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-
-### Create resources, move 'em around, fuel your turrets, and blast the bad guys away with your ship!
-A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/) originally for the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam). Ever since it won the Jam, it has been in active development, with a beta 3.0 version now released for Desktop platforms.
-
-## Downloads:
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-Enjoy!
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+
+A pixelated sandbox tower defense game made using [LibGDX](https://libgdx.badlogicgames.com/). Winner of the [GDL Metal Monstrosity Jam](https://itch.io/jam/gdl---metal-monstrosity-jam).
+
+_[Current TODO list](TODO.md)_
+
+### Building
+
+First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
+
+_Windows:_
+Running: `gradlew.bat desktop:run`
+Building: `gradlew.bat desktop:dist`
+
+_Linux:_
+Running: `./gradlew desktop:run`
+Building: `./gradlew desktop:dist`
+
+Gradle may take up to several minutes to download files. Be patient.
+After building, the output .JAR file should be in the output JAR file should be in `/desktop/build/libs/desktop-1.0.jar.`
+
+### Downloads
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+
+
+
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+
diff --git a/TODO.md b/TODO.md
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+_Keep in mind that this is just a basic outline of planned features, and will be constantly changing!_
### 3.0 Release
-- New tutorial with the power blocks.
+- New tutorial with the power blocks
- New SFX for specific blocks, especially turrets
-- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping.
-- Balance nuclear reactor, improve effectiveness. Currently underpowered.
-- Make generation frame independant.
+- Block drawing layers. Refactor/remove `Block#drawOver()`, add `Layer` enum. Should fix 'glitchy' lasers and conveyor clipping
+- Balance nuclear reactor, improve effectiveness as they are currently underpowered
+- Make generation frame independent
- Investigate issue #5 (enemies stuck in blocks)
- Faster mech movement, possibly with a "boost" key
- Balance enemy difficulty