mirror of
https://github.com/espressif/esp-idf.git
synced 2026-08-15 21:25:17 +03:00
Build ULP full subprojects through a dedicated entry file,
components/ulp/cmake/ulp_project.cmake, that wraps tools/cmakev2/idf.cmake
and layers a small ULP API on top, mirroring the cmakev2 layering:
ulp_project_init like idf_project_init (init, detect the ULP type,
reset the compile/link options inherited from the app)
ulp_build_executable like idf_build_executable, plus the embeddable
.bin/.h/.ld artifacts
ulp_project_default like idf_project_default (single-executable case)
A child project now includes this one file instead of idf.cmake and calls
these helpers directly, so idf_build_executable is used as-is for the
multi-binary case and the module-path indirection (include(IDFULPProject)
resolved via -DCMAKE_MODULE_PATH) is gone.
As a result:
- IDFULPProjectv2.cmake is removed; its setup moves into the wrapper.
- IDFULPProject.cmake becomes the CMake v1-only entry point.
- The ULP component no longer registers a POST_ELF callback; the binary
artifacts are produced by ulp_build_executable.
- The v2 full-subproject examples (lp_core, riscv, fsm, multi_binary,
combined) are updated to the new API.
- The ULP subproject API is documented in build-system-v2.rst.
Also fix a latent bug this exercises: idf_build_library emitted linker
scripts as "-T <name>" relying on a following "-L" search directory. GNU
ld only searches -L directories that precede -T, so the direct
esp32ulp-elf-ld link used for ULP FSM failed to open the script. Emit the
absolute path instead, matching what the CMake v1 ULP build already does.
Finally, replace the parent-argument bypass loop that used to live in
IDFULPProjectv2.cmake with --no-warn-unused-cli on the child configure,
and stop passing the unused IDF_PARENT_BUILD_DIR.
Signed-off-by: Frantisek Hrbata <frantisek.hrbata@espressif.com>
303 lines
14 KiB
CMake
303 lines
14 KiB
CMake
if(IDF_BUILD_V2 AND __ULP_BUILD)
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return()
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endif()
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# ulp_embed_binary
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#
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# Create ULP binary and embed into the application.
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function(__setup_ulp_project app_name project_path prefix prefix_append_bin_name type binary_names
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s_sources exp_dep_srcs)
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if(NOT CMAKE_BUILD_EARLY_EXPANSION)
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set(ulp_cmake_dir "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/cmake")
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set(sources "")
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spaces2list(s_sources)
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foreach(source ${s_sources})
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get_filename_component(source ${source} ABSOLUTE BASE_DIR ${CMAKE_CURRENT_LIST_DIR})
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list(APPEND sources ${source})
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endforeach()
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# In cmakev2, anchor the ULP sub-project's binary dir to the parent's
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# BUILD_DIR so it is not nested under the component that happened to
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# register it, and so that wiping the parent build dir removes the ULP
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# artifacts together with any child-owned sdkconfig.
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if(IDF_BUILD_V2)
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idf_build_get_property(build_dir BUILD_DIR)
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set(ulp_binary_dir "${build_dir}/subprojects/${app_name}")
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# Safety net for cases where the build directory is not wiped
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# before changing target (e.g. someone reconfigures directly via
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# `cmake -B build -DIDF_TARGET=...` instead of `idf.py set-target`,
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# which would normally pull in `fullclean` and remove the whole
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# build tree). When `_IDF_PY_SET_TARGET_ACTION=1` is set, mirror
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# what the parent does to its own sdkconfig (cmakev1 renames it,
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# cmakev2 relaxes the consistency check) and move the sub-project's
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# sdkconfig aside. The ULP's externalproject_add configure is lazy
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# and runs after the parent's configure exits, so by then
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# _IDF_PY_SET_TARGET_ACTION is no longer in the environment.
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# Without this, a stale sub-project sdkconfig from a previous
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# target would trip the cross-check inside the ULP's
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# __init_idf_target.
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set(ulp_sdkconfig "${ulp_binary_dir}/sdkconfig")
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if("$ENV{_IDF_PY_SET_TARGET_ACTION}" STREQUAL "1" AND EXISTS "${ulp_sdkconfig}")
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file(RENAME "${ulp_sdkconfig}" "${ulp_sdkconfig}.old")
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message(STATUS "Existing sub-project sdkconfig '${ulp_sdkconfig}' "
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"renamed to '${ulp_sdkconfig}.old'.")
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endif()
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else()
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set(ulp_binary_dir "${CMAKE_CURRENT_BINARY_DIR}/${app_name}")
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endif()
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foreach(source ${sources})
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get_filename_component(ps_source ${source} NAME_WE)
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set(ps_output ${ulp_binary_dir}/${ps_source}.ulp.S)
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list(APPEND ps_sources ${ps_output})
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endforeach()
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if(NOT binary_names)
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set(binary_names "${app_name}")
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endif()
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# Full ULP subprojects may emit multiple binaries. Embed each declared
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# output in the main app so runtime code can choose which ULP program
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# to load.
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foreach(binary_name IN LISTS binary_names)
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set(ulp_artifacts_prefix ${ulp_binary_dir}/${binary_name})
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list(APPEND ulp_artifacts
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${ulp_artifacts_prefix}.bin
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${ulp_artifacts_prefix}.ld
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${ulp_artifacts_prefix}.h)
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list(APPEND ulp_artifacts_extras
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${ulp_artifacts_prefix}.map
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${ulp_artifacts_prefix}.sym
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${ulp_binary_dir}/${binary_name}.elf)
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endforeach()
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# Replace the separator for the list of ULP source files that will be passed to
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# the external ULP project. This is a workaround to the bug https://public.kitware.com/Bug/view.php?id=16137.
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string(REPLACE ";" "|" ulp_s_sources "${ulp_s_sources}")
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idf_build_get_property(sdkconfig SDKCONFIG)
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idf_build_get_property(idf_path IDF_PATH)
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idf_build_get_property(idf_target IDF_TARGET)
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idf_build_get_property(python PYTHON)
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idf_build_get_property(extra_cmake_args EXTRA_CMAKE_ARGS)
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if(IDF_TARGET STREQUAL "esp32")
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# esp32 only supports FSM
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if(type)
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string(TOLOWER "${type}" type_lower)
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if(type_lower STREQUAL "riscv")
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message(FATAL_ERROR "TYPE=riscv is not supported on ${IDF_TARGET}. "
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"Only FSM type is available for ULP on this target.")
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endif()
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endif()
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set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-${idf_target}-ulp.cmake)
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set(ULP_IS_RISCV OFF)
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elseif(IDF_TARGET STREQUAL "esp32s2" OR IDF_TARGET STREQUAL "esp32s3")
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# If both FSM and RISC-V are enabled in sdkconfig and a TYPE was
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# provided by the caller, use TYPE to disambiguate which toolchain
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# to select for this ULP external project.
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if((CONFIG_ULP_COPROC_TYPE_RISCV STREQUAL "y") AND (CONFIG_ULP_COPROC_TYPE_FSM STREQUAL "y"))
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message(STATUS "Both RISCV and FSM are enabled, using '${type}' toolchain for ${app_name} ULP project.")
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string(TOLOWER "${type}" type_lower)
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if(type_lower STREQUAL "riscv")
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set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-ulp-riscv.cmake)
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elseif(type_lower STREQUAL "fsm")
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set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-${idf_target}-ulp.cmake)
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else()
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message(FATAL_ERROR "Invalid ULP_TYPE '${type}'; expected 'fsm' or 'riscv'.")
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endif()
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else()
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if(CONFIG_ULP_COPROC_TYPE_RISCV STREQUAL "y")
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set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-ulp-riscv.cmake)
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else()
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set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-${idf_target}-ulp.cmake)
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endif()
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endif()
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elseif(CONFIG_ULP_COPROC_TYPE_LP_CORE)
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set(TOOLCHAIN_FLAG ${ulp_cmake_dir}/toolchain-lp-core-riscv.cmake)
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endif()
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set(ulp_project_args)
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if(IDF_BUILD_V2)
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set(ulp_project_args
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# The parent passes a superset of variables that different ULP
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# subproject styles consume (e.g. ULP_VAR_PREFIX only by
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# ulp_project_default, COMPONENT_INCLUDES only by hand-written
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# subprojects). Do not warn about the ones a given child ignores.
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--no-warn-unused-cli
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-DIDF_DEFAULT_PROJECT_NAME=${app_name}
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-DIDF_BUILD_V2=y
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# Internal marker for the ULP child project component graph.
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-D__ULP_BUILD=1
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-DIDF_PARENT_BUILD_DIR=${build_dir}
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-DULP_PREFIX_APPEND_BIN_NAME=${prefix_append_bin_name}
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-DSDKCONFIG=${sdkconfig}
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-DSDKCONFIG_HEADER=${SDKCONFIG_HEADER}
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-DSDKCONFIG_CMAKE=${SDKCONFIG_CMAKE}
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-DSDKCONFIG_DEFAULTS=
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-DGENERATE_SDKCONFIG=0
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-DDEPENDENCIES_LOCK=${ulp_binary_dir}/dependencies.lock
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# All ULP child builds use ULP-specific toolchain files today.
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# LP core and ULP RISC-V are GCC-based and could eventually
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# share more of the normal IDF app toolchain response-file
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# setup, but keep them under IDF_CUSTOM_TOOLCHAIN for now.
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-DIDF_CUSTOM_TOOLCHAIN=1)
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if(s_sources)
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list(APPEND ulp_project_args
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-DULP_S_SOURCES=$<TARGET_PROPERTY:${app_name},ULP_SOURCES>)
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endif()
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if(DEFINED COMPONENT_TARGET AND TARGET ${COMPONENT_TARGET})
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# Backward compatibility for existing ULP subprojects that
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# include headers from the parent component. New full
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# subprojects should declare their own component include
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# directories and dependencies instead.
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list(APPEND ulp_project_args
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-DCOMPONENT_INCLUDES=$<TARGET_PROPERTY:${COMPONENT_TARGET},INTERFACE_INCLUDE_DIRECTORIES>)
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endif()
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if(COMPONENT_DIR)
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list(APPEND ulp_project_args
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-DCOMPONENT_DIR=${COMPONENT_DIR})
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endif()
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else()
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list(APPEND ulp_project_args
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-DULP_S_SOURCES=$<TARGET_PROPERTY:${app_name},ULP_SOURCES>
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-DULP_APP_NAME=${app_name}
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-DCOMPONENT_DIR=${COMPONENT_DIR}
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-DCOMPONENT_INCLUDES=$<TARGET_PROPERTY:${COMPONENT_TARGET},INTERFACE_INCLUDE_DIRECTORIES>
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-DSDKCONFIG_HEADER=${SDKCONFIG_HEADER}
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-DSDKCONFIG_CMAKE=${SDKCONFIG_CMAKE}
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# The v1 ULP child resolves include(IDFULPProject) via the module path.
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-DCMAKE_MODULE_PATH=${ulp_cmake_dir})
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endif()
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externalproject_add(${app_name}
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SOURCE_DIR ${project_path}
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BINARY_DIR ${ulp_binary_dir}
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INSTALL_COMMAND ""
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CMAKE_ARGS -DCMAKE_EXPORT_COMPILE_COMMANDS=ON
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-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
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-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_FLAG}
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-DADD_PICOLIBC_SPECS=${CONFIG_LIBC_PICOLIBC}
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-DULP_VAR_PREFIX=${prefix}
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-DULP_TYPE=${type}
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${ulp_project_args}
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-DIDF_TARGET=${idf_target}
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-DIDF_PATH=${idf_path}
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-DPYTHON=${python}
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${extra_cmake_args}
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BUILD_COMMAND ${CMAKE_COMMAND} --build ${ulp_binary_dir} --target build
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BUILD_BYPRODUCTS ${ulp_artifacts} ${ulp_artifacts_extras} ${ulp_ps_sources}
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${ulp_binary_dir}/${app_name}
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BUILD_ALWAYS 1
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)
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# Only the CMake v1 path reads this property when passing ULP_S_SOURCES
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# to the child project. Leaving it set for v2 is harmless and keeps the
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# post-ExternalProject artifact wiring common. Can be dropped when
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# v1 support is dropped.
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set_property(TARGET ${app_name} PROPERTY ULP_SOURCES "${sources}")
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spaces2list(exp_dep_srcs)
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if(exp_dep_srcs)
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set_source_files_properties(${exp_dep_srcs} PROPERTIES OBJECT_DEPENDS ${ulp_artifacts})
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endif()
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include_directories(${ulp_binary_dir})
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add_custom_target(${app_name}_artifacts DEPENDS ${app_name})
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add_dependencies(${COMPONENT_LIB} ${app_name}_artifacts)
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foreach(binary_name IN LISTS binary_names)
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target_linker_script(${COMPONENT_LIB} INTERFACE ${ulp_binary_dir}/${binary_name}.ld)
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target_add_binary_data(${COMPONENT_LIB} ${ulp_binary_dir}/${binary_name}.bin BINARY)
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endforeach()
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endif()
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endfunction()
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function(validate_ulp_type ULP_TYPE)
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if(CONFIG_ULP_COPROC_ENABLED)
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if(NOT CONFIG_ULP_COPROC_TYPE_FSM AND NOT CONFIG_ULP_COPROC_TYPE_RISCV AND NOT CONFIG_ULP_COPROC_TYPE_LP_CORE)
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message(FATAL_ERROR "ULP co-processor is enabled (CONFIG_ULP_COPROC_ENABLED=y), but no ULP type "
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"is selected. Please enable at least one of: CONFIG_ULP_COPROC_TYPE_FSM, "
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"CONFIG_ULP_COPROC_TYPE_RISCV, or CONFIG_ULP_COPROC_TYPE_LP_CORE in menuconfig.")
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endif()
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endif()
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if(NOT ULP_TYPE)
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# If the user didn't pass TYPE here and both ULP types are enabled in sdkconfig,
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# require an explicit TYPE to decide which toolchain to use.
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if((CONFIG_ULP_COPROC_TYPE_RISCV STREQUAL "y") AND (CONFIG_ULP_COPROC_TYPE_FSM STREQUAL "y"))
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message(FATAL_ERROR "Both CONFIG_ULP_COPROC_TYPE_FSM and CONFIG_ULP_COPROC_TYPE_RISCV are enabled "
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"in menuconfig, but calling ulp_embed_binary without TYPE, so the toolchain to use "
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"is ambiguous. Call ulp_embed_binary(... TYPE fsm) or ulp_embed_binary(... TYPE riscv)"
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" to select the desired ULP type in your CMakeLists.txt file.")
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endif()
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endif()
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endfunction()
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function(__ulp_resolve_type out_var type)
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# CMake v2 ULP subprojects receive an explicit ULP_TYPE argument because the
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# child project uses it to choose the component graph. CMake v1 legacy builds
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# keep the historical empty/uppercase TYPE handling in __setup_ulp_project.
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if(type)
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string(TOLOWER "${type}" resolved_type)
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elseif(CONFIG_ULP_COPROC_TYPE_RISCV)
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set(resolved_type "riscv")
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elseif(CONFIG_ULP_COPROC_TYPE_LP_CORE)
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set(resolved_type "lp_core")
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elseif(CONFIG_ULP_COPROC_TYPE_FSM)
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set(resolved_type "fsm")
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endif()
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set(${out_var} "${resolved_type}" PARENT_SCOPE)
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endfunction()
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function(ulp_embed_binary app_name s_sources exp_dep_srcs)
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cmake_parse_arguments(ULP "" "PREFIX;TYPE" "" ${ARGN})
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if(NOT ULP_PREFIX)
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set(ULP_PREFIX "ulp_")
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endif()
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validate_ulp_type("${ULP_TYPE}")
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if(IDF_BUILD_V2)
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__ulp_resolve_type(ULP_TYPE "${ULP_TYPE}")
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endif()
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set(ulp_cmake_dir "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/cmake")
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__setup_ulp_project("${app_name}" "${ulp_cmake_dir}"
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"${ULP_PREFIX}" FALSE "${ULP_TYPE}"
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"${app_name}"
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"${s_sources}" "${exp_dep_srcs}")
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endfunction()
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function(ulp_add_project app_name project_path)
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cmake_parse_arguments(ULP "" "PREFIX;TYPE" "BINARIES" ${ARGN})
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if(NOT ULP_BINARIES)
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set(ULP_BINARIES "${app_name}")
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endif()
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list(LENGTH ULP_BINARIES ULP_BINARY_COUNT)
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set(ULP_PREFIX_APPEND_BIN_NAME FALSE)
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if(IDF_BUILD_V2 AND ULP_BINARY_COUNT GREATER 1)
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set(ULP_PREFIX_APPEND_BIN_NAME TRUE)
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endif()
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if(NOT ULP_PREFIX)
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set(ULP_PREFIX "ulp_")
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endif()
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validate_ulp_type("${ULP_TYPE}")
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if(IDF_BUILD_V2)
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__ulp_resolve_type(ULP_TYPE "${ULP_TYPE}")
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endif()
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__setup_ulp_project("${app_name}" "${project_path}" "${ULP_PREFIX}"
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"${ULP_PREFIX_APPEND_BIN_NAME}" "${ULP_TYPE}" "${ULP_BINARIES}" "" "")
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endfunction()
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