From 1a6843ef2cfcabf1f31e060bcd6b54b96f7cfaad Mon Sep 17 00:00:00 2001 From: Anuken Date: Wed, 10 Mar 2021 17:15:18 -0500 Subject: [PATCH] Re-added unused corroded effect to ensure compatibility --- core/assets-raw/sprites/status/status-blasted.png | Bin 298 -> 0 bytes core/src/mindustry/content/StatusEffects.java | 7 ++++++- 2 files changed, 6 insertions(+), 1 deletion(-) delete mode 100644 core/assets-raw/sprites/status/status-blasted.png diff --git a/core/assets-raw/sprites/status/status-blasted.png b/core/assets-raw/sprites/status/status-blasted.png deleted file mode 100644 index 79f635ffb76121dd4bac786520a5db5402d438b2..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 298 zcmV+_0oDGAP)Px#2O%APAF}{r@lfE{jnIwZIlH_OwN4J4IM22b&@NORW{fwnY&U zHDDxAWA6O+{98Gk#T}q>7y}V;I(KCtBTjK#(Zso4jI!vt)BtM-khp+iMK07N%>Wb! zYatV}fvmXO1ge1t;o_Xz`h7$)i)mo4q36rpxfya3eUUDAjU{5pB6(~p{tU+eG{ByD z216gHdXLSzc+mF$6Whlz+X-vILntI(%5w+Y(<~4>XlO@}HQ^d)Rt-c=xTh(q0dtyJ w*E8~?vbqItGy=%6eH^o`IAY@aHhS;|{^TM;Ii&DabN~PV07*qoM6N<$f;wDz!vFvP diff --git a/core/src/mindustry/content/StatusEffects.java b/core/src/mindustry/content/StatusEffects.java index 39db9cad6b..1fef859f8c 100644 --- a/core/src/mindustry/content/StatusEffects.java +++ b/core/src/mindustry/content/StatusEffects.java @@ -12,7 +12,7 @@ import mindustry.graphics.*; import static mindustry.Vars.*; public class StatusEffects implements ContentList{ - public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, boss, sporeSlowed, disarmed; + public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed; @Override public void load(){ @@ -172,6 +172,11 @@ public class StatusEffects implements ContentList{ reactive = true; }}; + corroded = new StatusEffect("corroded"){{ + color = Pal.plastanium; + damage = 0.1f; + }}; + disarmed = new StatusEffect("disarmed"){{ color = Color.valueOf("e9ead3"); disarm = true;