diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index f3103a29cc..30086d23d9 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -2950,6 +2950,63 @@ laccess.displayheight = Height of a display block in pixels. laccess.buffersize = For messages: Length of the contents.\nFor displays: Number of unprocessed graphics commands. laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.maxunits = Maximum units that a team can have.\nCan only be sensed from cores. +laccess.totalitems = Total number of items contained. +laccess.firstitem = First item contained, or null if empty. +laccess.totalliquids = Total amount of liquid contained. +laccess.totalpower = For blocks with a buffered power store, the amount of power stored; for other blocks, buffer fullness from 0 to 1. +laccess.itemcapacity = Maximum number of items this building can hold. +laccess.liquidcapacity = Maximum amount of liquid this building can hold. +laccess.powercapacity = Maximum amount of power this building can store. +laccess.powernetstored = Total power stored in the connected power grid. +laccess.powernetcapacity = Total power storage capacity of the connected power grid. +laccess.powernetin = Power entering the connected power grid, per second. +laccess.powernetout = Power leaving the connected power grid, per second. +laccess.ammo = Current ammo count of a turret. +laccess.ammocapacity = Maximum ammo count of a turret. +laccess.health = Current health.\nFor bullets, their damage. +laccess.maxhealth = Maximum health.\nFor bullets, the base damage. +laccess.heat = Current heat of a turret that consumes heat, 0 to 1. +laccess.shield = Current shield amount of a unit. +laccess.armor = Armor value; flat damage reduction per hit. +laccess.efficiency = Operating efficiency of a building, where 1 is nominal. +laccess.timescale = Time scale multiplier affecting a building, where 1 is normal speed. +laccess.rotation = Facing angle of a unit or turret, in degrees.\nFor most other buildings, the 0 to 3 orientation. +laccess.x = X position, in tiles. +laccess.y = Y position, in tiles. +laccess.velocityx = X velocity of a unit, in tiles/sec. +laccess.velocityy = Y velocity of a unit, in tiles/sec. +laccess.shootx = X coordinate a unit or turret is aiming at. +laccess.shooty = Y coordinate a unit or turret is aiming at. +laccess.camerax = X position of the controlling player's camera. +laccess.cameray = Y position of the controlling player's camera. +laccess.camerawidth = Width of the controlling player's view, in tiles. +laccess.cameraheight = Height of the controlling player's view, in tiles. +laccess.solid = Whether this building blocks movement. +laccess.range = Range of a unit or turret, in tiles. +laccess.shooting = Whether a unit or turret is currently shooting. +laccess.boosting = Whether a unit is currently boosting or flying over terrain. +laccess.minex = X tile coordinate a unit is mining, or -1 if not mining. +laccess.miney = Y tile coordinate a unit is mining, or -1 if not mining. +laccess.mining = Whether a unit is currently mining. +laccess.buildx = X tile coordinate a unit is building at, or -1 if not building. +laccess.buildy = Y tile coordinate a unit is building at, or -1 if not building. +laccess.pingx = X coordinate a player is pinging, or null if not pinging. +laccess.pingy = Y coordinate a player is pinging, or null if not pinging. +laccess.pingtext = Text of a player's current ping, or null if not pinging. +laccess.building = Building a unit is currently constructing, or null. +laccess.breaking = Building a unit is currently deconstructing, or null. +laccess.team = Team ID of a unit or building. +laccess.flag = Numeric flag value stored on a unit. +laccess.flying = Whether a unit is currently airborne. +laccess.name = Name of the player controlling this unit, or null. +laccess.payloadcount = Number of payloads currently held. +laccess.payloadtype = Type of the last payload picked up, or null. +laccess.totalpayload = Combined size of all held payloads. +laccess.payloadcapacity = Maximum combined payload size a unit or building can carry. +laccess.selectedblock = Block currently selected by the controlling player, or null. +laccess.selectedrotation = Build rotation currently selected by the controlling player, 0 to 3. +laccess.bulletlifetime = Total lifetime of a bullet, in ticks. +laccess.bullettime = Time a bullet has existed, in ticks. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions.