Files
esp-idf/components/ulp/project_include.cmake
Frantisek Hrbata a9ea4f1105 refactor(ulp): provide a ulp_project.cmake subproject wrapper API
Build ULP full subprojects through a dedicated entry file,
components/ulp/cmake/ulp_project.cmake, that wraps tools/cmakev2/idf.cmake
and layers a small ULP API on top, mirroring the cmakev2 layering:

  ulp_project_init      like idf_project_init (init, detect the ULP type,
                        reset the compile/link options inherited from the app)
  ulp_build_executable  like idf_build_executable, plus the embeddable
                        .bin/.h/.ld artifacts
  ulp_project_default   like idf_project_default (single-executable case)

A child project now includes this one file instead of idf.cmake and calls
these helpers directly, so idf_build_executable is used as-is for the
multi-binary case and the module-path indirection (include(IDFULPProject)
resolved via -DCMAKE_MODULE_PATH) is gone.

As a result:
- IDFULPProjectv2.cmake is removed; its setup moves into the wrapper.
- IDFULPProject.cmake becomes the CMake v1-only entry point.
- The ULP component no longer registers a POST_ELF callback; the binary
  artifacts are produced by ulp_build_executable.
- The v2 full-subproject examples (lp_core, riscv, fsm, multi_binary,
  combined) are updated to the new API.
- The ULP subproject API is documented in build-system-v2.rst.

Also fix a latent bug this exercises: idf_build_library emitted linker
scripts as "-T <name>" relying on a following "-L" search directory. GNU
ld only searches -L directories that precede -T, so the direct
esp32ulp-elf-ld link used for ULP FSM failed to open the script. Emit the
absolute path instead, matching what the CMake v1 ULP build already does.

Finally, replace the parent-argument bypass loop that used to live in
IDFULPProjectv2.cmake with --no-warn-unused-cli on the child configure,
and stop passing the unused IDF_PARENT_BUILD_DIR.

Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
2026-07-15 09:34:05 +09:00

303 lines
14 KiB
CMake

if(IDF_BUILD_V2 AND __ULP_BUILD)
return()
endif()
# ulp_embed_binary
#
# Create ULP binary and embed into the application.
function(__setup_ulp_project app_name project_path prefix prefix_append_bin_name type binary_names
s_sources exp_dep_srcs)
if(NOT CMAKE_BUILD_EARLY_EXPANSION)
set(ulp_cmake_dir "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/cmake")
set(sources "")
spaces2list(s_sources)
foreach(source ${s_sources})
get_filename_component(source ${source} ABSOLUTE BASE_DIR ${CMAKE_CURRENT_LIST_DIR})
list(APPEND sources ${source})
endforeach()
# In cmakev2, anchor the ULP sub-project's binary dir to the parent's
# BUILD_DIR so it is not nested under the component that happened to
# register it, and so that wiping the parent build dir removes the ULP
# artifacts together with any child-owned sdkconfig.
if(IDF_BUILD_V2)
idf_build_get_property(build_dir BUILD_DIR)
set(ulp_binary_dir "${build_dir}/subprojects/${app_name}")
# Safety net for cases where the build directory is not wiped
# before changing target (e.g. someone reconfigures directly via
# `cmake -B build -DIDF_TARGET=...` instead of `idf.py set-target`,
# which would normally pull in `fullclean` and remove the whole
# build tree). When `_IDF_PY_SET_TARGET_ACTION=1` is set, mirror
# what the parent does to its own sdkconfig (cmakev1 renames it,
# cmakev2 relaxes the consistency check) and move the sub-project's
# sdkconfig aside. The ULP's externalproject_add configure is lazy
# and runs after the parent's configure exits, so by then
# _IDF_PY_SET_TARGET_ACTION is no longer in the environment.
# Without this, a stale sub-project sdkconfig from a previous
# target would trip the cross-check inside the ULP's
# __init_idf_target.
set(ulp_sdkconfig "${ulp_binary_dir}/sdkconfig")
if("$ENV{_IDF_PY_SET_TARGET_ACTION}" STREQUAL "1" AND EXISTS "${ulp_sdkconfig}")
file(RENAME "${ulp_sdkconfig}" "${ulp_sdkconfig}.old")
message(STATUS "Existing sub-project sdkconfig '${ulp_sdkconfig}' "
"renamed to '${ulp_sdkconfig}.old'.")
endif()
else()
set(ulp_binary_dir "${CMAKE_CURRENT_BINARY_DIR}/${app_name}")
endif()
foreach(source ${sources})
get_filename_component(ps_source ${source} NAME_WE)
set(ps_output ${ulp_binary_dir}/${ps_source}.ulp.S)
list(APPEND ps_sources ${ps_output})
endforeach()
if(NOT binary_names)
set(binary_names "${app_name}")
endif()
# Full ULP subprojects may emit multiple binaries. Embed each declared
# output in the main app so runtime code can choose which ULP program
# to load.
foreach(binary_name IN LISTS binary_names)
set(ulp_artifacts_prefix ${ulp_binary_dir}/${binary_name})
list(APPEND ulp_artifacts
${ulp_artifacts_prefix}.bin
${ulp_artifacts_prefix}.ld
${ulp_artifacts_prefix}.h)
list(APPEND ulp_artifacts_extras
${ulp_artifacts_prefix}.map
${ulp_artifacts_prefix}.sym
${ulp_binary_dir}/${binary_name}.elf)
endforeach()
# Replace the separator for the list of ULP source files that will be passed to
# the external ULP project. This is a workaround to the bug https://public.kitware.com/Bug/view.php?id=16137.
string(REPLACE ";" "|" ulp_s_sources "${ulp_s_sources}")
idf_build_get_property(sdkconfig SDKCONFIG)
idf_build_get_property(idf_path IDF_PATH)
idf_build_get_property(idf_target IDF_TARGET)
idf_build_get_property(python PYTHON)
idf_build_get_property(extra_cmake_args EXTRA_CMAKE_ARGS)
if(IDF_TARGET STREQUAL "esp32")
# esp32 only supports FSM
if(type)
string(TOLOWER "${type}" type_lower)
if(type_lower STREQUAL "riscv")
message(FATAL_ERROR "TYPE=riscv is not supported on ${IDF_TARGET}. "
"Only FSM type is available for ULP on this target.")
endif()
endif()
set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-${idf_target}-ulp.cmake)
set(ULP_IS_RISCV OFF)
elseif(IDF_TARGET STREQUAL "esp32s2" OR IDF_TARGET STREQUAL "esp32s3")
# If both FSM and RISC-V are enabled in sdkconfig and a TYPE was
# provided by the caller, use TYPE to disambiguate which toolchain
# to select for this ULP external project.
if((CONFIG_ULP_COPROC_TYPE_RISCV STREQUAL "y") AND (CONFIG_ULP_COPROC_TYPE_FSM STREQUAL "y"))
message(STATUS "Both RISCV and FSM are enabled, using '${type}' toolchain for ${app_name} ULP project.")
string(TOLOWER "${type}" type_lower)
if(type_lower STREQUAL "riscv")
set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-ulp-riscv.cmake)
elseif(type_lower STREQUAL "fsm")
set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-${idf_target}-ulp.cmake)
else()
message(FATAL_ERROR "Invalid ULP_TYPE '${type}'; expected 'fsm' or 'riscv'.")
endif()
else()
if(CONFIG_ULP_COPROC_TYPE_RISCV STREQUAL "y")
set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-ulp-riscv.cmake)
else()
set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-${idf_target}-ulp.cmake)
endif()
endif()
elseif(CONFIG_ULP_COPROC_TYPE_LP_CORE)
set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-lp-core-riscv.cmake)
endif()
set(ulp_project_args)
if(IDF_BUILD_V2)
set(ulp_project_args
# The parent passes a superset of variables that different ULP
# subproject styles consume (e.g. ULP_VAR_PREFIX only by
# ulp_project_default, COMPONENT_INCLUDES only by hand-written
# subprojects). Do not warn about the ones a given child ignores.
--no-warn-unused-cli
-DIDF_DEFAULT_PROJECT_NAME=${app_name}
-DIDF_BUILD_V2=y
# Internal marker for the ULP child project component graph.
-D__ULP_BUILD=1
-DIDF_PARENT_BUILD_DIR=${build_dir}
-DULP_PREFIX_APPEND_BIN_NAME=${prefix_append_bin_name}
-DSDKCONFIG=${sdkconfig}
-DSDKCONFIG_HEADER=${SDKCONFIG_HEADER}
-DSDKCONFIG_CMAKE=${SDKCONFIG_CMAKE}
-DSDKCONFIG_DEFAULTS=
-DGENERATE_SDKCONFIG=0
-DDEPENDENCIES_LOCK=${ulp_binary_dir}/dependencies.lock
# All ULP child builds use ULP-specific toolchain files today.
# LP core and ULP RISC-V are GCC-based and could eventually
# share more of the normal IDF app toolchain response-file
# setup, but keep them under IDF_CUSTOM_TOOLCHAIN for now.
-DIDF_CUSTOM_TOOLCHAIN=1)
if(s_sources)
list(APPEND ulp_project_args
-DULP_S_SOURCES=$<TARGET_PROPERTY:${app_name},ULP_SOURCES>)
endif()
if(DEFINED COMPONENT_TARGET AND TARGET ${COMPONENT_TARGET})
# Backward compatibility for existing ULP subprojects that
# include headers from the parent component. New full
# subprojects should declare their own component include
# directories and dependencies instead.
list(APPEND ulp_project_args
-DCOMPONENT_INCLUDES=$<TARGET_PROPERTY:${COMPONENT_TARGET},INTERFACE_INCLUDE_DIRECTORIES>)
endif()
if(COMPONENT_DIR)
list(APPEND ulp_project_args
-DCOMPONENT_DIR=${COMPONENT_DIR})
endif()
else()
list(APPEND ulp_project_args
-DULP_S_SOURCES=$<TARGET_PROPERTY:${app_name},ULP_SOURCES>
-DULP_APP_NAME=${app_name}
-DCOMPONENT_DIR=${COMPONENT_DIR}
-DCOMPONENT_INCLUDES=$<TARGET_PROPERTY:${COMPONENT_TARGET},INTERFACE_INCLUDE_DIRECTORIES>
-DSDKCONFIG_HEADER=${SDKCONFIG_HEADER}
-DSDKCONFIG_CMAKE=${SDKCONFIG_CMAKE}
# The v1 ULP child resolves include(IDFULPProject) via the module path.
-DCMAKE_MODULE_PATH=${ulp_cmake_dir})
endif()
externalproject_add(${app_name}
SOURCE_DIR ${project_path}
BINARY_DIR ${ulp_binary_dir}
INSTALL_COMMAND ""
CMAKE_ARGS -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_FLAG}
-DADD_PICOLIBC_SPECS=${CONFIG_LIBC_PICOLIBC}
-DULP_VAR_PREFIX=${prefix}
-DULP_TYPE=${type}
${ulp_project_args}
-DIDF_TARGET=${idf_target}
-DIDF_PATH=${idf_path}
-DPYTHON=${python}
${extra_cmake_args}
BUILD_COMMAND ${CMAKE_COMMAND} --build ${ulp_binary_dir} --target build
BUILD_BYPRODUCTS ${ulp_artifacts} ${ulp_artifacts_extras} ${ulp_ps_sources}
${ulp_binary_dir}/${app_name}
BUILD_ALWAYS 1
)
# Only the CMake v1 path reads this property when passing ULP_S_SOURCES
# to the child project. Leaving it set for v2 is harmless and keeps the
# post-ExternalProject artifact wiring common. Can be dropped when
# v1 support is dropped.
set_property(TARGET ${app_name} PROPERTY ULP_SOURCES "${sources}")
spaces2list(exp_dep_srcs)
if(exp_dep_srcs)
set_source_files_properties(${exp_dep_srcs} PROPERTIES OBJECT_DEPENDS ${ulp_artifacts})
endif()
include_directories(${ulp_binary_dir})
add_custom_target(${app_name}_artifacts DEPENDS ${app_name})
add_dependencies(${COMPONENT_LIB} ${app_name}_artifacts)
foreach(binary_name IN LISTS binary_names)
target_linker_script(${COMPONENT_LIB} INTERFACE ${ulp_binary_dir}/${binary_name}.ld)
target_add_binary_data(${COMPONENT_LIB} ${ulp_binary_dir}/${binary_name}.bin BINARY)
endforeach()
endif()
endfunction()
function(validate_ulp_type ULP_TYPE)
if(CONFIG_ULP_COPROC_ENABLED)
if(NOT CONFIG_ULP_COPROC_TYPE_FSM AND NOT CONFIG_ULP_COPROC_TYPE_RISCV AND NOT CONFIG_ULP_COPROC_TYPE_LP_CORE)
message(FATAL_ERROR "ULP co-processor is enabled (CONFIG_ULP_COPROC_ENABLED=y), but no ULP type "
"is selected. Please enable at least one of: CONFIG_ULP_COPROC_TYPE_FSM, "
"CONFIG_ULP_COPROC_TYPE_RISCV, or CONFIG_ULP_COPROC_TYPE_LP_CORE in menuconfig.")
endif()
endif()
if(NOT ULP_TYPE)
# If the user didn't pass TYPE here and both ULP types are enabled in sdkconfig,
# require an explicit TYPE to decide which toolchain to use.
if((CONFIG_ULP_COPROC_TYPE_RISCV STREQUAL "y") AND (CONFIG_ULP_COPROC_TYPE_FSM STREQUAL "y"))
message(FATAL_ERROR "Both CONFIG_ULP_COPROC_TYPE_FSM and CONFIG_ULP_COPROC_TYPE_RISCV are enabled "
"in menuconfig, but calling ulp_embed_binary without TYPE, so the toolchain to use "
"is ambiguous. Call ulp_embed_binary(... TYPE fsm) or ulp_embed_binary(... TYPE riscv)"
" to select the desired ULP type in your CMakeLists.txt file.")
endif()
endif()
endfunction()
function(__ulp_resolve_type out_var type)
# CMake v2 ULP subprojects receive an explicit ULP_TYPE argument because the
# child project uses it to choose the component graph. CMake v1 legacy builds
# keep the historical empty/uppercase TYPE handling in __setup_ulp_project.
if(type)
string(TOLOWER "${type}" resolved_type)
elseif(CONFIG_ULP_COPROC_TYPE_RISCV)
set(resolved_type "riscv")
elseif(CONFIG_ULP_COPROC_TYPE_LP_CORE)
set(resolved_type "lp_core")
elseif(CONFIG_ULP_COPROC_TYPE_FSM)
set(resolved_type "fsm")
endif()
set(${out_var} "${resolved_type}" PARENT_SCOPE)
endfunction()
function(ulp_embed_binary app_name s_sources exp_dep_srcs)
cmake_parse_arguments(ULP "" "PREFIX;TYPE" "" ${ARGN})
if(NOT ULP_PREFIX)
set(ULP_PREFIX "ulp_")
endif()
validate_ulp_type("${ULP_TYPE}")
if(IDF_BUILD_V2)
__ulp_resolve_type(ULP_TYPE "${ULP_TYPE}")
endif()
set(ulp_cmake_dir "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/cmake")
__setup_ulp_project("${app_name}" "${ulp_cmake_dir}"
"${ULP_PREFIX}" FALSE "${ULP_TYPE}"
"${app_name}"
"${s_sources}" "${exp_dep_srcs}")
endfunction()
function(ulp_add_project app_name project_path)
cmake_parse_arguments(ULP "" "PREFIX;TYPE" "BINARIES" ${ARGN})
if(NOT ULP_BINARIES)
set(ULP_BINARIES "${app_name}")
endif()
list(LENGTH ULP_BINARIES ULP_BINARY_COUNT)
set(ULP_PREFIX_APPEND_BIN_NAME FALSE)
if(IDF_BUILD_V2 AND ULP_BINARY_COUNT GREATER 1)
set(ULP_PREFIX_APPEND_BIN_NAME TRUE)
endif()
if(NOT ULP_PREFIX)
set(ULP_PREFIX "ulp_")
endif()
validate_ulp_type("${ULP_TYPE}")
if(IDF_BUILD_V2)
__ulp_resolve_type(ULP_TYPE "${ULP_TYPE}")
endif()
__setup_ulp_project("${app_name}" "${project_path}" "${ULP_PREFIX}"
"${ULP_PREFIX_APPEND_BIN_NAME}" "${ULP_TYPE}" "${ULP_BINARIES}" "" "")
endfunction()