From fb724514f3723b68085ca48d152cb3247c95b72c Mon Sep 17 00:00:00 2001 From: Anuken Date: Mon, 29 Apr 2019 11:27:15 -0400 Subject: [PATCH] Fixed portrait custom game dialog --- core/src/io/anuke/mindustry/editor/EditorTile.java | 2 +- core/src/io/anuke/mindustry/entities/traits/Entity.java | 9 +++------ .../io/anuke/mindustry/ui/dialogs/CustomGameDialog.java | 3 ++- server/src/io/anuke/mindustry/server/ServerControl.java | 2 +- 4 files changed, 7 insertions(+), 9 deletions(-) diff --git a/core/src/io/anuke/mindustry/editor/EditorTile.java b/core/src/io/anuke/mindustry/editor/EditorTile.java index 839466eaa6..1af8d2ffe8 100644 --- a/core/src/io/anuke/mindustry/editor/EditorTile.java +++ b/core/src/io/anuke/mindustry/editor/EditorTile.java @@ -36,7 +36,7 @@ public class EditorTile extends Tile{ Block ore = overlay(); if(previous == type && ore == Blocks.air) return; super.setFloor(type); - //ore may get nullified so make sure to save editrs + //ore may get nullified so make sure to save edits if(overlay() != ore){ op(TileOp.get(x, y, (byte)OpType.ore.ordinal(), ore.id, overlay().id)); } diff --git a/core/src/io/anuke/mindustry/entities/traits/Entity.java b/core/src/io/anuke/mindustry/entities/traits/Entity.java index a98257cf77..2de8e0e013 100644 --- a/core/src/io/anuke/mindustry/entities/traits/Entity.java +++ b/core/src/io/anuke/mindustry/entities/traits/Entity.java @@ -8,14 +8,11 @@ public interface Entity extends MoveTrait{ void resetID(int id); - default void update(){ - } + default void update(){} - default void removed(){ - } + default void removed(){} - default void added(){ - } + default void added(){} EntityGroup targetGroup(); diff --git a/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java index 06edc28521..e7c6829cb0 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/CustomGameDialog.java @@ -9,6 +9,7 @@ import io.anuke.arc.scene.ui.ImageButton; import io.anuke.arc.scene.ui.ScrollPane; import io.anuke.arc.scene.ui.TextButton; import io.anuke.arc.scene.ui.layout.Table; +import io.anuke.arc.scene.utils.UIUtils; import io.anuke.arc.util.Align; import io.anuke.arc.util.Scaling; import io.anuke.mindustry.game.Difficulty; @@ -43,7 +44,7 @@ public class CustomGameDialog extends FloatingDialog{ ScrollPane pane = new ScrollPane(maps); pane.setFadeScrollBars(false); - int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4); + int maxwidth = (UIUtils.portrait() ? 2 : 4); Table selmode = new Table(); ButtonGroup group = new ButtonGroup<>(); diff --git a/server/src/io/anuke/mindustry/server/ServerControl.java b/server/src/io/anuke/mindustry/server/ServerControl.java index 91d5211133..5dcd013dac 100644 --- a/server/src/io/anuke/mindustry/server/ServerControl.java +++ b/server/src/io/anuke/mindustry/server/ServerControl.java @@ -100,7 +100,7 @@ public class ServerControl implements ApplicationListener{ if(args.length > 0){ commands = Strings.join(" ", args).split(","); - info("&lmFound {0} command-line arguments to parse. {1}", commands.length); + info("&lmFound {0} command-line arguments to parse.", commands.length); } for(String s : commands){