From 9cc08ada22daf7c1ae3ec180d2d7321eaa46df11 Mon Sep 17 00:00:00 2001 From: Matthew Peng <54301439+MEEPofFaith@users.noreply.github.com> Date: Sat, 21 Aug 2021 08:33:20 -0700 Subject: [PATCH] Heal Targetting on Turrets (#5820) * Heal Targetting on Turrets * Just in case --- .../world/blocks/defense/turrets/Turret.java | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/core/src/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/mindustry/world/blocks/defense/turrets/Turret.java index 308746919e..d4d823c3a0 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/Turret.java @@ -16,6 +16,7 @@ import mindustry.core.*; import mindustry.entities.*; import mindustry.entities.Units.*; import mindustry.entities.bullet.*; +import mindustry.game.*; import mindustry.game.EventType.*; import mindustry.gen.*; import mindustry.graphics.*; @@ -64,6 +65,7 @@ public class Turret extends ReloadTurret{ public boolean accurateDelay = false; public boolean targetAir = true; public boolean targetGround = true; + public boolean targetHealing = false; //charging public float chargeTime = -1f; @@ -320,7 +322,11 @@ public class Turret extends ReloadTurret{ } protected boolean validateTarget(){ - return !Units.invalidateTarget(target, team, x, y) || isControlled() || logicControlled(); + return !Units.invalidateTarget(target, canHeal() ? Team.derelict : team, x, y) || isControlled() || logicControlled(); + } + + protected boolean canHeal(){ + return hasAmmo() && targetHealing && peekAmmo().collidesTeam && peekAmmo().healPercent > 0; } protected void findTarget(){ @@ -328,6 +334,10 @@ public class Turret extends ReloadTurret{ target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded(), unitSort); }else{ target = Units.bestTarget(team, x, y, range, e -> !e.dead() && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> true, unitSort); + + if(target == null && canHeal()){ + target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != self()); + } } }