Anuken
4dcadcf3cf
Merge branch 'master' of https://github.com/Anuken/Mindustry into v9
...
# Conflicts:
# gradle.properties
2026-09-20 17:28:10 -04:00
Anuken
acf891e419
Mod matching release WIP
2026-09-16 15:40:41 -04:00
Anuken
867dd29ba8
Merge branch 'master' of https://github.com/Anuken/Mindustry into v9
...
# Conflicts:
# core/assets/bundles/bundle_es.properties
# core/assets/bundles/bundle_it.properties
# core/src/mindustry/game/MapObjectives.java
# core/src/mindustry/logic/LExecutor.java
# core/src/mindustry/world/blocks/payloads/PayloadMassDriver.java
# gradle.properties
# tests/src/test/java/ApplicationTests.java
2026-09-09 17:51:03 -04:00
EggleEgg
b3e8aa9294
more or less. Still missing engines
...
done I think?
applied revisions from jason
okay should be enough fallbacks
better team getter
dont use multiple configs under saveConfig, the game does not like that
Minor tweaks to DPS dummy
2026-09-01 19:53:26 -04:00
Anuken
0d8eaa1a1f
Merge remote-tracking branch 'origin/master' into v9
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# Conflicts:
# core/src/mindustry/mod/DataImagePacker.java
2026-08-19 10:39:37 +02:00
Anuken
abebad2f5f
Fixed #12495
2026-08-18 11:00:55 +02:00
Anuken
e7c4e44530
Merge branch 'master' of https://github.com/Anuken/Mindustry into v9
...
# Conflicts:
# core/src/mindustry/mod/DataImagePacker.java
# gradle.properties
2026-08-06 21:54:58 -04:00
Anuken
5a9603cf48
Do not update units when in editor
2026-08-06 18:08:33 -04:00
Anuken
8fad301da8
Jval migration made functional
2026-08-01 22:53:46 -04:00
Anuken
6b416f7187
Moved unit updating to separate performance counter
2026-06-27 10:20:22 -04:00
Anuken
d925a0a1b2
Moved entity updates into separate methods
2026-06-22 15:57:34 -04:00
Anuken
760440fd24
Fixed annotation processor warnings
2026-06-15 11:27:18 -04:00
Anuken
178cd16010
Optimizations that don't even belong in this branch
2026-06-08 23:47:46 -04:00
Anuken
67c9b2d276
WIP data patch asset system
2026-05-29 17:07:52 -04:00
Anuken
6a1f6c295b
Finally removed the deprecated unit ammo system
2026-04-29 21:41:59 -04:00
Anuken
f0a472359e
Fixed #12000
2026-04-26 17:09:47 -04:00
Anuken
d095d526b2
More conservative max read network plans
2026-04-23 19:46:31 -04:00
Anuken
d0f070717f
Sync block inventories when opened / WorldLabel parent
2026-03-31 20:29:38 -04:00
Anuken
53865d09fa
Some more netcode fixes
2026-03-23 15:35:21 -04:00
Anuken
ef430040b3
Added location ping button
2026-03-20 18:52:14 -04:00
Anuken
31301a7c34
Player JSON revision
2026-02-08 22:29:32 -05:00
Redstonneur1256
47d28c0d20
Logic sensor ( #10795 )
...
* Add `selectedBlock` logic sensor
* Add `buildX`/`buildY`/`building` logic sensors
* Change `building` from boolean to the building
* `breaking`
* Make `breaking`/`building` more consistent
* Allow blocks/content to be null
* Change `selectedBlock` from air to null
* Change `selectedBlock` from air to null
* Make `selectedBlock` SyncLocal
* Add `selectedRotation`
2026-02-07 20:52:33 -05:00
Anuken
f53abd0b3d
More sound effects
2025-12-09 00:22:48 -05:00
Anuken
cae67b7897
New unit death, wreck and creation noises
2025-12-08 19:30:09 -05:00
Anuken
b7dbe54d76
Merging changes from private branch
2025-04-04 11:47:35 -04:00
buthed010203
62fb4cc2b8
Change misleading comments ( #6632 )
...
* Change misleading comments
The previous javadoc were more confusing than anything. I think this is better? Still dislike the naming of the targets() method considering those are the senders and not the receivers but oh well
* Remove wrong docs
2025-02-06 13:40:14 -05:00
Anuken
9c8429deae
Bundle entry for frontier submission
2024-10-09 23:08:04 -04:00
Anuken
295573142f
Removing Nulls.unit
2024-07-10 16:40:32 -04:00
Anuken
b4b6b9fa44
World processor list in editor
2024-05-24 21:46:15 -04:00
Anuken
8eb6a1068b
Struct bool setter fix
2024-04-15 16:31:07 -04:00
Anuken
276245bf3c
Commands are now content
2023-09-23 17:10:19 -04:00
Anuken
f698d4dd37
Clamp mobile view
2023-09-13 23:43:16 -04:00
Anuken
f00209ece7
Networking fix
2023-06-11 13:48:29 -04:00
Anuken
b6f5d424da
Select command from reconstructor / Units save command when controlled
2023-05-30 20:08:48 -04:00
Anuken
e92d5d2d2d
Fixed #8165
2023-01-12 14:42:42 -05:00
Anuken
0dc2dc9b08
Fixed crash with modded unit classes
2023-01-12 09:35:48 -05:00
Zelaux
2c103c157a
Fixed boolean setters for Structs ( #8041 )
2023-01-07 11:44:08 -05:00
buthed010203
a5fd29e56d
Fix crash when toString returns null value ( #8067 )
...
* Fix crash when toString returns null value
* Return a string from NullUnit toString
* Begone redundancy
* Unwrap before null check to ensure non-nullability
2023-01-07 11:28:01 -05:00
Anuken
243c50be02
Faster entity removal
2022-12-14 16:58:58 -05:00
Anuken
6566bf9dd5
How
2022-10-26 15:52:51 -04:00
Skat
9e9ef56fdc
Exclude player caller from packet's fields ( #7368 )
2022-08-15 07:25:12 -04:00
Anuken
4ba5be8d31
Misc improvements / Latum death unit spawning
2022-06-23 13:16:25 -04:00
Anuken
389cace4c7
Fixed #6897
2022-06-08 10:39:09 -04:00
Anuken
3dd17474c5
Fixed OpenGL vertex arrays / Fixed bullet shrink crop
2022-05-10 13:12:12 -04:00
Anuken
f7e74bdbfc
Fixed annotations
2022-05-10 00:14:33 -04:00
Anuken
429e07adec
More units renamed
2022-05-05 13:39:14 -04:00
Anuken
25208d0797
Hover unit stuff
2022-04-30 23:00:35 -04:00
Anuken
9a05b36478
Minor bullet despawn fix
2022-04-23 09:26:52 -04:00
Anuken
f4e5fdea96
a
2022-03-28 15:17:49 -04:00
Anuken
9a8c557a42
dumb
2022-03-27 22:39:45 -04:00