diff --git a/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay-white.png b/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay-white.png new file mode 100644 index 0000000000..5a9c7dbf45 Binary files /dev/null and b/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay-white.png differ diff --git a/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png b/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png index 5a9c7dbf45..5f0af691a3 100644 Binary files a/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png and b/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png differ diff --git a/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png~ b/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png~ new file mode 100644 index 0000000000..5a9c7dbf45 Binary files /dev/null and b/core/assets-raw/sprites/blocks/environment/character-overlay/character-overlay.png~ differ diff --git a/core/assets/icons/icons.properties b/core/assets/icons/icons.properties index ae1535fa97..83d7bd996c 100755 --- a/core/assets/icons/icons.properties +++ b/core/assets/icons/icons.properties @@ -615,3 +615,4 @@ 63067=crux-floor-11|block-crux-floor-11-ui 63066=crux-floor-12|block-crux-floor-12-ui 63065=character-overlay|block-character-overlay-ui +63064=character-overlay-white|block-character-overlay-white-ui diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 91ec7fcd03..5a7c4e3b20 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -68,7 +68,8 @@ public class Blocks{ //colored coloredFloor, coloredWall, - characterOverlay, + characterOverlayGray, + characterOverlayWhite, pebbles, tendrils, @@ -913,10 +914,14 @@ public class Blocks{ autotile = true; }}; - characterOverlay = new CharacterOverlay("character-overlay"){{ + characterOverlayGray = new CharacterOverlay("character-overlay"){{ color = Pal.metalGrayDark; }}; + characterOverlayWhite = new CharacterOverlay("character-overlay-white"){{ + color = Color.white; + }}; + Seq.with(metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6) .each(b -> b.asFloor().wall = darkMetal);