diff --git a/tests/src/test/java/ApplicationTests.java b/tests/src/test/java/ApplicationTests.java index 4f6c608d19..08ee702a5d 100644 --- a/tests/src/test/java/ApplicationTests.java +++ b/tests/src/test/java/ApplicationTests.java @@ -16,7 +16,6 @@ import mindustry.entities.units.*; import mindustry.game.*; import mindustry.gen.*; import mindustry.io.*; -import mindustry.io.SaveIO.*; import mindustry.maps.*; import mindustry.mod.*; import mindustry.mod.Mods.*; @@ -884,13 +883,7 @@ public class ApplicationTests{ logic.reset(); state.rules.sector = zone.sector; - try{ - world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate); - }catch(SaveException e){ - //fails randomly and I don't care about fixing it - e.printStackTrace(); - return; - } + world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate); zone.rules.get(state.rules); ObjectSet resources = new ObjectSet<>(); boolean hasSpawnPoint = false; @@ -930,7 +923,6 @@ public class ApplicationTests{ if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1; - //TODO check for difficulty? for(int i = 1; i <= bossWave; i++){ int total = 0; for(SpawnGroup spawn : spawns){ @@ -938,8 +930,6 @@ public class ApplicationTests{ } assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i); - //TODO this is flawed and needs to be changed later - //assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")"); } }