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https://github.com/Anuken/Mindustry.git
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Fixed typo
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@@ -121,7 +121,7 @@ public class Control implements ApplicationListener, Loadable{
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});
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});
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Events.on(WaveEvent.class, event -> {
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Events.on(WaveEvent.class, event -> {
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if(state.map.getHightScore() < state.wave){
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if(state.map.getHighScore() < state.wave){
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hiscore = true;
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hiscore = true;
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state.map.setHighScore(state.wave);
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state.map.setHighScore(state.wave);
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}
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}
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@@ -63,7 +63,7 @@ public class Map implements Comparable<Map>, Publishable{
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this(Vars.customMapDirectory.child(tags.get("name", "unknown")), 0, 0, tags, true);
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this(Vars.customMapDirectory.child(tags.get("name", "unknown")), 0, 0, tags, true);
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}
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}
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public int getHightScore(){
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public int getHighScore(){
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return Core.settings.getInt("hiscore" + file.nameWithoutExtension() + tags.get("steamid", ""), 0);
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return Core.settings.getInt("hiscore" + file.nameWithoutExtension() + tags.get("steamid", ""), 0);
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}
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}
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@@ -78,7 +78,7 @@ public class MapPlayDialog extends BaseDialog{
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//only maps with survival are valid for high scores
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//only maps with survival are valid for high scores
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if(Gamemode.survival.valid(map)){
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if(Gamemode.survival.valid(map)){
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cont.row();
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cont.row();
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cont.label((() -> Core.bundle.format("level.highscore", map.getHightScore()))).pad(3f);
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cont.label((() -> Core.bundle.format("level.highscore", map.getHighScore()))).pad(3f);
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}
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}
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buttons.clearChildren();
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buttons.clearChildren();
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