diff --git a/core/assets-raw/sprites/blocks/environment/rhyolite-wall-large.png b/core/assets-raw/sprites/blocks/environment/rhyolite-wall-large.png index d8c6164d73..28f43f1ff7 100644 Binary files a/core/assets-raw/sprites/blocks/environment/rhyolite-wall-large.png and b/core/assets-raw/sprites/blocks/environment/rhyolite-wall-large.png differ diff --git a/core/assets-raw/sprites/blocks/environment/rhyolite-wall1.png b/core/assets-raw/sprites/blocks/environment/rhyolite-wall1.png index effb2bbad3..e49b98179f 100644 Binary files a/core/assets-raw/sprites/blocks/environment/rhyolite-wall1.png and b/core/assets-raw/sprites/blocks/environment/rhyolite-wall1.png differ diff --git a/core/assets-raw/sprites/blocks/environment/rhyolite-wall2.png b/core/assets-raw/sprites/blocks/environment/rhyolite-wall2.png index ed7119e655..f0a9abf12b 100644 Binary files a/core/assets-raw/sprites/blocks/environment/rhyolite-wall2.png and b/core/assets-raw/sprites/blocks/environment/rhyolite-wall2.png differ diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index c97826959e..48783427d7 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -2509,6 +2509,7 @@ public class Blocks{ itemCapacity = 8000; size = 4; thrusterLength = 34/4f; + armor = 5f; unitCapModifier = 8; researchCostMultiplier = 0.07f; @@ -2523,6 +2524,7 @@ public class Blocks{ itemCapacity = 11000; size = 5; thrusterLength = 40/4f; + armor = 10f; unitCapModifier = 16; researchCostMultiplier = 0.11f; @@ -2537,6 +2539,7 @@ public class Blocks{ itemCapacity = 16000; size = 6; thrusterLength = 48/4f; + armor = 15f; unitCapModifier = 24; researchCostMultiplier = 0.11f; diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index f424462a7e..2e2a450af5 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -2453,7 +2453,7 @@ public class UnitTypes{ heatColor = Color.valueOf("f9350f"); cooldownTime = 80f; - bullet = new BasicBulletType(8f, 100){{ + bullet = new BasicBulletType(8f, 110){{ sprite = "missile-large"; width = 9.5f; height = 15f; @@ -2484,7 +2484,7 @@ public class UnitTypes{ rotate = true; rotateSpeed = 2f; - bullet = new BasicBulletType(4.5f, 14){{ + bullet = new BasicBulletType(4.5f, 20){{ width = 6.5f; height = 11f; shootEffect = Fx.sparkShoot;