diff --git a/core/src/mindustry/editor/MapEditorDialog.java b/core/src/mindustry/editor/MapEditorDialog.java index 747615a637..f862256995 100644 --- a/core/src/mindustry/editor/MapEditorDialog.java +++ b/core/src/mindustry/editor/MapEditorDialog.java @@ -158,7 +158,7 @@ public class MapEditorDialog extends Dialog implements Disposable{ platform.publish(map); }).padTop(-3).size(swidth * 2f + 10, 60f).update(b -> b.setText(editor.tags.containsKey("steamid") ? - editor.tags.get("author").equals(steamPlayerName) ? "@workshop.listing" : "@view.workshop" : + editor.tags.get("author", "").equals(steamPlayerName) ? "@workshop.listing" : "@view.workshop" : "@editor.publish.workshop")); menu.cont.row(); diff --git a/fastlane/metadata/android/en-US/changelogs/29816.txt b/fastlane/metadata/android/en-US/changelogs/29816.txt new file mode 100644 index 0000000000..d16a60d0b6 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/29816.txt @@ -0,0 +1,8 @@ +[This is a truncated changelog, see Github for full notes] +- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior +- Fixed chat not working when paused +- Fixed 128+ cores on map breaking servers +- Fixed editor breaking building links on resize +- Made turrets/units take enemy hitbox size into account when targeting +- Made builder/repair AI flee from enemies when idle +- Mods: Many various bugfixes for json effects