diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index f1e33811d4..54e4554bdd 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -3678,7 +3678,6 @@ public class Blocks{ despawnEffect = Fx.blastExplosion; status = StatusEffects.blasted; - statusChance = 3f; hitColor = backColor = trailColor = Pal.blastAmmoBack; frontColor = Pal.blastAmmoFront; @@ -3696,7 +3695,6 @@ public class Blocks{ ammoMultiplier = 5f; hitEffect = Fx.blastExplosion; status = StatusEffects.burning; - statusChance = 0.4f; }}, Items.surgeAlloy, new MissileBulletType(3.7f, 18){{ width = 8f; @@ -3710,7 +3708,6 @@ public class Blocks{ lightningDamage = 10; lightning = 2; lightningLength = 10; - statusChance = 0.01f; hitColor = backColor = trailColor = Pal.surgeAmmoBack; frontColor = Pal.surgeAmmoFront; diff --git a/core/src/mindustry/entities/comp/StatusComp.java b/core/src/mindustry/entities/comp/StatusComp.java index 6a77ea259e..05e5eab694 100644 --- a/core/src/mindustry/entities/comp/StatusComp.java +++ b/core/src/mindustry/entities/comp/StatusComp.java @@ -39,11 +39,7 @@ abstract class StatusComp implements Posc{ // Don't apply if the chance fails // TODO: Multiple applications if chance > 1f ? - if(!Mathf.chance(chance)) { - Log.info("Status effect @ failed to apply", effect.localizedName); - return; - } - Log.info("StatusEffect @ applied successfully, chance was: @", effect.localizedName, chance); + if(!Mathf.chance(chance)) return; //unlock status effects regardless of whether they were applied to friendly units if(state.isCampaign()){