diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 8f22aab6cd..6e0a662482 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -800,7 +800,7 @@ setting.logichints.name = Logic Hints setting.flow.name = Display Resource Flow Rate setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Auto-Pause Building -setting.modcrashdisable = Disable Mods On Startup Crash +setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animated Surfaces setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[lightgray] (requires restart)[] diff --git a/fastlane/metadata/android/en-US/changelogs/29821.txt b/fastlane/metadata/android/en-US/changelogs/29821.txt new file mode 100644 index 0000000000..eab2c7b50d --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/29821.txt @@ -0,0 +1,7 @@ +[This is a truncated changelog, see Github for full notes] +This is a minor update that reduces building splash damage for certain projectiles and fixes various mods issues. +While build 125 servers should be compatible with 125.1 clients, updating is still recommended. + +- Fixed player health bar glitching out at negative health +- Fixed large power nodes sometimes not connecting to placed blocks +- Made unit payloads draw with correct cell colors