamic_annotations",
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"//cc/paint",
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"//crypto",
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"//gpu/command_buffer/client:client_sources",
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"//gpu/command_buffer/common:gles2_utils",
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"//gpu/config:config_sources",
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"//gpu/ipc/common:surface_handle_type",
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"//media:media_features",
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"//third_party/angle:angle_image_util",
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"//third_party/angle:commit_id",
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"//third_party/angle:translator",
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"//third_party/protobuf:protobuf_lite",
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"//third_party/re2",
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"//third_party/smhasher:cityhash",
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"//third_party/zlib",
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"//ui/gfx",
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"//ui/gfx/geometry",
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"//ui/gfx/ipc/color",
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"//ui/gl",
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"//ui/gl/init",
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]
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if (is_mac) {
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# Required by gles2_cmd_decoder.cc on Mac.
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libs = [
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"IOSurface.framework",
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"OpenGL.framework",
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]
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}
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if (is_android && !is_debug) {
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# On Android optimize more since this component can be a bottleneck.
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configs -= [ "//build/config/compiler:default_optimization" ]
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configs += [ "//build/config/compiler:optimize_max" ]
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}
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}
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proto_library("disk_cache_proto") {
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sources = [
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"disk_cache_proto.proto",
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]
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}
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