diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 74a5b5a647..e4927435ad 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 11fe873a51..15b8ba4b10 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Височината на дисплея в пиксел laccess.buffersize = Броят неизпълнени команди в графичния буфер на дисплея. laccess.operations = Количеството операции направено върху блок.\nЗа дисплеите, връща броят на drawflush операциите. laccess.maxunits = Максималният брой единици, който отбор може да има.\nМоже да бъде видяно само от ядрата. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Неизвестно lcategory.unknown.description = Некатегоризирани указания. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 19813d430c..cac3a168ae 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Alçària d’un bloc monitor en píxels. laccess.buffersize = Nombre d’ordres no processades a la cua de gràfics d’un monitor. laccess.operations = Nombre d’operacions realitzades al bloc.\nPer als monitors, retorna el nombre d’operacions «[accent]Draw Flush[]». laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Desconegut lcategory.unknown.description = Instruccions sense categoria. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index a35a3da9de..5d3c1c24fd 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Výška displeje v pixelech. laccess.buffersize = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje. laccess.operations = Počet operací provedených na bloku.\nU displejů vrací počet operací drawflush. laccess.maxunits = Maximální počet jednotek, které tým může mít.\nLze snímat pouze z jader. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Neznámé lcategory.unknown.description = Nezařazené instrukce. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index b64d6196f6..c626b4f27a 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 376ccec887..1e72b28835 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unbekannt lcategory.unknown.description = Unbekannte Anweisungen diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 0fae60d474..a358da10d5 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Alto de un bloque de pantalla, en pixeles. laccess.buffersize = Número de comandos sin ejecutar en el buffer gráfico de una pantalla. laccess.operations = Número de operaciones ejecutadas en el bloque.\nPara pantallas, retorna el número de operaciones drawflush. laccess.maxunits = Unidades máximas que un equipo puede tener.\nSolo puede ser obtenido de los núcleos. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Desconocido lcategory.unknown.description = Instrucciones no clasificadas. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 5a7d0a6973..be47a570e7 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index b490fb252d..88765f3924 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index f7a6d78d90..60212fa251 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Tuntematon lcategory.unknown.description = Luokittelemattomat ohjeet. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index e9a29a5fd6..cb52071fe6 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 5ef6462139..f41114fd8f 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Hauteur d'un bloc d'affichage en pixels. laccess.buffersize = Pour les messages : longueur du texte.\nPour les affichages : nombre de commandes graphiques en attente. laccess.operations = Nombre d'opérations effectuées sur le bloc.\nPour les affichages, renvoie le nombre d'opérations drawflush. laccess.maxunits = Nombre maximal d'unités qu'une équipe peut avoir.\nPeut uniquement être détecté depuis les noyaux. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Inconnu lcategory.unknown.description = Instructions sans catégorie. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 9f5af944db..fbd163cde5 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Egy kijelzőblokk magassága pixelben. laccess.buffersize = Üzenetek esetén: A tartalom hossza.\nKijelzők esetén: A feldolgozatlan grafikus parancsok száma. laccess.operations = A blokkon végrehajtott műveletek száma.\nKijelzők esetén a drawflush-műveletek számát adja vissza. laccess.maxunits = Egy csapat maximális egységeinek száma.\nCsak támaszpontokból érzékelhető. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Ismeretlen lcategory.unknown.description = Nem kategorizált utasítások. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 2f70492013..dc5d8c72d7 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Tinggi blok tampilan logika dalam piksel. laccess.buffersize = Untuk pesan: Panjang dari isi pesan.\nUntuk tampilan: Jumlah dari perintah grafis mentah. laccess.operations = Jumlah operasi yang dilakukan pada blok.\nUntuk tampilan, mengembalikan jumlah dari operasi drawflush. laccess.maxunits = Jumlah unit maksimum yang dapat dimiliki sebuah tim.\nHanya dapat dideteksi dari inti. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Tak Diketahui lcategory.unknown.description = Instruksi tanpa kategori. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index bac7433c02..f74d03cb3b 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Altezza del display in pixel. laccess.buffersize = Per i messaggi: lunghezza del testo. Per i display: numero di comandi grafici in coda. laccess.operations = Operazioni eseguite. Per i display, indica il numero di drawflush. laccess.maxunits = Numero massimo di unità consentite per la squadra (rilevabile solo dai nuclei). +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Sconosciuto lcategory.unknown.description = Istruzioni non categorizzate. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index c0e84209bd..abbb23666c 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = 表示ブロックの高さ(ピクセル単位) laccess.buffersize = ディスプレイのグラフィックバッファ内で未処理のコマンド数 laccess.operations = ブロックに対して実行された操作の数。\nディスプレイの場合、drawflush操作の数を返します laccess.maxunits = チームが持つことができる最大ユニット数。コアからのみ感知できます +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = 不明 lcategory.unknown.description = 未分類の指示です。 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 8202c4f067..5889df26a7 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이. laccess.buffersize = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수. laccess.operations = 블록에서 수행된 작업 수입니다.\n디스플레이의 경우, drawflush 작업 수를 반환합니다. laccess.maxunits = 팀이 보유할 수 있는 최대 유닛 수입니다.\n코어에서만 감지할 수 있습니다. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = 알 수 없음 lcategory.unknown.description = 분류되지 않은 설명 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index d7bdc05692..e3ebf60131 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 38223dcb9e..7e2a6d8675 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index fac843b29d..ac90d74a90 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 21c71a2812..b327c2fd45 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Wysokość bloku wyświetlacza w pikselach. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Liczba operacji wykonanych na bloku.\nDla wyświetlaczy zwraca liczbę operacji drawflush. laccess.maxunits = Maksymalna liczba jednostek, które może mieć drużyna.\nMożna odczytać tylko z rdzeni. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Inne lcategory.unknown.description = Niezkategoryzowane instrukcje. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index b91d56d91b..bc8a514cb6 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Altura de um bloco de monitor em pixels. laccess.buffersize = Número de comandos não processados no buffer gráfico de um display. laccess.operations = Número de operações realizadas no bloco.\nPara monitores, retorna o número de operações drawflush. laccess.maxunits = Unidades máximas que uma equipe pode ter.\nSó pode ser detectado de núcleos. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Desconhecido lcategory.unknown.description = Instruções não categorizadas. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index fab994e9a6..8e5f5b63b3 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Desconhecido lcategory.unknown.description = Instruções não categorizadas. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index f440937b0c..35949e53cc 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index b0169354ed..b75072c398 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Высота дисплея, в пикселях. laccess.buffersize = Количество необработанных команд в графическом буфере дисплея. laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций Вывод рисования/drawflush. laccess.maxunits = Максимальное количество единиц, которое может быть у команды.\nОпределяется с помощью ядер. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Неизвестно lcategory.unknown.description = Нет категории. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index c670b486c3..cfb33214f6 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Nepoznato lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 2f858978fd..28a8768d77 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 7a6d9d881e..e45bff8f20 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = ความสูงของบล็อกแสด laccess.buffersize = จำนวนคำสั่งที่ยังไม่ได้ประมวลผลในคิวการวาดของหน้าจอแสดงผล laccess.operations = จำนวนคำสั่งที่ปฏิบัติการกับบล็อกนี้\nสำหรับจอแสดงผล จะคืนค่าจำนวนปฎิบัติการ drawflush laccess.maxunits = จำนวนยูนิตสูงสุดที่ทีมจะสามารถมีได้\nตรวจสอบได้จากบล็อกแกนกลางเท่านั้น +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = ไม่ทราบ lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 038dce75d2..2d8b9cd437 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 3b60d25284..3d461d5fb1 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Ekran bloğunun piksel cinsinden yüksekliği. laccess.buffersize = Bir ekranın grafik arabelleğindeki işlenmemiş komut sayısı. laccess.operations = Blok üzerinde gerçekleştirilen işlem sayısı.\nEkranlar için drawflush işlem sayısını döndürür. laccess.maxunits = Bir takımın sahip olabileceği maksimum birim sayısı.\nSadece merkezlerden algılanabilir. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = ??? lcategory.unknown.description = Kategorize edilmemiş talimatlar diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index a8f90ce14a..b5c0b8e61a 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Висота дисплея в пікселях. laccess.buffersize = Для повідомлень — довжина вмісту.\nДля дисплеїв — кількість необроблених графічних команд. laccess.operations = Кількість операцій виконаних над блоком.\nПовертає кількість drawflush операцій для цього дисплея. laccess.maxunits = Максимальна кількість одиниць, яку може мати команда.\nЗчитується лише з ядер. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Невідома категорія lcategory.unknown.description = Команди без категорії. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 8b6b89f1b0..631f0ad1e2 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = Độ cao của một khối hiển thị tính bằng p laccess.buffersize = Với khối thông điệp: Độ dài của nội dung.\nVới khối hiển thị: Số lượng chỉ lệnh đồ họa chưa thực hiện. laccess.operations = Số thao tác thực hiện trên khối.\nVới khối hiển thị, trả về số thao tác drawflush. laccess.maxunits = Số lượng đơn vị tối đa mà một đội có thể có.\nChỉ có thể nhận được từ các lõi. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Không xác định lcategory.unknown.description = Chỉ lệnh không được phân loại. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 47e6cde600..eebafe26fc 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = 显示屏的高度(以像素为单位)。 laccess.buffersize = 显示器图形缓冲区中未处理的命令数。 laccess.operations = 方块执行操作的次数。\n对于显示屏,返回[accent]打印绘图[]调用次数。 laccess.maxunits = 队伍能拥有的最大单位数。\n只能从核心中读取。 +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = 未知 lcategory.unknown.description = 未分类的指令 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 99d4688806..e0a5d9c705 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2945,6 +2945,63 @@ laccess.displayheight = 顯示方塊的高度(像素)。 laccess.buffersize = 顯示器圖形緩衝區中尚未處理的指令數量。 laccess.operations = 對該方塊執行的操作次數。\n對於顯示器,回傳 drawflush 操作的次數。 laccess.maxunits = 一支隊伍可擁有的最大單位數量。\n只能從核心感應取得。 +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = 未知 lcategory.unknown.description = 未分類的指令。