diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 374a0db480..f7d8643a3d 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -446,11 +446,11 @@ editor.rules = 规则 editor.generation = 生成 editor.objectives = 目标 editor.locales = 本地化语言包 -editor.worldprocessors = World Processors -editor.worldprocessors.editname = Edit Name -editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. -editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? -editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. +editor.worldprocessors = 世界处理器 +editor.worldprocessors.editname = 命名 +editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的\ue813 添加按钮。 +editor.worldprocessors.nospace = 没有足够空间放置世界处理器!\n您是否在地图上布满了建筑?为什么要这样做? +editor.worldprocessors.delete.confirm = 你确定要删除这个世界处理器吗?\n\n如果其周围有环境墙体,将由环境墙体取代。 editor.ingame = 游戏内编辑 editor.playtest = 游戏内测试 editor.publish.workshop = 上传到创意工坊 @@ -508,7 +508,7 @@ editor.default = [lightgray]<默认> details = 详情… edit = 编辑… variables = 变量 -logic.clear.confirm = Are you sure you want to clear all code from this processor? +logic.clear.confirm = 您确定要清除该处理器的所有代码吗? logic.globals = 内置变量 editor.name = 名称: editor.spawn = 生成单位 @@ -1287,17 +1287,18 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火 keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标 keybind.unit_stance_patrol.name = 单位姿态:巡逻 keybind.unit_stance_ram.name = 单位姿态:冲锋 -keybind.unit_command_move.name = Unit Command: Move -keybind.unit_command_repair.name = Unit Command: Repair -keybind.unit_command_rebuild.name = Unit Command: Rebuild -keybind.unit_command_assist.name = Unit Command: Assist -keybind.unit_command_mine.name = Unit Command: Mine -keybind.unit_command_boost.name = Unit Command: Boost -keybind.unit_command_load_units.name = Unit Command: Load Units -keybind.unit_command_load_blocks.name = Unit Command: Load Blocks -keybind.unit_command_unload_payload.name = Unit Command: Unload Payload -keybind.unit_command_enter_payload.name = Unit Command: Enter Payload +keybind.unit_command_move.name = 单位命令: 移动 +keybind.unit_command_repair.name = 单位命令: 修复 +keybind.unit_command_rebuild.name = 单位命令: 重建 +keybind.unit_command_assist.name = 单位命令: 协助 +keybind.unit_command_mine.name = 单位命令: 采矿 +keybind.unit_command_boost.name = 单位命令: 助推 +keybind.unit_command_load_units.name = 单位命令: 装载单位 +keybind.unit_command_load_blocks.name = 单位命令: 转载建筑 +keybind.unit_command_unload_payload.name = 单位命令: 卸载有效载荷 +keybind.unit_command_enter_payload.name = 单位命令: 进入入有效载荷 keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer + keybind.rebuild_select.name = 重建建筑 keybind.schematic_select.name = 框选建筑 keybind.schematic_menu.name = 蓝图目录 @@ -1373,12 +1374,13 @@ rules.disableworldprocessors = 禁用世界处理器 rules.schematic = 允许使用蓝图 rules.wavetimer = 波次计时器 rules.wavesending = 波次可跳波 -rules.allowedit = Allow Editing Rules -rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. +rules.allowedit = 允许编辑规则 +rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮在游戏中编辑规则。 rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. + rules.waves = 波次 -rules.airUseSpawns = Air units use spawn points +rules.airUseSpawns = 空军单位刷怪点 rules.attack = 进攻模式 rules.buildai = 基础建筑者 AI rules.buildaitier = 建筑者 AI 等级 @@ -1444,8 +1446,9 @@ rules.weather.frequency = 周期: rules.weather.always = 永久 rules.weather.duration = 时长: rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. -rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. -rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. +rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。 +rules.onlydepositcore.info = 阻止单位向除核心区以外的任何建筑物存放物品。 + content.item.name = 物品 content.liquid.name = 液体 @@ -1453,7 +1456,7 @@ content.unit.name = 单位 content.block.name = 建筑 content.status.name = 状态效果 content.sector.name = 战役区块 -content.team.name = 派系 +content.team.name = 队伍 wallore = (墙) @@ -2409,7 +2412,7 @@ lst.read = 从连接的内存读取数字 lst.write = 向连接的内存写入数字 lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示 lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. -lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" +lst.format = 用一个值替换文本缓冲区中的下一个占位符。\n如果占位符模式无效,则不会执行任何操作。\n占位模式: "{[accent]number 0-9[]}"\n示例:\n[accent]print "test {0}"\n格式 "示例" lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示 lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏 lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板 @@ -2639,7 +2642,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中 lenum.flag = 给单位赋予数字形式的标记 lenum.mine = 从某个位置采集矿物 lenum.build = 建造建筑 -lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. +lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。 lenum.within = 检查单位是否接近了某个位置 lenum.boost = 开始/停止助推 lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。